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FlowFx

Dev by NullTale - author's games, materials, graphics
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Old school Image Flow Effect for Unity Urp, controlled via volume profile
Works as render feature or a pass for selective post processing VolFx

_cover

Part of Artwork Project

Usage

Install via Unity PackageManager

https://github.com/NullTale/FlowFx.git

Works as a RenderFeature blending each new frame with the previous one by weight,
adding displacement and rotation, can be combined with other post effects to create scenes
of confusion or strange flow.

image

The feature is fps dependent and is rendered with target frame specified in the asset,
this means that new frames for blending will be taken at the specified frame rate,
if the frame rate is higher it does not affect the picture, otherwise the effect will look different.

Scene from the documentation can be found in project samples.