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Merge pull request #54 from yescallop/master
Update for world format converting
2 parents cf00d1e + 569c9e5 commit 2ab9686

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25 files changed

+25
-12
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25 files changed

+25
-12
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bra/lang.ini

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@@ -217,6 +217,7 @@ nukkit.level.backgroundGeneration=Spawn do terreno para o nível "{%0}" está se
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nukkit.level.defaultError=Nenhum mundo padrão foi carregado
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nukkit.level.preparing=Preparando mundo "{%0}"
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nukkit.level.unloading=Descarregando mundo "{%0}"
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nukkit.level.updating=Old level data found for "{%0}", converting format
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nukkit.server.start=Iniciando Servidor de Minecraft: PE, versão {%0}
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nukkit.server.networkError=[Rede] Interface finalizada em {%0} devido a {%1}

bra/nukkit.yml

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level-settings:
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#O formato padrão que os mundos irão usar ao serem criados
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default-format: mcregion
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default-format: anvil
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#Mudar automaticamente o tick rate dos mundos para manter 20 ticks por segundo
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auto-tick-rate: true
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auto-tick-rate-limit: 20

chs/lang.ini

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@@ -208,6 +208,7 @@ nukkit.level.backgroundGeneration=正在后台生成世界 "{%0}"
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nukkit.level.defaultError=没有读取预设的地图
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nukkit.level.preparing=准备地图中... "{%0}"
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nukkit.level.unloading=正在移除地图 "{%0}"
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nukkit.level.updating=找到旧的地图 "{%0}",正在转换格式
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nukkit.server.start=正在启动支持 Minecraft: PE {%0} 版本的服务器
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nukkit.server.networkError=[网络] 终止端口 {%0} 由于 {%1}

chs/nukkit.yml

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level-settings:
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#默认生成的地图格式
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default-format: mcregion
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default-format: anvil
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#自动保持Level的tick速度
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auto-tick-rate: true
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auto-tick-rate-limit: 20

cht/lang.ini

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@@ -209,6 +209,7 @@ nukkit.level.backgroundGeneration=正在於背景生成世界 "{%0}" 的地形
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nukkit.level.defaultError=沒有讀取預設的地圖
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nukkit.level.preparing=準備地圖中... "{%0}"
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nukkit.level.unloading=正在移除地圖 "{%0}"
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nukkit.level.updating=發現舊的地圖 "{%0}",正在轉換格式
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nukkit.server.start=正在啟動支援 Minecraft:PE {%0} 版本的伺服器
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nukkit.server.networkError=[網路] 停止介面 {%0} 由於 {%1}

cht/nukkit.yml

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level-settings:
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#預設生成的地圖格式
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default-format: mcregion
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default-format: anvil
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#自動保持Level的tick速度
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auto-tick-rate: true
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auto-tick-rate-limit: 20

deu/lang.ini

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@@ -219,6 +219,7 @@ nukkit.level.backgroundGeneration=Spawn-Landschaft für Level "{%0}" wird im Hin
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nukkit.level.defaultError=Keine Standart-Welt wurde geladen
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nukkit.level.preparing=Vorbereiten der Welt "{%0}"
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nukkit.level.unloading=Entladen der Welt "{%0}"
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nukkit.level.updating=Old level data found for "{%0}", converting format
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nukkit.server.start=Starte Minecraft: PE mit Version {%0}
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nukkit.server.networkError=[Netzwerk] Interface {%0} wegen {%1} gestoppt

deu/nukkit.yml

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level-settings:
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#Das Standard-Welt Format wenn neue Welten erstellt werden
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default-format: mcregion
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default-format: anvil
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#Automatiches ändern von Ticks in Welten, um 20 Ticks zu erreichen
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auto-tick-rate: true
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auto-tick-rate-limit: 20

eng/lang.ini

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@@ -219,6 +219,7 @@ nukkit.level.backgroundGeneration=Spawn terrain for level "{%0}" is being genera
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nukkit.level.defaultError=No default level has been loaded
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nukkit.level.preparing=Preparing level "{%0}"
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nukkit.level.unloading=Unloading level "{%0}"
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nukkit.level.updating=Old level data found for "{%0}", converting format
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nukkit.server.start=Starting Minecraft: PE server version {%0}
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nukkit.server.networkError=[Network] Stopped interface {%0} due to {%1}

eng/nukkit.yml

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level-settings:
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#The default format that levels will use when created
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default-format: mcregion
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default-format: anvil
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#Automatically change levels tick rate to maintain 20 ticks per second
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auto-tick-rate: true
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auto-tick-rate-limit: 20

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