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TSSEditorTextures.cs
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// TSS - Unity visual tweener plugin
// © 2018 ObelardO aka Vladislav Trubitsyn
// obelardos@gmail.com
// https://obeldev.ru/tss
// MIT License
using UnityEngine;
using UnityEditor;
namespace TSS.Editor
{
public static class TSSEditorTextures
{
#region Properties
private static Texture2D _TSSIcon;
public static Texture2D TSSIcon
{
get
{
if (_TSSIcon == null) _TSSIcon = LoadExternalTexture("TSSIcon");
return _TSSIcon;
}
}
private static Texture2D _itemChainIcon;
public static Texture2D itemChainIcon
{
get
{
if (_itemChainIcon == null) _itemChainIcon = LoadInternalTexture(@"icons/processed/unityengine/eventsystems/d_eventsystem icon.asset",
@"icons/processed/unityengine/eventsystems/eventsystem icon.asset");
return _itemChainIcon;
}
}
private static Texture2D _playIcon;
public static Texture2D playIcon
{
get
{
if (_playIcon == null) _playIcon = LoadInternalTexture(@"icons/d_playbutton.png", @"icons/playbutton.png");
return _playIcon;
}
}
private static Texture2D _itemRecordClose;
public static Texture2D itemRecordClose
{
get
{
if (_itemRecordClose == null) _itemRecordClose = LoadInternalTexture(@"icons/d_animationkeyframe.png", @"icons/animationkeyframe.png");
return _itemRecordClose;
}
}
private static Texture2D _itemRecordOpen;
public static Texture2D itemRecordOpen
{
get
{
if (_itemRecordOpen == null) _itemRecordOpen = LoadInternalTexture(@"icons/d_animationkeyframe.png", @"icons/animationkeyframe.png");
return _itemRecordOpen;
}
}
private static Texture2D _itemOpen;
public static Texture2D itemOpen
{
get
{
if (_itemOpen == null) _itemOpen = LoadInternalTexture(@"icons/d_animation.nextkey.png", @"icons/animation.nextkey.png");
return _itemOpen;
}
}
private static Texture2D _itemClose;
public static Texture2D itemClose
{
get
{
if (_itemClose == null) _itemClose = LoadInternalTexture(@"icons/d_animation.prevkey.png", @"icons/animation.prevkey.png");
return _itemClose;
}
}
private static Texture2D _stopIcon;
public static Texture2D stopIcon
{
get
{
if (_stopIcon == null) _stopIcon = LoadInternalTexture(@"icons/d_pausebutton.png", @"icons/pausebutton.png");
return _stopIcon;
}
}
private static Texture2D _handlerIcon;
public static Texture2D handlerIcon
{
get
{
if (_handlerIcon == null) _handlerIcon = LoadInternalTexture(@"builtin skins/lightskin/images/tl playhead.png");
return _handlerIcon;
}
}
private static Texture2D _timeLineItem;
public static Texture2D timeLineItem
{
get
{
if (_timeLineItem == null) _timeLineItem = LoadInternalTexture(@"builtin skins/darkskin/images/animationrowoddsemiselected.png",
@"builtin skins/lightskin/images/animationrowoddsemiselected.png");
return _timeLineItem;
}
}
private static Texture2D _timeLineHeader;
public static Texture2D timeLineHeader
{
get
{
if (_timeLineHeader == null) _timeLineHeader = LoadInternalTexture(@"builtin skins/darkskin/images/channelstrip_attenuationbar.png",
@"builtin skins/lightskin/images/channelstrip_attenuationbar.png");
return _timeLineHeader;
}
}
private static Texture2D _timeLineControlLine;
public static Texture2D timeLineControlLine
{
get
{
if (_timeLineControlLine == null) _timeLineControlLine = LoadInternalTexture(@"builtin skins/darkskin/images/animationeventbackground.png",
@"builtin skins/lightskin/images/animationeventbackground.png");
return _timeLineControlLine;
}
}
private static Texture2D _timeLineSelectedItem;
public static Texture2D timeLineSelectedItem
{
get
{
if (_timeLineSelectedItem == null) _timeLineSelectedItem = LoadInternalTexture(@"builtin skins/darkskin/images/animationrowevenselected.png",
@"builtin skins/lightskin/images/animationrowevenselected.png");
return _timeLineSelectedItem;
}
}
private static Texture2D _timeLineChainItem;
public static Texture2D timeLineChainItem
{
get
{
if (_timeLineChainItem == null) _timeLineChainItem = LoadInternalTexture(@"builtin skins/darkskin/images/animationrowoddsemiselected.png",
@"builtin skins/lightskin/images/animationrowoddsemiselected.png");
return _timeLineChainItem;
}
}
#endregion
#region Loading textures
private static Texture2D LoadExternalTexture(string fileName)
{
return Resources.Load("TSS/Textures/" + fileName) as Texture2D;
}
private static Texture2D LoadInternalTexture(string fileName, string lightSkinName = null)
{
if (string.IsNullOrEmpty(lightSkinName)) lightSkinName = fileName;
if (EditorGUIUtility.isProSkin) return EditorGUIUtility.Load(fileName) as Texture2D;
else return EditorGUIUtility.Load(lightSkinName) as Texture2D;
}
#endregion
}
}