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Gui.py
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Gui.py
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#!/usr/bin/env python3
from argparse import Namespace
from glob import glob
import json
import random
import os
import shutil
from tkinter import Checkbutton, OptionMenu, Toplevel, LabelFrame, PhotoImage, Tk, LEFT, RIGHT, BOTTOM, TOP, StringVar, IntVar, Frame, Label, W, E, X, Entry, Spinbox, Button, filedialog, messagebox, ttk
from urllib.parse import urlparse
from urllib.request import urlopen
from GuiUtils import ToolTips, set_icon, BackgroundTaskProgress
from Main import main, __version__ as ESVersion
from Utils import is_bundled, local_path, output_path, open_file
def guiMain(args=None):
mainWindow = Tk()
mainWindow.wm_title("OoT Randomizer %s" % ESVersion)
set_icon(mainWindow)
notebook = ttk.Notebook(mainWindow)
randomizerWindow = ttk.Frame(notebook)
adjustWindow = ttk.Frame(notebook)
customWindow = ttk.Frame(notebook)
notebook.add(randomizerWindow, text='Randomize')
notebook.pack()
# Shared Controls
farBottomFrame = Frame(mainWindow)
def open_output():
open_file(output_path(''))
openOutputButton = Button(farBottomFrame, text='Open Output Directory', command=open_output)
if os.path.exists(local_path('README.html')):
def open_readme():
open_file(local_path('README.html'))
openReadmeButton = Button(farBottomFrame, text='Open Documentation', command=open_readme)
openReadmeButton.pack(side=LEFT)
farBottomFrame.pack(side=BOTTOM, fill=X, padx=5, pady=5)
# randomizer controls
topFrame = Frame(randomizerWindow)
rightHalfFrame = Frame(topFrame)
checkBoxFrame = Frame(rightHalfFrame)
createSpoilerVar = IntVar()
createSpoilerCheckbutton = Checkbutton(checkBoxFrame, text="Create Spoiler Log (affects item layout)", variable=createSpoilerVar)
suppressRomVar = IntVar()
suppressRomCheckbutton = Checkbutton(checkBoxFrame, text="Do not create patched Rom", variable=suppressRomVar)
compressRomVar = IntVar()
compressRomCheckbutton = Checkbutton(checkBoxFrame, text="Compress patched Rom", variable=compressRomVar)
openForestVar = IntVar()
openForestCheckbutton = Checkbutton(checkBoxFrame, text="Open Forest", variable=openForestVar)
openDoorVar = IntVar()
openDoorCheckbutton = Checkbutton(checkBoxFrame, text="Open Door of Time", variable=openDoorVar)
fastGanonVar = IntVar()
fastGanonCheckbutton = Checkbutton(checkBoxFrame, text="Skip most of Ganon's Castle", variable=fastGanonVar)
dungeonItemsVar = IntVar()
dungeonItemsCheckbutton = Checkbutton(checkBoxFrame, text="Place Dungeon Items (Compasses/Maps)", onvalue=0, offvalue=1, variable=dungeonItemsVar)
beatableOnlyVar = IntVar()
beatableOnlyCheckbutton = Checkbutton(checkBoxFrame, text="Only ensure seed is beatable, not all items must be reachable", variable=beatableOnlyVar)
hintsVar = IntVar()
hintsCheckbutton = Checkbutton(checkBoxFrame, text="Gossip Stone Hints with Stone of Agony", variable=hintsVar)
createSpoilerCheckbutton.pack(expand=True, anchor=W)
suppressRomCheckbutton.pack(expand=True, anchor=W)
compressRomCheckbutton.pack(expand=True, anchor=W)
openForestCheckbutton.pack(expand=True, anchor=W)
openDoorCheckbutton.pack(expand=True, anchor=W)
fastGanonCheckbutton.pack(expand=True, anchor=W)
dungeonItemsCheckbutton.pack(expand=True, anchor=W)
beatableOnlyCheckbutton.pack(expand=True, anchor=W)
hintsCheckbutton.pack(expand=True, anchor=W)
fileDialogFrame = Frame(rightHalfFrame)
romDialogFrame = Frame(fileDialogFrame)
baseRomLabel = Label(romDialogFrame, text='Base Rom')
romVar = StringVar()
romEntry = Entry(romDialogFrame, textvariable=romVar)
def RomSelect():
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".z64", ".n64")), ("All Files", "*")])
romVar.set(rom)
romSelectButton = Button(romDialogFrame, text='Select Rom', command=RomSelect)
baseRomLabel.pack(side=LEFT)
romEntry.pack(side=LEFT)
romSelectButton.pack(side=LEFT)
romDialogFrame.pack()
checkBoxFrame.pack()
fileDialogFrame.pack()
dropDownFrame = Frame(topFrame)
bridgeFrame = Frame(dropDownFrame)
bridgeVar = StringVar()
bridgeVar.set('medallions')
bridgeOptionMenu = OptionMenu(bridgeFrame, bridgeVar, 'medallions', 'vanilla', 'dungeons', 'open')
bridgeOptionMenu.pack(side=RIGHT)
bridgeLabel = Label(bridgeFrame, text='Rainbow Bridge Requirement')
bridgeLabel.pack(side=LEFT)
colorVars = []
colorVars.append(StringVar())
colorVars.append(StringVar())
colorVars.append(StringVar())
colorVars[0].set('Kokiri Green')
colorVars[1].set('Goron Red')
colorVars[2].set('Zora Blue')
kokiriFrame = Frame(dropDownFrame)
kokiriOptionMenu = OptionMenu(kokiriFrame, colorVars[0], 'Kokiri Green', 'Goron Red', 'Zora Blue', 'Black', 'White', 'Purple', 'Yellow', 'Orange', 'Pink', 'Gray', 'Brown', 'Gold', 'Silver', 'Beige', 'Teal', 'Royal Blue', 'Sonic Blue', 'Blood Red', 'Blood Orange', 'NES Green', 'Dark Green', 'Random', 'True Random')
kokiriOptionMenu.pack(side=RIGHT)
kokiriLabel = Label(kokiriFrame, text='Kokiri Tunic Color')
kokiriLabel.pack(side=LEFT)
goronFrame = Frame(dropDownFrame)
goronOptionMenu = OptionMenu(goronFrame, colorVars[1], 'Kokiri Green', 'Goron Red', 'Zora Blue', 'Black', 'White', 'Purple', 'Yellow', 'Orange', 'Pink', 'Gray', 'Brown', 'Gold', 'Silver', 'Beige', 'Teal', 'Royal Blue', 'Sonic Blue', 'Blood Red', 'Blood Orange', 'NES Green', 'Dark Green', 'Random', 'True Random')
goronOptionMenu.pack(side=RIGHT)
goronLabel = Label(goronFrame, text='Goron Tunic Color')
goronLabel.pack(side=LEFT)
zoraFrame = Frame(dropDownFrame)
zoraOptionMenu = OptionMenu(zoraFrame, colorVars[2], 'Kokiri Green', 'Goron Red', 'Zora Blue', 'Black', 'White', 'Purple', 'Yellow', 'Orange', 'Pink', 'Gray', 'Brown', 'Gold', 'Silver', 'Beige', 'Teal', 'Royal Blue', 'Sonic Blue', 'Blood Red', 'Blood Orange', 'NES Green', 'Dark Green', 'Random', 'True Random')
zoraOptionMenu.pack(side=RIGHT)
zoraLabel = Label(zoraFrame, text='Zora Tunic Color')
zoraLabel.pack(side=LEFT)
lowHealthSFXVar = StringVar()
lowHealthSFXVar.set('Default')
lowHealthSFXFrame = Frame(dropDownFrame)
lowHealthSFXOptionMenu = OptionMenu(lowHealthSFXFrame, lowHealthSFXVar, 'Default', 'Softer Beep', 'Rupee', 'Timer', 'Tamborine', 'Recovery Heart', 'Carrot Refill', 'Navi - Hey!', 'Zelda - Gasp', 'Cluck', 'Mweep!', 'Random', 'None')
lowHealthSFXOptionMenu.pack(side=RIGHT)
lowHealthSFXLabel = Label(lowHealthSFXFrame, text='Low Health SFX')
lowHealthSFXLabel.pack(side=LEFT)
bridgeFrame.pack(expand=True, anchor=E)
kokiriFrame.pack(expand=True, anchor=E)
goronFrame.pack(expand=True, anchor=E)
zoraFrame.pack(expand=True, anchor=E)
lowHealthSFXFrame.pack(expand=True, anchor=E)
bottomFrame = Frame(randomizerWindow)
seedLabel = Label(bottomFrame, text='Seed #')
seedVar = StringVar()
seedEntry = Entry(bottomFrame, textvariable=seedVar)
countLabel = Label(bottomFrame, text='Count')
countVar = StringVar()
countSpinbox = Spinbox(bottomFrame, from_=1, to=100, textvariable=countVar)
def generateRom():
guiargs = Namespace
guiargs.seed = int(seedVar.get()) if seedVar.get() else None
guiargs.count = int(countVar.get()) if countVar.get() != '1' else None
guiargs.bridge = bridgeVar.get()
guiargs.kokiricolor = colorVars[0].get()
guiargs.goroncolor = colorVars[1].get()
guiargs.zoracolor = colorVars[2].get()
guiargs.healthSFX = lowHealthSFXVar.get()
guiargs.create_spoiler = bool(createSpoilerVar.get())
guiargs.suppress_rom = bool(suppressRomVar.get())
guiargs.compress_rom = bool(compressRomVar.get())
guiargs.open_forest = bool(openForestVar.get())
guiargs.open_door_of_time = bool(openDoorVar.get())
guiargs.fast_ganon = bool(fastGanonVar.get())
guiargs.nodungeonitems = bool(dungeonItemsVar.get())
guiargs.beatableonly = bool(beatableOnlyVar.get())
guiargs.hints = bool(hintsVar.get())
guiargs.rom = romVar.get()
try:
if guiargs.count is not None:
seed = guiargs.seed
for _ in range(guiargs.count):
main(seed=seed, args=guiargs)
seed = random.randint(0, 999999999)
else:
main(seed=guiargs.seed, args=guiargs)
except Exception as e:
messagebox.showerror(title="Error while creating seed", message=str(e))
else:
messagebox.showinfo(title="Success", message="Rom patched successfully")
generateButton = Button(bottomFrame, text='Generate Patched Rom', command=generateRom)
seedLabel.pack(side=LEFT)
seedEntry.pack(side=LEFT)
countLabel.pack(side=LEFT, padx=(5, 0))
countSpinbox.pack(side=LEFT)
generateButton.pack(side=LEFT, padx=(5, 0))
openOutputButton.pack(side=RIGHT)
dropDownFrame.pack(side=LEFT)
rightHalfFrame.pack(side=RIGHT)
topFrame.pack(side=TOP)
bottomFrame.pack(side=BOTTOM)
if args is not None:
# load values from commandline args
createSpoilerVar.set(int(args.create_spoiler))
suppressRomVar.set(int(args.suppress_rom))
compressRomVar.set(int(args.compress_rom))
if args.nodungeonitems:
dungeonItemsVar.set(int(not args.nodungeonitems))
openForestVar.set(int(args.open_forest))
openDoorVar.set(int(args.open_door_of_time))
fastGanonVar.set(int(args.fast_ganon))
beatableOnlyVar.set(int(args.beatableonly))
hintsVar.set(int(args.hints))
if args.count:
countVar.set(str(args.count))
if args.seed:
seedVar.set(str(args.seed))
bridgeVar.set(args.bridge)
colorVars[0].set(args.kokiricolor)
colorVars[1].set(args.goroncolor)
colorVars[2].set(args.zoracolor)
lowHealthSFXVar.set(args.healthSFX)
romVar.set(args.rom)
mainWindow.mainloop()
if __name__ == '__main__':
guiMain()