-
Notifications
You must be signed in to change notification settings - Fork 12
/
Copy pathOrdering.cs
47 lines (35 loc) · 1.44 KB
/
Ordering.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
namespace NavMeshAvoidance
{
public sealed class Ordering : MonoBehaviour
{
public Avoidance Avoidance { get; set; }
readonly List<NavMeshAgent> controlledAgents = new List<NavMeshAgent>();
readonly IFormation formation = new SquareFormation();
Camera mainCamera;
void Awake() => mainCamera = Camera.main;
void Update()
{
if (!Input.GetMouseButtonDown(1) || controlledAgents.Count == 0)
return;
var ray = mainCamera.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out var hit, 1000))
GiveOrder(hit.point);
}
void GiveOrder(Vector3 position)
{
if (controlledAgents.Count <= 0)
return;
var distance = controlledAgents[0].radius * 2;
if (Avoidance)
distance *= Avoidance.Distance;
var positions = formation.GetPositions(position, controlledAgents.Count, distance);
for (var i = 0; i < controlledAgents.Count; i++)
controlledAgents[i].SetDestination(positions[i]);
}
public void AddAgent(NavMeshAgent agent) => controlledAgents.Add(agent);
public void RemoveAgent(NavMeshAgent agent) => controlledAgents.Remove(agent);
}
}