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src/blog/2025-10-26/index.md

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title: Alpha v20.0 Release Notes - The big 2-O update
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summary: Release notes for Neotokyo; Rebuild Alpha v20.0
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author(s): kinoko
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# Alpha v20 Release Note - The big 2-O update
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2025-10-26 kinoko
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* [Download v20.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v20.0-alpha)
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* [Install NT;RE (client)](/guide/install/)
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* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues)
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## Gameplay fixes/changes
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* All classes now have different hp pools instead of separate damage resistances being applied to their effective HP - Recons have 100 HP, Assaults 120 HP and Supports 225 HP. This should make the difference between classes less opaque. (This does not change anything balance wise)
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* Adjusted the damage amounts and explosion radiuses of the detpack and grenades to their OGNT values
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* Fixed the trajectories of thrown grenades
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* Detpacks no longer inherit their velocity from the player who is throwing them (read: recons lost their quarterback strength)
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* Reverted walking speeds back to parity
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* ADS-ing now makes you as silent as if you were walking
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* Jinrai and NSF operatives no longer carry over their tinnitus to the next round from an exploded grenade at the end of the previous round (read: Fixed grenade ear-ringing carrying over to next round)
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* Fixed the cloak and vision SFX stuttering on high ping
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* Fixed the ghost indicator appearing on compass when spectating the ghost carrier
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* Fixed the player's head appearing in the death cam
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* Fixed the death cam not following the corpse when the corpse was server side
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* Fixed the juggernaut creating a server side ragdoll as it should not
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* Walking is now automatically toggled off when the player starts sprinting
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## HUD changes
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* Added `cl_neo_hud_health_mode`, `cl_neo_hud_iff_verbosity` and `cl_neo_hud_iff_healthbars` commands
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## UI changes
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* Fixed the loading bar UI vanishing when using a background map
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* Cleaned up the ready players center text for comp
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* The number of ready players for a competitive match is now printed in chat each time a players readies or unreadies.
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## Mapping related fixes/changes
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* Added an `IsOfficialMap` marker for all vanilla maps
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* Added default hammer configurations for the steam installation
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* Activators can now be used with neo_npc_targetsystem outputs
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* Refactored the neo_game_config file
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## General fixes/changes
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* Added a server variable for automatic clientside demo recording
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* Fixed a case where a debug assert at client frame draw would fail before a weapon's dead owner was cleared from the weapon at the following tick
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* Fed all the TGRs
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