Skip to content

Norbert515/pimp_my_button

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

42 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Showcase

pimp_my_button-showcase

Features

  • Highly customizable (Don't like my particle effects? Make your own with little effort!)
  • Very easy to use
  • A lot of premade particles

Installation

I will publish this package on pub if people enjoy it. So leave a star if you do ;)

dependencies:
  pimp_my_button: ^1.0.0

run packages get and import it

import 'package:pimp_my_button/pimp_my_button.dart';

If you are not able to import it, restart your IDE see: flutter/flutter#17016

Basics

The basic setup looks like this:

PimpedButton(
  particle: DemoParticle(),
  pimpedWidgetBuilder: (context, controller) {
    return FloatingActionButton(onPressed: () {
      controller.forward(from: 0.0);
    },);
  },
);

The pimpedWidgetBuilder uses a builder which besides providing a new context and an AnimationController. When your button is pressed call this code:

controller.forward(from: 0.0);

It's important to include the from field because otherwise the animation won't play after the first tap.

The particle specified in the PimpedButton controlls what the animation looks like.

Demo Particle Walk Through

We'll walk through how to build a Particle yourself, step by step.

Here is what were are going to build:

fab

Each particle has to extend Particle and override this method: void paint(Canvas canvas, Size size, progress, seed)

  • Canvas is the canvas you can paint on
  • The size is the bounding box of the the enclosing widget
  • Progress is a double between 0 and 1, it reflects the progress in the animation
  • The seed is an int value generated once for every tap. When dealing with randoms, initialize your Random with that seed (so every frame is synced)

The first particle

CompositeParticle(
  children: []
).paint(canvas, size, progressm seed);

You have to paint atleast one Particle in the paint(.,.,.,) method. Usually this would be the CompositeParticle.

The CompositeParticle doesn't do much on its own. It only paints all of its children.

Adding actual particles

The next interesting particle is the CircleMirror and RectangeMirror.

    CircleMirror(
        numberOfParticles: 6,
        child: AnimatedPositionedParticle(
          begin: Offset(0.0, 20.0),
          end: Offset(0.0, 60.0),
          child: FadingRect(width: 5.0, height: 15.0, color: Colors.pink),
        ),
        initialRotation: -pi / randomMirrorOffset),

This mirrors its particle around the middle point in a circular shape. In this case you provide one Particle which is going to be drawn multiple times, thus looking identical. If you want different particles (or the same with randomized values), use the CircleMirror.builder.

At the bottom of the hierarchy is the FadingRect, all it does is drawing a rectangle which fades out over time. To make it move, it's wrapped in an AnimatedPositionedParticle.

This is the full code:

class DemoParticle extends Particle {
  @override
  void paint(Canvas canvas, Size size, progress, seed) {
    Random random = Random(seed);
    int randomMirrorOffset = random.nextInt(8) + 1;
    CompositeParticle(children: [
      Firework(),
      CircleMirror(
          numberOfParticles: 6,
          child: AnimatedPositionedParticle(
            begin: Offset(0.0, 20.0),
            end: Offset(0.0, 60.0),
            child: FadingRect(width: 5.0, height: 15.0, color: Colors.pink),
          ),
          initialRotation: -pi / randomMirrorOffset),
      CircleMirror.builder(
          numberOfParticles: 6,
          particleBuilder: (index) {
            return IntervalParticle(
                child: AnimatedPositionedParticle(
                  begin: Offset(0.0, 30.0),
                  end: Offset(0.0, 50.0),
                  child: FadingTriangle(
                      baseSize: 6.0 + random.nextDouble() * 4.0,
                      heightToBaseFactor: 1.0 + random.nextDouble(),
                      variation: random.nextDouble(),
                      color: Colors.green),
                ),
                interval: Interval(
                  0.0,
                  0.8,
                ));
          },
          // division by 0 is not good ;)
          initialRotation: -pi / randomMirrorOffset + 8),
    ]).paint(canvas, size, progress, seed);
  }
}

Notes

Some particles worth checking out:

  • IntervalParticle, applies an interval and/or curve to the child.
  • FourRandomSlotParticle, positions 4 children on the different sections.
  • PoppingCircle, pretty popping circle

Check out other demo particles:

https://github.com/Norbert515/pimp_my_button/blob/master/lib/src/demo_particles.dart

You are not restricted to use the particles in the context of "Pimp my button", the particles can be drawn on any regular canvas.