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V21.0 notes (#23)
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src/blog/2025-11-14/index.md

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title: Alpha v21.0 Release Notes
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summary: Release notes for Neotokyo; Rebuild Alpha v21.0
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author(s): kinoko
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# Alpha v21 Release Note
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2025-11-14 kinoko
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* [Download v21.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v21.0-alpha)
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* [Install NT;RE (client)](/guide/install/)
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* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues)
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## Gameplay fixes/changes
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* Bullets no longer penetrate through players, dealing multiple hits - this should make the TTK feel closer to OGNT
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* Server no longer crashes when a player captures the ghost at match point
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* Spectators can no longer see the ghost beacons before the person they're spectating does
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* Fixed the max distance of the ghost beacon
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* Synced up the deathcam duration between the client and the server
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* Fixed a bug where players were able to enable spectator xray whilst being alive
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* Fixed not being able to spawn in JGR
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* All dead teammates now instantly spawn when the JGR gets picked up by a friendly player
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* JGR's position is now always displayed on the compass
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* Fixed the looping boot sound continuing into next round after reset in the JGR gamemode
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* Fixes to some JGR related assertions
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* Optimized the performance of cloak visibility calculations for bots
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* Reduced the likelihood of bots shooting through friendlies
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* Players no longer have noodle arms when throwing weapons
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* Fixes to loadout related issues
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## Map changes
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* Recompiled all background maps with the latest tools
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* Added the env_wind entity to Marketa and Shrine
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* Enabled 3D skybox in water reflections on all maps
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* Various changes to Rogue:
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* Added ghost clips to a few areas
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* Opened up the handrail on Skybridge to allow recons to climb up
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* Fixed a bad shadow in Small Warehouse
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* Fixed a decal
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* Changed some boxes to prop_static
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* Raised the LOS blockers on the fence at Trees
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* Adjusted grate at Frame so it can be shot through properly
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## HUD changes
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* Added a unique friendly marker for the JGR and VIP
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## UI changes
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* Refactored neo_root to not loop around buttons
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* Added sound rollover into within the NeoUI API and removed manual handling within neo_root.
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* Added antialiasing for the font of the main menu
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## Mapping related fixes/changes
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* Skybox now reflects in the water (requires water detail to be set to "Reflect All")
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* Certain props now react to wind
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## General fixes/changes
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* Added class variable support for gamedata generation
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* Fixed SM gamedata files
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* Added a credits page
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* Game can no longer be launched if the DirectX level is set to lower than 9.0
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* Fix for "Unable to remove user_custom files"
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* Fed some of the TGRs
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