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| 1 | +title: Alpha v20.0 Release Notes - The big 2-O update |
| 2 | +summary: Release notes for Neotokyo; Rebuild Alpha v20.0 |
| 3 | +author(s): kinoko |
| 4 | + |
| 5 | + |
| 6 | +# Alpha v20 Release Note - The big 2-O update |
| 7 | +2025-10-26 kinoko |
| 8 | + |
| 9 | +* [Download v20.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v20.0-alpha) |
| 10 | +* [Install NT;RE (client)](/guide/install/) |
| 11 | +* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues) |
| 12 | + |
| 13 | +## Gameplay fixes/changes |
| 14 | +* All classes now have different hp pools instead of separate damage resistances being applied to their effective HP - Recons have 100 HP, Assaults 120 HP and Supports 225 HP. This should make the difference between classes less opaque. (This does not change anything balance wise) |
| 15 | +* Adjusted the damage amounts and explosion radiuses of the detpack and grenades to their OGNT values |
| 16 | +* Fixed the trajectories of thrown grenades |
| 17 | +* Detpacks no longer inherit their velocity from the player who is throwing them (read: recons lost their quarterback strength) |
| 18 | +* Reverted walking speeds back to parity |
| 19 | +* ADS-ing now makes you as silent as if you were walking |
| 20 | +* Jinrai and NSF operatives no longer carry over their tinnitus to the next round from an exploded grenade at the end of the previous round (read: Fixed grenade ear-ringing carrying over to next round) |
| 21 | +* Fixed the cloak and vision SFX stuttering on high ping |
| 22 | +* Fixed the ghost indicator appearing on compass when spectating the ghost carrier |
| 23 | +* Fixed the player's head appearing in the death cam |
| 24 | +* Fixed the death cam not following the corpse when the corpse was server side |
| 25 | +* Fixed the juggernaut creating a server side ragdoll as it should not |
| 26 | +* Walking is now automatically toggled off when the player starts sprinting |
| 27 | + |
| 28 | +## HUD changes |
| 29 | +* Added `cl_neo_hud_health_mode`, `cl_neo_hud_iff_verbosity` and `cl_neo_hud_iff_healthbars` commands |
| 30 | + |
| 31 | +## UI changes |
| 32 | +* Fixed the loading bar UI vanishing when using a background map |
| 33 | +* Cleaned up the ready players center text for comp |
| 34 | +* The number of ready players for a competitive match is now printed in chat each time a players readies or unreadies. |
| 35 | + |
| 36 | +## Mapping related fixes/changes |
| 37 | +* Added an `IsOfficialMap` marker for all vanilla maps |
| 38 | +* Added default hammer configurations for the steam installation |
| 39 | +* Activators can now be used with neo_npc_targetsystem outputs |
| 40 | +* Refactored the neo_game_config file |
| 41 | + |
| 42 | +## General fixes/changes |
| 43 | +* Added a server variable for automatic clientside demo recording |
| 44 | +* Fixed a case where a debug assert at client frame draw would fail before a weapon's dead owner was cleared from the weapon at the following tick |
| 45 | +* Fed all the TGRs |
| 46 | + |
| 47 | + |
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