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| 1 | +title: Alpha v21.0 Release Notes |
| 2 | +summary: Release notes for Neotokyo; Rebuild Alpha v21.0 |
| 3 | +author(s): kinoko |
| 4 | + |
| 5 | + |
| 6 | +# Alpha v21 Release Note |
| 7 | +2025-11-14 kinoko |
| 8 | + |
| 9 | +* [Download v21.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v21.0-alpha) |
| 10 | +* [Install NT;RE (client)](/guide/install/) |
| 11 | +* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues) |
| 12 | + |
| 13 | +## Gameplay fixes/changes |
| 14 | +* Bullets no longer penetrate through players, dealing multiple hits - this should make the TTK feel closer to OGNT |
| 15 | +* Server no longer crashes when a player captures the ghost at match point |
| 16 | +* Spectators can no longer see the ghost beacons before the person they're spectating does |
| 17 | +* Fixed the max distance of the ghost beacon |
| 18 | +* Synced up the deathcam duration between the client and the server |
| 19 | +* Fixed a bug where players were able to enable spectator xray whilst being alive |
| 20 | +* Fixed not being able to spawn in JGR |
| 21 | +* All dead teammates now instantly spawn when the JGR gets picked up by a friendly player |
| 22 | +* JGR's position is now always displayed on the compass |
| 23 | +* Fixed the looping boot sound continuing into next round after reset in the JGR gamemode |
| 24 | +* Fixes to some JGR related assertions |
| 25 | +* Optimized the performance of cloak visibility calculations for bots |
| 26 | +* Reduced the likelihood of bots shooting through friendlies |
| 27 | +* Players no longer have noodle arms when throwing weapons |
| 28 | +* Fixes to loadout related issues |
| 29 | + |
| 30 | +## Map changes |
| 31 | + * Recompiled all background maps with the latest tools |
| 32 | + * Added the env_wind entity to Marketa and Shrine |
| 33 | + * Enabled 3D skybox in water reflections on all maps |
| 34 | + * Various changes to Rogue: |
| 35 | + * Added ghost clips to a few areas |
| 36 | + * Opened up the handrail on Skybridge to allow recons to climb up |
| 37 | + * Fixed a bad shadow in Small Warehouse |
| 38 | + * Fixed a decal |
| 39 | + * Changed some boxes to prop_static |
| 40 | + * Raised the LOS blockers on the fence at Trees |
| 41 | + * Adjusted grate at Frame so it can be shot through properly |
| 42 | + |
| 43 | +## HUD changes |
| 44 | +* Added a unique friendly marker for the JGR and VIP |
| 45 | + |
| 46 | +## UI changes |
| 47 | +* Refactored neo_root to not loop around buttons |
| 48 | +* Added sound rollover into within the NeoUI API and removed manual handling within neo_root. |
| 49 | +* Added antialiasing for the font of the main menu |
| 50 | + |
| 51 | +## Mapping related fixes/changes |
| 52 | +* Skybox now reflects in the water (requires water detail to be set to "Reflect All") |
| 53 | +* Certain props now react to wind |
| 54 | + |
| 55 | +## General fixes/changes |
| 56 | +* Added class variable support for gamedata generation |
| 57 | +* Fixed SM gamedata files |
| 58 | +* Added a credits page |
| 59 | +* Game can no longer be launched if the DirectX level is set to lower than 9.0 |
| 60 | +* Fix for "Unable to remove user_custom files" |
| 61 | +* Fed some of the TGRs |
| 62 | + |
| 63 | + |
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