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178 changes: 178 additions & 0 deletions Snake_game_project/Levels.cpp
Original file line number Diff line number Diff line change
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#include <iostream>
#include <conio.h>
#include <windows.h>

using namespace std;

bool gameOver;
const int width = 60;
const int height = 25;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100];
int nTail;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirection dir;
int ScoreX = 1;

bool obstacles[height][width];

//Levels
void Levels() {
gameOver = false;

// Initialize Obstacles
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
obstacles[i][j] = false;
}
}

// Obstacles Level
int choice;
cout << "Choose Level:" << endl;
cout << "1. Endless" << endl;
cout << "2. Heaven-Hell" << endl;
cout << "3. Cross" << endl;
cout << "4. Compartments" << endl;
cout << "5. Center Hall" << endl;
cout << "Enter your choice: ";
cin >> choice;

switch (choice) {
case 1:
break;
case 2:
for (int j = 0; j < width / 3; j++) {
obstacles[height / 2][j] = true;
}
for (int j = 2*width/3; j < width; j++) {
obstacles[height / 2][j] = true;
}
break;
case 3:
for (int i = 0; i < height/4; i++) {
obstacles[i][width / 2] = true;
}
for (int i = 3*height / 4; i < height; i++) {
obstacles[i][width / 2] = true;
}
for (int j = 0; j < width/4; j++) {
obstacles[height / 2][j] = true;
}
for (int j = 3*width / 4; j < width; j++) {
obstacles[height / 2][j] = true;
}
break;
case 4:
for (int i = 0; i < height/2; i++) {
obstacles[i][width / 4] = true;
}
for (int i = height/2; i < height; i++) {
obstacles[i][2*width /3 ] = true;
}
for (int j = 0; j < width/2; j++) {
obstacles[2*height / 3][j] = true;
}
for (int j = width/2; j < width; j++) {
obstacles[height / 4][j] = true;
}
break;
case 5:
for (int i = height/4; i < 3*height/5; i++) {
obstacles[i][width / 4] = true;
}
for (int i = 2*height/5; i < 3*height/4; i++) {
obstacles[i][3*width / 4] = true;
}
for (int j = width/4; j < 3*width/4; j++) {
obstacles[height / 4][j] = true;
}
for (int j = width/4; j < 3*width/4; j++) {
obstacles[3*height / 4][j] = true;
}
break;
default:
break;
}
}

//GAmePlay Area
void Draw() {
system("cls");
for (int i = 0; i < width/2 +1; i++)
cout << "X ";
cout << endl;

for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0) //border
cout << "x";
if (i == y && j == x) // snake
cout << "O";
else if (i == fruitY && j == fruitX) //fruit
cout << "#";
else if (obstacles[i][j]) // Draw obstacle if present
cout << "*";
else {
bool print = false;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
cout << "o"; //snake body
print = true;
}
}
if (!print)
cout << " ";
}

if (j == width - 1) //border
cout << "x";
}
cout << endl;
}

for (int i = 0; i < width/2 +1; i++) //border
cout << "X ";
cout << endl;
cout << "Score:" << score << endl;
cout << "Score LevelUp:" << ScoreX << endl;
}

//Score LevelUp
void LevelUp() {
if (score >= ScoreX * 50) {
ScoreX++;
if (ScoreX <= 3) {
Levels();
Draw();
} else {
gameOver = true;
}
}
}

int main() {
while (true) {
Levels();
while (!gameOver) {
Draw();
LevelUp();
Sleep(100);
}

// Game over
Draw();
cout << "Game Over!" << endl;
cout << "Press R to restart or Q to quit." << endl;

//restart or quit input
char choice;
cin >> choice;
if (choice == 'r' || choice == 'R') {
gameOver = false;
} else if (choice == 'q' || choice == 'Q') {
break;
}
}
return 0;
}