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I was thinking about how annoying it can be to be stripmining and be told you were debuffed because you didn't sleep. I was hoping you could make it so debuffs had a modification for a number of nights without sleep it would take before they took effect. (Which would also allow scaling effects higher the longer players don't sleep.
Slow I after 2 nights, Slow II after 3, Slow III after 5. Ect ect.
The text was updated successfully, but these errors were encountered:
Hey! Thank you for the very cool idea, it is a relatively big change sadly. Tracking not sleeping for multiple nights should introduce some kind of storage solution (if a player logs off and on, we don't want to stop tracking the amount of nights not slept - the same with server restarts). However, it would be nice to have this one day!
Hi there,
I was thinking about how annoying it can be to be stripmining and be told you were debuffed because you didn't sleep. I was hoping you could make it so debuffs had a modification for a number of nights without sleep it would take before they took effect. (Which would also allow scaling effects higher the longer players don't sleep.
The text was updated successfully, but these errors were encountered: