Commit 2fdf6fb
Update to 64-bits TF2 branch (source-sdk-2013 2025-02-18 update) (#914)
* (mp -> root dir) Follows upstream 44f8f18cd1fd837c9785cef85500766a6e1a16c0
* ValveSoftware/source-sdk-2013@44f8f18
* Add Team Fortress 2 SDK
* Make it work with cmake setup
* Add note on `.nut` files
* Add renderer info, remove neo_version_info.cpp from git
* neo_version_info.cpp is auto generated, shouldnt be here
* Initial fixup Windows cmake
* fixup md docs to 64-bits, and remove "mp" seperated directory
* Fixes MSVC C++20 const strictness errors
* Fix button click not working on class/team menu, fix loadout menu crash
* remove mp on gamedata dir
* Revert the res change that made things more broken
* Fix missing corner vgui with 8x... variant
* Eventually want to actually scale with res, but for now fixed to 8
* Restore bot_add
* Fixing up cibuild.yml
* Doc changes, fPIC Linux release-build for vgui_control
* resources.zip - only include neo/*
* Use `m_HL2Local.m_bNewSprinting` instead of `m_fIsSprinting`
* Movement is getting there a bit, although non-sprint seems slow?
* Move up `HandleSpeedChanges` func to NT player class
* Default back to "legacy" swaying
* NeoUI root - Borderless window and steam networking
* Append x64/linux64 directory so it can be properly loaded in
* cmake - Don't need 32-bit location of bin, only 64-bit location
* Add reference to TF2-SDK commit
* cl_pdump working, fix view jittering
* ducked prediction error
* Fully fixup and reapply Tonysergi's animation changes
* Revert the odd workaround
* Revert to old way of sprint to fix jitter, fix assault aux drain
* Remove protobuf, only used by tf
* cleanup TF and files we don't use
* nvim :retab the CMakeLists.txt
* Fix silent crouching step sound
* particle cull radius initialisation problem fix
* Reapply/fixup-merge of NTRE's ladder assert workaround
* "CONTRIBUTING" is actually upstream/valve's, remove it
* Remove all vpc files
* Remove src/game/server/tf
* Delete src/game/shared/econ, code review fixups
Authored-by: nullsystem <15316579+nullsystem@users.noreply.github.com>
---------
Co-authored-by: Autumn Ashton <misyl@froggi.es>
Co-authored-by: AdamTadeusz <adam.tomaszewski@hotmail.co.uk>1 parent 0c8ab3a commit 2fdf6fb
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6,372 files changed
+583081
-61364
lines changed- .github/workflows
- game
- neo
- cfg
- mapsrc
- maps
- dm_locs
- materials
- console
- dev
- effects
- fpmf
- models
- player
- props_vehicles
- vgui
- gfx/vgui
- hud
- scopes
- weapons
- loadout
- logos
- ui
- resource
- media
- models/weapons
- nut_scripts
- particles
- resource
- icons_raw
- neo_ui
- ui
- scripts
- shaders/fxc
- mp
- game/neo
- resource
- scripts
- src
- devtools/bin
- dx10sdk/Utilities/dx9_30
- dx9sdk/utilities
- game
- client
- hl2mp
- hl2
- server
- hl2mp
- hl2
- lib
- common
- linux32
- ubuntu12_32
- public
- 2010
- 2012
- linux32
- osx32
- materialsystem/stdshaders
- fxctmp9
- mathlib
- public
- Friends
- AddOns
- inputsystem
- materialsystem
- mathlib
- maya
- steam
- tier0
- tier1
- vgui_controls
- zip
- tier1
- utils
- smdlexp
- vmpi
- vgui2/vgui_controls
- src
- .vscode
- cmake
- common
- GameUI
- ServerBrowser
- lzma
- movieobjects
- replay
- xbox
- devtools/bin
- engine/audio/public
- fgdlib
- game
- client
- NextBot
- econ
- store
- tool_items
- episodic
- game_controls
- hl2mp
- ui
- hl2
- neo
- game_controls
- material_proxies
- ui
- replay
- vgui
- sdk
- vgui
- sixense
- steampublishedfiles
- server
- NextBot
- Behavior
- Path
- Player
- episodic
- Episode3
- hl2mp
- bot
- behavior
- map_entities
- hl2
- neo
- sdk
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