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Question #300
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Edit: as it turned out, the event probably fires several times, regardless of whether the players are on the server or not. I will add that sometimes it works once, and sometimes several times, it is not clear why .. Eng debug:
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Thank you for reporting an issue! I will investigate this as soon as I find the time |
Maybe this will help with the investigation: debug when an event occurs, and here you can see that once every twenty minutes it occurs several times, sometimes even three times in a row .. I’ll add: the time when the second event occurs changes, this is an occasion to think, it’s different 35 seconds, now it’s 37 seconds |
Hello! I have a plugin on the server that interacts with your plugin's API, it shows what day, month and year it is in minecraft when the player enters the /date command. (The plugin is configured that in 1 year - 169 days of 12 months, each month has 14 days. All days are minecraft days.)
For example:
[Time] It's Outside Day 4 Seventh Month 519 Year!
So, the plugin counts the day using "BecomeDayEvent", but I noticed that when there are no players on the server at all, the days go by too fast (somewhere in a minecraft day in 4 real minutes), here is an excerpt from the console:
(here is the transcript in English):
Why do the days in the game go faster when there are no players on the server and how to turn it off?
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