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Ensure compatibility with non-Windows platforms #6

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NormandErwan opened this issue Apr 12, 2018 · 2 comments
Open

Ensure compatibility with non-Windows platforms #6

NormandErwan opened this issue Apr 12, 2018 · 2 comments

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@NormandErwan
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NormandErwan commented Apr 12, 2018

Actually, only Windows x64 is supported as a C wrapper (the "plugin") is necessary to call the algorithms used from OpenCV.

The plugin should be build also for Windows x86, Linux, Mac, Android, iOS, UWP.

An alternative would be to replace to library with one of the following open-source project:

@NormandErwan
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@MindCreatesMeaning
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MindCreatesMeaning commented May 23, 2024

What steps are required to replace the library with EmguCV for utilizing this package on macOS (Apple Silicon)?

I have been pointed to this repository from the Unity Virtual Production forums with regard to my ongoing search for a workflow (mimicking this Unreal Engine Workflow) for aligning real world environments with virtual environments.

I'm less computer scientist than storytelling creative. I stand on the shoulders of knowledgeable others to accomplish much of what I aim to accomplish - hence my desire for step-by-step directions (on how to replace windows specific components with cross-platform components such as EmguCV).

Will ArucoUnity (modified with EmguCV) be enough for aligning real-world environments with virtual environments (or will additional assets be required such as OpenCV for Unity)?

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