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- Added fade-in and fade-out effects - Added new tile images - Improved the way palettes are handled by the game - Minor optimizations - Modified endgame message layout - Modified selector position offset - Modified variable type names in header files for consistency - Fixed an issue where loading a saved game doesn't properly set disqualified player colors - Fixed an issue where menu sprites don't disappear before starting a new game - Fixed grid rendering being visible for a split second
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Original file line number | Diff line number | Diff line change |
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@@ -3,3 +3,4 @@ src/boot/ | |
.archive/ | ||
.vscode/ | ||
res/resources.h | ||
*.txt |
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Original file line number | Diff line number | Diff line change |
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@@ -1,14 +1,15 @@ | ||
#ifndef GAMEAI_H_INCLUDED | ||
#define GAMEAI_H_INCLUDED | ||
#include <types.h> | ||
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extern unsigned short aiPlayerTab[4]; //If TRUE, player is AI-controlled | ||
extern bool aiPlayerTab[4]; //If TRUE, player is AI-controlled | ||
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extern int aiDifficulty[4]; //Array of AI difficulty (1-3) per player | ||
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void ai_init(void); | ||
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void ai_resetTime(void); | ||
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void ai_tryMove(long dt); | ||
void ai_tryMove(fix32 dt); | ||
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#endif //GAMEAI_H_INCLUDED |
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