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NeverSink's filter 2 - 6-UBER-PLUS-STRICT.filter
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#===============================================================================================================
# NeverSink's Indepth Loot Filter - for Path of Exile 2
#===============================================================================================================
# VERSION: 0.5.0
# TYPE: 6-UBER-PLUS-STRICT
# STYLE: DEFAULT
# AUTHOR: NeverSink
# BUILDNOTES: Filter generated with NeverSink's FilterpolishZ and the domainlanguage Exo.
#
#------------------------------------
# LINKS TO LATEST VERSION AND FILTER EDITOR
#------------------------------------
#
# EDIT/CUSTOMIZE FILTER ON: https://www.FilterBlade.xyz
# GET THE LATEST VERSION ON: https://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
#
#------------------------------------
# INSTALLATION / UPDATE :
#------------------------------------
#
# 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
# 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
#
#------------------------------------
# AUTO-UPDATER SERVICE AND SUPPORT THE DEVELOPMENT
#------------------------------------
#
# Patreon supporters get access to the FilterBlade Auto-Updater that combines 100% automated updates with custom styles and your customizations!
# It's a great way to support us and get something in return and it helps us on our journey of making our own company and potentially game. Thank you
# Learn more about the feature here: https://www.youtube.com/watch?v=i8RJx0s0zsA
#
# PATREON: https://www.patreon.com/Neversink
# OTHER: https://www.filterblade.xyz/About
#
#------------------------------------
# CONTACT - if you want to get notifications about updates or just get in touch:
#------------------------------------
# For feedback, questions and suggestions please join our discord!
#
# DISCORD: https://discord.gg/mye6xhF
# TWITTER: @NeverSinkDev
# TWITCH: https://www.twitch.tv/neversink
# GITHUB: NeverSinkDev
#===============================================================================================================
# [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
#===============================================================================================================
# [[0100]] OVERRIDE AREA 1 - Override ALL rules here
# [[0100]] Gold
# [[0200]] Exotic Bases
# [[0300]] Exotic Item States
# [[0400]] Chancing Bases and Economy Selected Bases
# [0401] Crafting and Chancing Bases
# [[0500]] Endgame Flasks
# [[0600]] Endgame Charms
# [[0700]] Salvagables
# [[0800]] Normal and Magic Crafting bases
# [0801] Hide Crafting Bases
# [0802] Normal, Magic Crafting Decorators
# [0803] Normal, Magic Crafting: Level 82+
# [0804] Normal, Magic Crafting: Optional Rules
# [0805] Normal, Magic Crafting: Endgame Progression
# [0806] Normal, Magic Crafting: Rings+Amulets
# [0807] Normal, Magic Crafting: Belts
# [0808] Normal, Magic Crafting: Decorator Removers
# [[0900]] Hide Layer 1 - Normal and Magic Endgame Gear
# [[1000]] Rare Item Decorators
# [[1100]] Endgame - Conditional Hide Layers
# [[1200]] Endgame - Rare - Jewellery
# [[1300]] Endgame - Rare - Gear - Droplevel Hiding
# [[1400]] Endgame - Rare - Gear
# [[1500]] Untiered Rare Catcher
# [[1600]] Hide Layer 2 - Rare Gear
# [[1700]] Socketables - Runes and Soul Cores
# [[1800]] Jewels
# [[1900]] Relics
# [[2000]] Gems and Uncut Gems
# [[2100]] Waystones
# [[2200]] Normal Waystone Progression
# [2201] Generic Decorators
# [2202] Special Maps
# [2203] Waystone progression
# [[2300]] Currency - Exceptions - Leveling Currencies
# [[2400]] Currency - Regular Currency Tiering
# [[2500]] Currency - SPECIAL
# [2501] Distilled Emotions (Delirium)
# [2502] Catalysts (breach)
# [2503] Essences
# [2504] Omen (ritual)
# [[2600]] Misc Map Like
# [[2700]] Splinters, Tablets, Fragments
# [[2800]] Misc Map Items
# [[2900]] Remaining Currency
# [[3000]] Uniques
# [3001] Exceptions #1
# [3002] Tier 1 and 2 uniques
# [3003] Multi-Unique bases.
# [3004] Low tier exceptions
# [3005] Tier 3 uniques
# [3006] Tier 4 uniques
# [[3100]] Leveling - Salvagable
# [[3200]] Leveling - Hide outdated leveling flasks
# [[3300]] Leveling - Life Mana Flasks
# [3301] Life flasks
# [3302] Mana flasks
# [3303] Charms
# [[3400]] Leveling - Rules
# [3401] Rares - Decorators
# [3402] Rares - Universal
# [3403] Rares - Other
# [[3500]] Leveling - Useful magic and normal items
# [3501] Decorators
# [3502] Purpose Picked Items
# [3503] Conditional Rules
# [3504] Others
# [3505] Hide All known Section
# [3506] Show All unknown Section
#===============================================================================================================
# [[0100]] Gold
#===============================================================================================================
# !! Waypoint c0.start : "Start - Override ALL rules"
Show # $type->gold $tier->stack3
StackSize >= 5000
BaseType == "Gold"
SetFontSize 40
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
SetBackgroundColor 20 20 0 255
PlayEffect Orange
MinimapIcon 1 Yellow Cross
Show # $type->gold $tier->stack2
StackSize >= 2500
BaseType == "Gold"
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
PlayEffect Orange Temp
MinimapIcon 1 White Cross
Hide # %H5 $type->gold $tier->stack1
StackSize >= 500
BaseType == "Gold"
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
Hide # %H5 $type->gold $tier->stack1lvl
StackSize >= 250
BaseType == "Gold"
AreaLevel < 65
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
Hide # %H3 $type->gold $tier->any
BaseType == "Gold"
SetTextColor 180 180 180
SetBorderColor 0 0 0 255
SetBackgroundColor 20 20 0 180
#===============================================================================================================
# [[0200]] Exotic Bases
#===============================================================================================================
# !! Waypoint c2.exotic.all : "Exotic Items - Breach Rings, Fishing Rods, Quest Items"
# These bases don't usually drop during normal gameplay and are usually only acquired form certain sources
# Currently contains mostly undroppable bases
Show # $type->exoticbases $tier->superexoticbases
Rarity Normal Magic Rare
BaseType == "Diamond" "Time-Lost Diamond"
SetFontSize 42
SetTextColor 0 240 190 255
SetBorderColor 0 240 190 255
SetBackgroundColor 0 75 30 255
PlayAlertSound 3 300
PlayEffect Blue
MinimapIcon 0 Blue Diamond
# Currently contains breach rings
Show # %D6 $type->exoticbases $tier->commonexoticbaseshigh
ItemLevel >= 82
Rarity Normal Magic
BaseType == "Breach Ring"
SetFontSize 42
SetTextColor 0 70 255 255
SetBorderColor 0 70 255 255
SetBackgroundColor 30 0 70 255
PlayAlertSound 2 300
PlayEffect Blue
MinimapIcon 1 Blue Diamond
#Show # %D4 $type->exoticbases $tier->commonexoticbases
# Rarity Normal Magic
# BaseType == "Breach Ring"
# SetFontSize 38
# SetTextColor 0 70 255 255
# SetBorderColor 0 70 255 255
# PlayEffect Blue Temp
# MinimapIcon 2 Blue Diamond
# Sanctum keys
Show # $type->questlikeexception $tier->questlike
BaseType == "Bronze Key" "Gold Key" "Silver Key"
SetFontSize 42
SetTextColor 74 230 58 255
PlayAlertSound 3 300
PlayEffect Green
MinimapIcon 0 Green Pentagon
Show # $type->questlikeexception $tier->questitems
Class == "Quest Items"
SetFontSize 42
SetTextColor 74 230 58 255
PlayAlertSound 3 300
PlayEffect Green
MinimapIcon 0 Green Pentagon
Show # $type->artifact $tier->fishingrod
Rarity Normal Magic Rare
Class == "Fishing Rods"
SetFontSize 42
SetTextColor 240 0 0 255
SetBorderColor 240 0 0 255
SetBackgroundColor 70 0 20 255
PlayAlertSound 3 300
PlayEffect Orange
MinimapIcon 0 Orange Pentagon
#===============================================================================================================
# [[0300]] Exotic Item States
#===============================================================================================================
# !! Waypoint c3.exotic.state.all : "Exotic State - Double Corrupted, Overquality"
Show # $type->exotic->others $tier->overqualityany
Corrupted False
Quality >= 21
Rarity Normal Magic Rare
SetFontSize 42
SetTextColor 0 240 190 255
SetBorderColor 0 240 190 255
SetBackgroundColor 0 75 30 255
PlayAlertSound 3 300
PlayEffect Blue
MinimapIcon 0 Blue Diamond
#===============================================================================================================
# [[0400]] Chancing Bases and Economy Selected Bases
#===============================================================================================================
#------------------------------------
# [0401] Crafting and Chancing Bases
#------------------------------------
# !! Waypoint c3.gear.chancing : "Chancing bases"
Show # $type->chancing $tier->any
Mirrored False
Corrupted False
Rarity Normal
BaseType == "Emerald Ring" "Heavy Belt" "Sapphire Ring" "Stellar Amulet"
SetFontSize 40
SetBorderColor 0 200 95
PlayAlertSound 3 300
PlayEffect Green Temp
MinimapIcon 1 Green Diamond
#===============================================================================================================
# [[0500]] Endgame Flasks
#===============================================================================================================
# !! Waypoint c3.flasks.endgame : "Flasks (Endgame)"
#Show # %D5 $type->endgame->flasks $tier->toplevelqualityflasks
# Mirrored False
# Corrupted False
# Quality > 10
# ItemLevel >= 83
# Rarity Normal Magic
# BaseType == "Ultimate Life Flask" "Ultimate Mana Flask"
# AreaLevel >= 65
# SetFontSize 40
# SetBorderColor 245 175 0
# SetBackgroundColor 10 60 40
#Show # %D4 $type->endgame->flasks $tier->toplevelflasks
# Mirrored False
# Corrupted False
# ItemLevel >= 83
# Rarity Normal Magic
# BaseType == "Ultimate Life Flask" "Ultimate Mana Flask"
# AreaLevel >= 65
# SetFontSize 40
# SetBorderColor 245 175 0
# SetBackgroundColor 10 60 40
#Show # %D4 $type->endgame->flasks $tier->anyhighqualflask
# Mirrored False
# Corrupted False
# Quality >= 15
# Rarity Normal Magic
# BaseType == "Ultimate Life Flask" "Ultimate Mana Flask"
# AreaLevel >= 65
# SetFontSize 40
# SetBorderColor 100 100 100
# SetBackgroundColor 10 60 40
#Show # %D2 $type->endgame->flasks $tier->anyqualflask
# Mirrored False
# Corrupted False
# Quality >= 1
# Rarity Normal Magic
# BaseType == "Ultimate Life Flask" "Ultimate Mana Flask"
# AreaLevel >= 65
# SetFontSize 38
# SetBorderColor 100 100 100
# SetBackgroundColor 10 60 40
#Show # %D1 $type->endgame->flasks $tier->earlymappinglifemana
# Mirrored False
# Corrupted False
# ItemLevel >= 65
# Rarity Normal Magic
# BaseType == "Ultimate Life Flask" "Ultimate Mana Flask"
# AreaLevel >= 65
# AreaLevel <= 67
# SetFontSize 38
# SetBorderColor 100 100 100
# SetBackgroundColor 10 60 40
#===============================================================================================================
# [[0600]] Endgame Charms
#===============================================================================================================
# !! Waypoint c3.charms.endgame : "Charms (Endgame)"
Show # %D6 $type->endgame->charms $tier->topqualitycharms
Mirrored False
Corrupted False
Quality >= 18
ItemLevel >= 82
Rarity Normal Magic
Class == "Charms"
AreaLevel >= 65
SetFontSize 42
SetTextColor 0 240 190 255
SetBorderColor 0 240 190 255
SetBackgroundColor 0 75 30 255
PlayAlertSound 3 300
PlayEffect Blue
MinimapIcon 0 Blue Diamond
#Show # %D5 $type->endgame->charms $tier->hight1charms
# Mirrored False
# Corrupted False
# ItemLevel >= 83
# Rarity Normal Magic
# Class == "Charms"
# BaseType == "Amethyst Charm" "Antidote Charm" "Dousing Charm" "Golden Charm" "Grounding Charm" "Stone Charm" "Thawing Charm"
# AreaLevel >= 65
# SetFontSize 40
# SetBorderColor 245 175 0
# SetBackgroundColor 10 60 40
#Show # %D4 $type->endgame->charms $tier->highothercharms
# Mirrored False
# Corrupted False
# ItemLevel >= 83
# Rarity Normal Magic
# Class == "Charms"
# BaseType == "Amethyst Charm" "Antidote Charm" "Dousing Charm" "Golden Charm" "Grounding Charm" "Ruby Charm" "Sapphire Charm" "Silver Charm" "Staunching Charm" "Stone Charm" "Thawing Charm" "Topaz Charm"
# AreaLevel >= 65
# SetFontSize 40
# SetBorderColor 245 175 0
# SetBackgroundColor 10 60 40
#Show # %D3 $type->endgame->charms $tier->qualitycharms
# Mirrored False
# Corrupted False
# Quality > 0
# Rarity Normal Magic
# Class == "Charms"
# AreaLevel >= 65
# SetFontSize 40
# SetBorderColor 100 100 100
# SetBackgroundColor 10 60 40
#Show # %D4 $type->endgame->charms $tier->earlymappingcharms
# Mirrored False
# Corrupted False
# Rarity Normal Magic
# Class == "Charms"
# BaseType == "Amethyst Charm" "Antidote Charm" "Dousing Charm" "Golden Charm" "Grounding Charm" "Stone Charm" "Thawing Charm"
# AreaLevel >= 65
# AreaLevel <= 70
# SetFontSize 38
# SetBorderColor 100 100 100
# SetBackgroundColor 10 60 40
#Show # %D2 $type->endgame->charms $tier->anycharm
# Mirrored False
# Corrupted False
# Rarity Normal Magic
# Class == "Charms"
# AreaLevel >= 65
# SetFontSize 38
# SetBorderColor 100 100 100
# SetBackgroundColor 10 60 40
#===============================================================================================================
# [[0700]] Salvagables
#===============================================================================================================
# !! Waypoint c4.gear.salvagable : "Salvagable bases (Endgame)"
# Double Quality Currencies
#Show # %D3 $type->endgame->salvagable $tier->quality2martialany
# Quality >= 10
# Rarity Normal Magic
# Class == "Bows" "Crossbows" "One Hand Maces" "Quarterstaves" "Two Hand Maces"
# AreaLevel >= 65
# SetFontSize 35
# SetBorderColor 127 127 127
#Show # %D3 $type->endgame->salvagable $tier->quality2casterany
# Quality >= 10
# Rarity Normal Magic
# Class == "Sceptres" "Staves" "Wands"
# AreaLevel >= 65
# SetFontSize 38
# SetBorderColor 180 180 180
#Show # %D4 $type->endgame->salvagable $tier->quality2armorany
# Quality >= 10
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Foci" "Gloves" "Helmets" "Shields"
# AreaLevel >= 65
# SetFontSize 38
# SetBorderColor 180 180 180
# Single Quality Currencies
#Show # %D2 $type->endgame->salvagable $tier->qualitymartialany
# Quality >= 1
# Rarity Normal Magic
# Class == "Bows" "Crossbows" "One Hand Maces" "Quarterstaves" "Two Hand Maces"
# AreaLevel >= 65
# SetFontSize 35
# SetBorderColor 127 127 127
#Show # %D2 $type->endgame->salvagable $tier->qualitycasterany
# Quality >= 1
# Rarity Normal Magic
# Class == "Sceptres" "Staves" "Wands"
# AreaLevel >= 65
# SetFontSize 35
# SetBorderColor 127 127 127
#Show # %D3 $type->endgame->salvagable $tier->qualityarmorany
# Quality >= 1
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Foci" "Gloves" "Helmets" "Shields"
# AreaLevel >= 65
# SetFontSize 35
# SetBorderColor 127 127 127
# Artificer Scraps
#Show # %D1 $type->endgame->salvagable $tier->socketslarge
# Sockets > 0
# Height >= 3
# Rarity Normal Magic
# Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# AreaLevel >= 65
# SetFontSize 35
# SetBorderColor 127 127 127
#Show # %D2 $type->endgame->salvagable $tier->socketssmall
# Sockets > 0
# Height < 3
# Rarity Normal Magic
# Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# AreaLevel >= 65
# SetFontSize 35
# SetBorderColor 127 127 127
#===============================================================================================================
# [[0800]] Normal and Magic Crafting bases
#===============================================================================================================
#------------------------------------
# [0801] Hide Crafting Bases
#------------------------------------
#Hide # $type->endgame->conditionalhiders->crafting $tier->hideweaponsbytype
# Mirrored False
# Corrupted False
# Rarity Normal Magic
# Class == "Bows" "Crossbows" "One Hand Maces" "Quarterstaves" "Quivers" "Sceptres" "Staves" "Two Hand Maces" "Wands"
# AreaLevel >= 65
# SetFontSize 18
# SetBackgroundColor 20 20 0 0
#Hide # $type->endgame->conditionalhiders->crafting $tier->arhider
# Mirrored False
# Corrupted False
# BaseEnergyShield 0
# BaseEvasion 0
# BaseArmour > 0
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Foci" "Gloves" "Helmets" "Shields"
# AreaLevel >= 65
# SetFontSize 18
# SetBackgroundColor 20 20 0 0
#Hide # $type->endgame->conditionalhiders->crafting $tier->evhider
# Mirrored False
# Corrupted False
# BaseEnergyShield 0
# BaseEvasion > 0
# BaseArmour 0
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Foci" "Gloves" "Helmets" "Shields"
# AreaLevel >= 65
# SetFontSize 18
# SetBackgroundColor 20 20 0 0
#Hide # $type->endgame->conditionalhiders->crafting $tier->eshider
# Mirrored False
# Corrupted False
# BaseEnergyShield > 0
# BaseEvasion 0
# BaseArmour 0
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Foci" "Gloves" "Helmets" "Shields"
# AreaLevel >= 65
# SetFontSize 18
# SetBackgroundColor 20 20 0 0
#Hide # $type->endgame->conditionalhiders->crafting $tier->arevhider
# Mirrored False
# Corrupted False
# BaseEnergyShield 0
# BaseEvasion > 0
# BaseArmour > 0
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Foci" "Gloves" "Helmets" "Shields"
# AreaLevel >= 65
# SetFontSize 18
# SetBackgroundColor 20 20 0 0
#Hide # $type->endgame->conditionalhiders->crafting $tier->areshider
# Mirrored False
# Corrupted False
# BaseEnergyShield > 0
# BaseEvasion 0
# BaseArmour > 0
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Foci" "Gloves" "Helmets" "Shields"
# AreaLevel >= 65
# SetFontSize 18
# SetBackgroundColor 20 20 0 0
#Hide # $type->endgame->conditionalhiders->crafting $tier->eveshider
# Mirrored False
# Corrupted False
# BaseEnergyShield > 0
# BaseEvasion > 0
# BaseArmour 0
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Foci" "Gloves" "Helmets" "Shields"
# AreaLevel >= 65
# SetFontSize 18
# SetBackgroundColor 20 20 0 0
#------------------------------------
# [0802] Normal, Magic Crafting Decorators
#------------------------------------
# !! Waypoint c4.gear.crafting.decorators : "Crafting Decorators - Visual override for crafting items"
Show # $type->endgame->normalcraft->decorator $tier->regulargeardecorator
Mirrored False
Corrupted False
Rarity Normal Magic
Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
AreaLevel >= 65
SetBorderColor 0 0 0 255
SetBackgroundColor 20 20 0 230
Continue
#Show # $type->endgame->normalcraft->decorator $tier->normal80
# Mirrored False
# Corrupted False
# ItemLevel >= 80
# Rarity Normal Magic
# Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# AreaLevel >= 65
# Continue
Show # $type->endgame->normalcraft->decorator $tier->normal82
Mirrored False
Corrupted False
ItemLevel >= 82
Rarity Normal Magic
Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
AreaLevel >= 65
SetBorderColor 122 87 0
Continue
Show # $type->endgame->normalcraft->decorator $tier->qualitydecorator1
Mirrored False
Corrupted False
Quality >= 10
Rarity Normal Magic
Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
AreaLevel >= 65
SetFontSize 38
SetBorderColor 180 180 180
Continue
Show # $type->endgame->normalcraft->decorator $tier->qualitydecorator2
Mirrored False
Corrupted False
Quality >= 1
Rarity Normal Magic
Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
AreaLevel >= 65
SetFontSize 35
SetBorderColor 127 127 127
Continue
Show # $type->endgame->normalcraft->decorator $tier->normaldecoratorjwlry
Mirrored False
Corrupted False
Rarity Normal Magic
Class == "Amulets" "Rings"
AreaLevel >= 65
Continue
#------------------------------------
# [0803] Normal, Magic Crafting: Level 82+
#------------------------------------
# !! Waypoint c4.gear.crafting.all : "Crafting Bases - Handpicked Magic and Normal Bases"
# Best itemlevel bases (82)
#Show # %D4 $type->endgame->normalcraft->any $tier->t1ideallevel
# Mirrored False
# Corrupted False
# ItemLevel >= 82
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# BaseType == "Attuned Wand" "Chiming Staff" "Expert Altar Robe" "Expert Barrier Quarterstaff" "Expert Bombard Crossbow" "Expert Brigand Mace" "Expert Cloaked Mail" "Expert Doubled Gauntlets" "Expert Dualstring Bow" "Expert Edged Buckler" "Expert Elite Greathelm" "Expert Feathered Sandals" "Expert Feathered Targe" "Expert Feathered Tiara" "Expert Forlorn Crossbow" "Expert Goldcast Cuffs" "Expert Heavy Crown" "Expert Hexer's Robe" "Expert Hunter Hood" "Expert Hunting Shoes" "Expert Intricate Gloves" "Expert Iron Cuirass" "Expert Keth Raiment" "Expert Leaden Greathammer" "Expert Lizardscale Boots" "Expert Moulded Mitts" "Expert Omen Crest Shield" "Expert Pathfinder Coat" "Expert Pelt Leggings" "Expert Pelt Mantle" "Expert Plumed Focus" "Expert Rogue Armour" "Expert Sacrificial Mantle" "Expert Scale Mail" "Expert Scalper's Jacket" "Expert Serpentscale Coat" "Expert Shaman Mantle" "Expert Shielded Helm" "Expert Slicing Quarterstaff" "Expert Spined Bracers" "Expert Spiral Wraps" "Expert Stacked Sabatons" "Expert Steel Plate" "Expert Stone Greaves" "Expert Stone Tower Shield" "Expert Studded Vest" "Expert Tribal Mask" "Expert Vaal Cuirass" "Expert Waxed Jacket" "Expert Wayfarer Jacket" "Omen Sceptre" "Primed Quiver" "Rattling Sceptre" "Siphoning Wand" "Voltaic Staff"
#Show # %D2 $type->endgame->normalcraft->any $tier->t2ideallevel
# Mirrored False
# Corrupted False
# ItemLevel >= 82
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# BaseType == "Advanced Altar Robe" "Advanced Sacrificial Mantle" "Advanced Scale Mail" "Advanced Scalper's Jacket" "Advanced Serpentscale Coat" "Advanced Vaal Cuirass" "Expert Aged Cuffs" "Expert Antler Focus" "Expert Bolstered Mitts" "Expert Braced Sabatons" "Expert Braced Tower Shield" "Expert Chain Tiara" "Expert Construct Hammer" "Expert Cowled Helm" "Expert Crescent Quarterstaff" "Expert Crescent Targe" "Expert Crystal Focus" "Expert Cultist Greathammer" "Expert Dyad Crossbow" "Expert Face Mask" "Expert Felt Cap" "Expert Firm Bracers" "Expert Frayed Shoes" "Expert Gauze Wraps" "Expert Guarded Helm" "Expert Horned Crown" "Expert Iron Greaves" "Expert Jewelled Gloves" "Expert Jingling Crest Shield" "Expert Laced Boots" "Expert Layered Gauntlets" "Expert Linen Wraps" "Expert Long Quarterstaff" "Expert Mail Sabatons" "Expert Martyr Crown" "Expert Oak Greathammer" "Expert Padded Leggings" "Expert Pelage Targe" "Expert Plated Buckler" "Expert Rampart Tower Shield" "Expert Ringmail Gauntlets" "Expert Riveted Mitts" "Expert Rope Cuffs" "Expert Sectioned Bracers" "Expert Secured Leggings" "Expert Sigil Crest Shield" "Expert Silk Slippers" "Expert Soldier Greathelm" "Expert Sombre Gloves" "Expert Spiked Buckler" "Expert Spired Greathelm" "Expert Steeltoe Boots" "Expert Swathed Cap" "Expert Tense Crossbow" "Expert Threaded Shoes" "Expert Trimmed Greaves" "Expert Veiled Mask" "Expert Warden Bow" "Expert Warpick" "Expert Wicker Tiara" "Expert Wrapped Sandals" "Expert Zealot Bow" "Gelid Staff" "Penetrating Quiver" "Pyrophyte Staff" "Stoic Sceptre" "Visceral Quiver" "Volant Quiver" "Volatile Wand" "Withered Wand"
#Show # $type->endgame->normalcraft->any $tier->t3ideallevel
# Mirrored False
# Corrupted False
# ItemLevel >= 82
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# BaseType == "Advanced Aged Cuffs" "Advanced Anchorite Garb" "Advanced Barrier Quarterstaff" "Advanced Bolstered Mitts" "Advanced Bombard Crossbow" "Advanced Braced Sabatons" "Advanced Chain Tiara" "Advanced Doubled Gauntlets" "Advanced Dualstring Bow" "Advanced Edged Buckler" "Advanced Elite Greathelm" "Advanced Explorer Armour" "Advanced Feathered Sandals" "Advanced Feathered Targe" "Advanced Feathered Tiara" "Advanced Full Plate" "Advanced Goldcast Cuffs" "Advanced Heavy Crown" "Advanced Heraldric Tower Shield" "Advanced Hunter Hood" "Advanced Hunting Shoes" "Advanced Intricate Gloves" "Advanced Ironclad Vestments" "Advanced Jewelled Gloves" "Advanced Layered Gauntlets" "Advanced Linen Wraps" "Advanced Lizardscale Boots" "Advanced Moulded Mitts" "Advanced Omen Crest Shield" "Advanced Pelt Leggings" "Advanced Plumed Focus" "Advanced Ringed Buckler" "Advanced Scout's Vest" "Advanced Sectioned Bracers" "Advanced Secured Leggings" "Advanced Shielded Helm" "Advanced Silk Slippers" "Advanced Spined Bracers" "Advanced Spiral Wraps" "Advanced Spired Greathelm" "Advanced Stacked Sabatons" "Advanced Steeltoe Boots" "Advanced Stone Greaves" "Advanced Stone Tower Shield" "Advanced Swathed Cap" "Advanced Threaded Shoes" "Advanced Tribal Mask" "Advanced Trimmed Greaves" "Advanced Voodoo Focus" "Advanced Votive Raiment" "Ashen Staff" "Bone Wand" "Expert Composite Bow" "Expert Crackling Quarterstaff" "Expert Crumbling Maul" "Expert Cultist Bow" "Expert Forge Maul" "Expert Gothic Quarterstaff" "Expert Plated Mace" "Expert Shortbow" "Expert Slim Mace" "Expert Smithing Hammer" "Expert Sturdy Crossbow" "Expert Temple Maul" "Expert Varnished Crossbow" "Shrine Sceptre" "Toxic Quiver" "Two-Point Quiver"
#------------------------------------
# [0804] Normal, Magic Crafting: Optional Rules
#------------------------------------
# Matrix pauses: Optional: highlight +5minion bases for sumonners (81)
#Show # $type->endgame->normalcraft->any $tier->minionsceptresoptional
# Mirrored False
# Corrupted False
# ItemLevel >= 81
# Rarity Normal Magic
# Class == "Sceptres"
# SetBorderColor 122 87 0
#------------------------------------
# [0805] Normal, Magic Crafting: Endgame Progression
#------------------------------------
# Matrix proceeds here. Best available bases
#Show # %D4 $type->endgame->normalcraft->any $tier->t1
# Mirrored False
# Corrupted False
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# BaseType == "Attuned Wand" "Chiming Staff" "Expert Altar Robe" "Expert Barrier Quarterstaff" "Expert Bombard Crossbow" "Expert Brigand Mace" "Expert Cloaked Mail" "Expert Doubled Gauntlets" "Expert Dualstring Bow" "Expert Edged Buckler" "Expert Elite Greathelm" "Expert Feathered Sandals" "Expert Feathered Targe" "Expert Feathered Tiara" "Expert Forlorn Crossbow" "Expert Goldcast Cuffs" "Expert Heavy Crown" "Expert Hexer's Robe" "Expert Hunter Hood" "Expert Hunting Shoes" "Expert Intricate Gloves" "Expert Iron Cuirass" "Expert Keth Raiment" "Expert Leaden Greathammer" "Expert Lizardscale Boots" "Expert Moulded Mitts" "Expert Omen Crest Shield" "Expert Pathfinder Coat" "Expert Pelt Leggings" "Expert Pelt Mantle" "Expert Plumed Focus" "Expert Rogue Armour" "Expert Sacrificial Mantle" "Expert Scale Mail" "Expert Scalper's Jacket" "Expert Serpentscale Coat" "Expert Shaman Mantle" "Expert Shielded Helm" "Expert Slicing Quarterstaff" "Expert Spined Bracers" "Expert Spiral Wraps" "Expert Stacked Sabatons" "Expert Steel Plate" "Expert Stone Greaves" "Expert Stone Tower Shield" "Expert Studded Vest" "Expert Tribal Mask" "Expert Vaal Cuirass" "Expert Waxed Jacket" "Expert Wayfarer Jacket" "Omen Sceptre" "Primed Quiver" "Rattling Sceptre" "Siphoning Wand" "Voltaic Staff"
# AreaLevel >= 65
#Show # %D3 $type->endgame->normalcraft->any $tier->t2onlevel
# Mirrored False
# Corrupted False
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# BaseType == "Advanced Altar Robe" "Advanced Sacrificial Mantle" "Advanced Scale Mail" "Advanced Scalper's Jacket" "Advanced Serpentscale Coat" "Advanced Vaal Cuirass" "Expert Aged Cuffs" "Expert Antler Focus" "Expert Bolstered Mitts" "Expert Braced Sabatons" "Expert Braced Tower Shield" "Expert Chain Tiara" "Expert Construct Hammer" "Expert Cowled Helm" "Expert Crescent Quarterstaff" "Expert Crescent Targe" "Expert Crystal Focus" "Expert Cultist Greathammer" "Expert Dyad Crossbow" "Expert Face Mask" "Expert Felt Cap" "Expert Firm Bracers" "Expert Frayed Shoes" "Expert Gauze Wraps" "Expert Guarded Helm" "Expert Horned Crown" "Expert Iron Greaves" "Expert Jewelled Gloves" "Expert Jingling Crest Shield" "Expert Laced Boots" "Expert Layered Gauntlets" "Expert Linen Wraps" "Expert Long Quarterstaff" "Expert Mail Sabatons" "Expert Martyr Crown" "Expert Oak Greathammer" "Expert Padded Leggings" "Expert Pelage Targe" "Expert Plated Buckler" "Expert Rampart Tower Shield" "Expert Ringmail Gauntlets" "Expert Riveted Mitts" "Expert Rope Cuffs" "Expert Sectioned Bracers" "Expert Secured Leggings" "Expert Sigil Crest Shield" "Expert Silk Slippers" "Expert Soldier Greathelm" "Expert Sombre Gloves" "Expert Spiked Buckler" "Expert Spired Greathelm" "Expert Steeltoe Boots" "Expert Swathed Cap" "Expert Tense Crossbow" "Expert Threaded Shoes" "Expert Trimmed Greaves" "Expert Veiled Mask" "Expert Warden Bow" "Expert Warpick" "Expert Wicker Tiara" "Expert Wrapped Sandals" "Expert Zealot Bow" "Gelid Staff" "Penetrating Quiver" "Pyrophyte Staff" "Stoic Sceptre" "Visceral Quiver" "Volant Quiver" "Volatile Wand" "Withered Wand"
# AreaLevel >= 65
# AreaLevel <= 75
#Show # %D2 $type->endgame->normalcraft->any $tier->t3onlevel
# Mirrored False
# Corrupted False
# Rarity Normal Magic
# Class == "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# BaseType == "Advanced Aged Cuffs" "Advanced Anchorite Garb" "Advanced Barrier Quarterstaff" "Advanced Bolstered Mitts" "Advanced Bombard Crossbow" "Advanced Braced Sabatons" "Advanced Chain Tiara" "Advanced Doubled Gauntlets" "Advanced Dualstring Bow" "Advanced Edged Buckler" "Advanced Elite Greathelm" "Advanced Explorer Armour" "Advanced Feathered Sandals" "Advanced Feathered Targe" "Advanced Feathered Tiara" "Advanced Full Plate" "Advanced Goldcast Cuffs" "Advanced Heavy Crown" "Advanced Heraldric Tower Shield" "Advanced Hunter Hood" "Advanced Hunting Shoes" "Advanced Intricate Gloves" "Advanced Ironclad Vestments" "Advanced Jewelled Gloves" "Advanced Layered Gauntlets" "Advanced Linen Wraps" "Advanced Lizardscale Boots" "Advanced Moulded Mitts" "Advanced Omen Crest Shield" "Advanced Pelt Leggings" "Advanced Plumed Focus" "Advanced Ringed Buckler" "Advanced Scout's Vest" "Advanced Sectioned Bracers" "Advanced Secured Leggings" "Advanced Shielded Helm" "Advanced Silk Slippers" "Advanced Spined Bracers" "Advanced Spiral Wraps" "Advanced Spired Greathelm" "Advanced Stacked Sabatons" "Advanced Steeltoe Boots" "Advanced Stone Greaves" "Advanced Stone Tower Shield" "Advanced Swathed Cap" "Advanced Threaded Shoes" "Advanced Tribal Mask" "Advanced Trimmed Greaves" "Advanced Voodoo Focus" "Advanced Votive Raiment" "Ashen Staff" "Bone Wand" "Expert Composite Bow" "Expert Crackling Quarterstaff" "Expert Crumbling Maul" "Expert Cultist Bow" "Expert Forge Maul" "Expert Gothic Quarterstaff" "Expert Plated Mace" "Expert Shortbow" "Expert Slim Mace" "Expert Smithing Hammer" "Expert Sturdy Crossbow" "Expert Temple Maul" "Expert Varnished Crossbow" "Shrine Sceptre" "Toxic Quiver" "Two-Point Quiver"
# AreaLevel >= 65
# AreaLevel <= 70
#------------------------------------
# [0806] Normal, Magic Crafting: Rings+Amulets
#------------------------------------
# !! Waypoint c4.gear.jewellery : "Jewellery - Endgame Magic&Normal"
Show # %D6 $type->endgame->jewellery $tier->ringamut1ideallevel
Mirrored False
Corrupted False
ItemLevel >= 82
Rarity Normal Magic
Class == "Amulets" "Rings"
BaseType == "Amethyst Ring" "Breach Ring" "Prismatic Ring" "Solar Amulet"
AreaLevel >= 65
SetFontSize 42
SetBackgroundColor 30 0 70 255
#Show # %D5 $type->endgame->jewellery $tier->ringamut2ideallevel
# Mirrored False
# Corrupted False
# ItemLevel >= 82
# Rarity Normal Magic
# Class == "Amulets" "Rings"
# BaseType == "Amber Amulet" "Azure Amulet" "Bloodstone Amulet" "Gold Amulet" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Lazuli Ring" "Lunar Amulet" "Pearl Ring" "Ruby Ring" "Sapphire Ring" "Stellar Amulet" "Topaz Ring" "Unset Ring"
# AreaLevel >= 65
# SetFontSize 42
# SetBackgroundColor 30 0 70 255
#Show # %D3 $type->endgame->jewellery $tier->ringamut3ideallevel
# Mirrored False
# Corrupted False
# ItemLevel >= 82
# Rarity Normal Magic
# Class == "Amulets" "Rings"
# BaseType == "Crimson Amulet" "Emerald Ring" "Iron Ring"
# AreaLevel >= 65
# SetFontSize 40
#Show # %D5 $type->endgame->jewellery $tier->ringamut1
# Mirrored False
# Corrupted False
# Rarity Normal Magic
# Class == "Amulets" "Rings"
# BaseType == "Amethyst Ring" "Breach Ring" "Prismatic Ring" "Solar Amulet"
# AreaLevel >= 65
# SetFontSize 40
# SetBackgroundColor 30 0 70 255
#Show # %D5 $type->endgame->jewellery $tier->ringamut2
# Mirrored False
# Corrupted False
# Rarity Normal Magic
# Class == "Amulets" "Rings"
# BaseType == "Amber Amulet" "Azure Amulet" "Bloodstone Amulet" "Gold Amulet" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Lazuli Ring" "Lunar Amulet" "Pearl Ring" "Ruby Ring" "Sapphire Ring" "Stellar Amulet" "Topaz Ring" "Unset Ring"
# AreaLevel >= 65
# SetFontSize 40
# SetBackgroundColor 30 0 70 255
#Show # %D3 $type->endgame->jewellery $tier->ringamut3
# Mirrored False
# Corrupted False
# Rarity Normal Magic
# Class == "Amulets" "Rings"
# BaseType == "Crimson Amulet" "Emerald Ring" "Iron Ring"
# AreaLevel >= 65
# SetFontSize 38
#------------------------------------
# [0807] Normal, Magic Crafting: Belts
#------------------------------------
#Show # %D5 $type->endgame->jewellery $tier->beltst1ideallevel
# Mirrored False
# Corrupted False
# ItemLevel >= 82
# Rarity Normal Magic
# Class == "Belts"
# BaseType == "Plate Belt"
# AreaLevel >= 65
# SetFontSize 40
# SetBackgroundColor 30 0 70 255
#Show # %D5 $type->endgame->jewellery $tier->beltst2ideallevel
# Mirrored False
# Corrupted False
# ItemLevel >= 82
# Rarity Normal Magic
# Class == "Belts"
# BaseType == "Double Belt" "Fine Belt" "Heavy Belt" "Linen Belt" "Long Belt" "Mail Belt" "Ornate Belt" "Rawhide Belt" "Utility Belt" "Wide Belt"
# AreaLevel >= 65
# SetFontSize 40
#Show # %D4 $type->endgame->jewellery $tier->beltst3ideallevel
# Mirrored False
# Corrupted False
# ItemLevel >= 82
# Rarity Normal Magic
# Class == "Belts"
# AreaLevel >= 65
# SetFontSize 38
#Show # %D4 $type->endgame->jewellery $tier->beltst1
# Mirrored False
# Corrupted False
# Rarity Normal Magic
# Class == "Belts"
# BaseType == "Plate Belt"
# AreaLevel >= 65
# SetFontSize 40
# SetBackgroundColor 30 0 70 255
#Show # %D3 $type->endgame->jewellery $tier->beltst2
# Mirrored False
# Corrupted False
# Rarity Normal Magic
# Class == "Belts"
# BaseType == "Double Belt" "Fine Belt" "Heavy Belt" "Linen Belt" "Long Belt" "Mail Belt" "Ornate Belt" "Rawhide Belt" "Utility Belt" "Wide Belt"
# AreaLevel >= 65
# SetFontSize 38
#Show # %D2 $type->endgame->jewellery $tier->beltst3
# Mirrored False
# Corrupted False
# Rarity Normal Magic
# Class == "Belts"
# AreaLevel >= 65
# SetFontSize 38
#------------------------------------
# [0808] Normal, Magic Crafting: Decorator Removers
#------------------------------------
Show # $type->endgame->normalcraft->decorator $tier->magicdecoratorremover
Mirrored False
Corrupted False
Rarity Magic
Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
AreaLevel >= 65
SetFontSize 32
SetTextColor 136 136 255
SetBorderColor 0 0 0 255
SetBackgroundColor 20 20 0 240
Continue
Show # $type->endgame->normalcraft->decorator $tier->normaldecoratorremover
Mirrored False
Corrupted False
Rarity Normal
Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
AreaLevel >= 65
SetFontSize 32
SetTextColor 200 200 200
SetBorderColor 0 0 0 255
SetBackgroundColor 20 20 0 240
Continue
#===============================================================================================================
# [[0900]] Hide Layer 1 - Normal and Magic Endgame Gear
#===============================================================================================================
# !! Waypoint c5.hidelayer.normalmagic : "HIDELAYER - All other endgame equipment normal&magic items"
#Show # %D0 $type->lowstrictnessshowlayer $tier->normalmagicendgameany
# Rarity Normal Magic
# Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Charms" "Crossbows" "Foci" "Gloves" "Helmets" "Life Flasks" "Mana Flasks" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# AreaLevel >= 65
# SetFontSize 26
# SetBorderColor 0 0 0 0
# SetBackgroundColor 20 20 0 140
# DisableDropSound True
Hide # $type->hidelayer $tier->normalmagicendgame
Rarity Normal Magic
Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Charms" "Crossbows" "Foci" "Gloves" "Helmets" "Life Flasks" "Mana Flasks" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
AreaLevel >= 65
SetFontSize 18
SetBorderColor 0 0 0 0
SetBackgroundColor 20 20 0 0
DisableDropSound True
#===============================================================================================================
# [[1000]] Rare Item Decorators
#===============================================================================================================
# !! Waypoint c6.rare.decorator.all : "Rare Endgame Items - Decorators"
Show # $type->decorators->rareeg $tier->basicraredecorator
Rarity Rare
AreaLevel >= 65
SetBorderColor 0 0 0 255
Continue
#Show # $type->decorators->rareeg $tier->largerares
# Width >= 2
# Height >= 3
# Rarity Rare
# Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# AreaLevel >= 65
# Continue
#Show # $type->decorators->rareeg $tier->mediumrares1
# Width 1
# Height >= 3
# Rarity Rare
# Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# AreaLevel >= 65
# Continue
#Show # $type->decorators->rareeg $tier->mediumrares2
# Width 2
# Height 2
# Rarity Rare
# Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# AreaLevel >= 65
# Continue
Show # $type->decorators->rareeg $tier->tinyrares
Width <= 2
Height 1
Rarity Rare
Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
AreaLevel >= 65
SetBorderColor 220 220 0
Continue
#Show # $type->decorators->rareeg $tier->ilvl80
# ItemLevel >= 80
# Rarity Rare
# Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# AreaLevel >= 65
# Continue
Show # $type->decorators->rareeg $tier->ilvl82
ItemLevel >= 82
Rarity Rare
Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
AreaLevel >= 65
SetTextColor 245 175 0
Continue
# Optional: caster weapons get their most important mods on 81
#Show # %D0 $type->decorators->rareeg $tier->ilvl81caster
# ItemLevel >= 81
# Rarity Rare
# Class == "Sceptres" "Staves" "Wands"
# AreaLevel >= 65
# SetTextColor 245 175 0
# Continue
Show # $type->decorators->rareeg $tier->corruptedrares
AnyEnchantment False
Corrupted True
Rarity Rare
Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
AreaLevel >= 65
SetBorderColor 120 0 0 240
Continue
Show # $type->decorators->rareeg $tier->corruptedraresimplicit
AnyEnchantment True
Corrupted True
Rarity Rare
Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
AreaLevel >= 65
SetBorderColor 250 0 0 255
Continue
#===============================================================================================================
# [[1100]] Endgame - Conditional Hide Layers
#===============================================================================================================
# !! Waypoint c6.rare.optionalhide : "Rare Endgame Items - (Optional) Hiding Corrupted and Mirrored Items"
#Hide # $type->conditionalhide $tier->idhider
# Identified True
# ItemLevel >= 65
# Rarity Rare
# Class == "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Rings" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# SetFontSize 18
# SetBackgroundColor 20 20 0 0
#Hide # $type->conditionalhide $tier->corruptedrares
# AnyEnchantment False
# Corrupted True
# Identified False
# ItemLevel >= 65
# Rarity Rare
# Class == "Body Armours" "Boots" "Bows" "Crossbows" "Foci" "Gloves" "Helmets" "One Hand Maces" "Quarterstaves" "Quivers" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands"
# SetFontSize 18
# SetBackgroundColor 20 20 0 0