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utils.py
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from dataclasses import field
from typing import List, Optional
from langchain.schema import AIMessage, BaseMessage, HumanMessage, SystemMessage
from pydantic.dataclasses import dataclass
from starlette.websockets import WebSocket, WebSocketState
@dataclass
class Character:
character_id: str
name: str
llm_system_prompt: str
llm_user_prompt: str
source: str = ''
location: str = ''
voice_id: str = ''
author_name: str = ''
author_id: str = ''
avatar_id: Optional[str] = ''
visibility: str = ''
tts: Optional[str] = ''
data: Optional[dict] = None
@dataclass
class ConversationHistory:
system_prompt: str = ''
user: list[str] = field(default_factory=list)
ai: list[str] = field(default_factory=list)
def __iter__(self):
yield self.system_prompt
for user_message, ai_message in zip(self.user, self.ai):
yield user_message
yield ai_message
def build_history(conversation_history: ConversationHistory) -> List[BaseMessage]:
history = []
for i, message in enumerate(conversation_history):
if i == 0:
history.append(SystemMessage(content=message))
elif i % 2 == 0:
history.append(AIMessage(content=message))
else:
history.append(HumanMessage(content=message))
return history
class Singleton:
_instances = {}
@classmethod
def get_instance(cls, *args, **kwargs):
""" Static access method. """
if cls not in cls._instances:
cls._instances[cls] = cls(*args, **kwargs)
return cls._instances[cls]
@classmethod
def initialize(cls, *args, **kwargs):
""" Static access method. """
if cls not in cls._instances:
cls._instances[cls] = cls(*args, **kwargs)
class ConnectionManager(Singleton):
def __init__(self):
self.active_connections: List[WebSocket] = []
async def connect(self, websocket: WebSocket):
await websocket.accept()
self.active_connections.append(websocket)
async def disconnect(self, websocket: WebSocket):
self.active_connections.remove(websocket)
print(f"Client #{id(websocket)} left the chat")
# await self.broadcast_message(f"Client #{id(websocket)} left the chat")
async def send_message(self, message: str, websocket: WebSocket):
if websocket.application_state == WebSocketState.CONNECTED:
await websocket.send_text(message)
async def broadcast_message(self, message: str):
for connection in self.active_connections:
if connection.application_state == WebSocketState.CONNECTED:
await connection.send_text(message)
def get_connection_manager():
return ConnectionManager.get_instance()