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Clarify resolution settings and Lua script details
Updated README.md to clarify resolution settings and Lua script launching process.
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README.md

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@@ -7,13 +7,15 @@ The window resolution is currently fixed at 1920 x 1080, but you can change this
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````python
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screen = pygame.display.set_mode((1920, 1080), pygame.FULLSCREEN)
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````
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(SimpleGUI.py, Line 194)
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If you want to use Center(), you will also need to adjust the resolution in the GUIWindow class's Center() method:
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````python
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def Center(self):
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self.x = (1920 - self.width) / 2
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self.y = (1080 - self.height) / 2
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print("[GUIWINDOW] Fenster zentriert")
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````
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(SimpleGUIClasses.py, Line 64 - 67)
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# Getting Started
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@@ -27,9 +29,10 @@ from SimpleGUIClasses import GUIWindow, GUILabel, GUIButton, GUITextEntry
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import SimpleGUIClasses
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from SimpleGUICSSParser import *
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````
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(SimpleGUI.py, Line 1 - 6)
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## Starting a Lua Script
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Currently, you can only change the name of the Lua script to be launched in the engine itself. The default is script.lua,
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Currently, you can only change the name of the Lua script to be launched in the engine code itself. The default is script.lua,
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````python
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try:
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with open ("script.lua", "r", encoding="utf-8") as f:
@@ -40,6 +43,7 @@ except Exception as e:
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logger.error(f"Error loading script.lua: {e}")
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logger.info("Press F3 for debug log or press F5 to run Callback script.")
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````
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(SimpleGUI.py, Line 171)
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and it is launched automatically when the engine starts.
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# Lua Scripting
@@ -204,4 +208,4 @@ The tick speed is currently very high (1000) and only intended for good GPUs and
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````python
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clock.tick(1000)
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````
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(in SimpleGUI.py)
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(in SimpleGUI.py, Line 250)

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