|
| 1 | +title: Alpha v18.0 Release Notes - NextBot bots, various improvements and fixes |
| 2 | +summary: Release notes for Neotokyo; Rebuild Alpha v18 |
| 3 | +author(s): nullsystem |
| 4 | + |
| 5 | + |
| 6 | +# Alpha v18.0 Release Note - NextBot bots, various improvements and fixes |
| 7 | +2025-08-27 nullsystem |
| 8 | + |
| 9 | +* [Download v18.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v18.0-alpha) |
| 10 | +* [Install NT;RE (client)](/guide/install/) |
| 11 | +* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues) |
| 12 | + |
| 13 | +## NextBot bots |
| 14 | +[NextBot](https://developer.valvesoftware.com/wiki/NextBot) bots are now ported over to NT;RE! |
| 15 | +They are fairly basic now just going towards the ghost in CTG mode, but otherwise |
| 16 | +better to play against than the old bots. |
| 17 | +There are also additional features for the bots that have been added on top of the initial port: |
| 18 | + |
| 19 | +* Thermoptic and combat behaviors |
| 20 | +* Smoke blocks bots' line of sight |
| 21 | +* Running/sprinting |
| 22 | +* Aim when shooting |
| 23 | +* Automatic lean |
| 24 | +* Follows and assists the ghoster when near |
| 25 | +* Defend or attack the cap zones |
| 26 | + |
| 27 | +## Gameplay changes/fixes |
| 28 | +* Silent walking |
| 29 | +* Crosshair is now networked, you can see other players' crosshair |
| 30 | +* Improve handling of player sprays: |
| 31 | + * Allow sprays during freezetime |
| 32 | + * Prevent spray impulse if the client disabled sprays |
| 33 | + * Delete custom downloaded sprays on both startup and shutdown |
| 34 | +* Ghost boundary - Brush entity to prevent the ghost from being unplayable, will teleport back where the player was last touching the ground |
| 35 | +* Changed `mp_forcecamera` default value to 0 |
| 36 | +* Revert `MAX_PLAYERS` define from 101 to 33 |
| 37 | +* Change `mp_mapcycle_empty_timeout_seconds` from 0 to 1800 seconds (30 minutes) |
| 38 | +* Class/team selection menu fixes |
| 39 | +* Fix immediate spawning (which prevents picking a class) |
| 40 | +* Make viewmodel not bump with invisible player clips |
| 41 | +* Recon super jump parity to OG:NT |
| 42 | +* Fix random objects being hot in thermal vision |
| 43 | +* Muzzle flash fixes/changes |
| 44 | +* Supa reload while sprinting |
| 45 | +* Fix weapons dropped appearing pitch black |
| 46 | + |
| 47 | +## HUD changes |
| 48 | +* HUD elements ignore texture size |
| 49 | +* New killer damage HUD, replacing the previous text-only menu |
| 50 | +* Linux - Fixed kill feed font |
| 51 | +* Don't draw smoke fog overlay when using spectator xray |
| 52 | + |
| 53 | +## Main menu UI changes |
| 54 | +* NeoUI - Added clipboard, selection, and free mouse cursor |
| 55 | +* NeoUI - Add right-alignment label/button text support |
| 56 | +* Main menu easing |
| 57 | +* Revert NeoUI mouse handling change, `-tools` will now instead load up legacy main menu |
| 58 | +* Fix UI binding bugs |
| 59 | +* Fix keybinds array being too short |
| 60 | +* NeoUI refactor and add vertical per row-cell layouting |
| 61 | +* Mouse rollover change |
| 62 | +* Fix crash in NeoUI root doing specific actions |
| 63 | + |
| 64 | +## New convars |
| 65 | +* Add `neo_restart_this` convar, instant version of `mp_restartgame` |
| 66 | +* Add `neo_ctg_ghost_beacons_when_inactive` convar, show ghost beacons when ghost isn't the active weapon |
| 67 | + |
| 68 | +## General fixes/changes |
| 69 | +* MP3 player |
| 70 | +* Removed `autoexec.cfg` and revert `snd_async_fullyasync` to 0 |
| 71 | +* Spawn players on joining game team or make them spectate |
| 72 | +* Source code cleanups |
| 73 | +* Keybind support for `neo_message` |
| 74 | +* Fix missing sounds the console warns about |
| 75 | +* Fix leech sounds playing when they shouldn't |
| 76 | +* Fix ammo UI buffer overrun which was causing a crash |
| 77 | +* Show hints available in settings menu |
| 78 | + |
| 79 | +## Mapping |
| 80 | +* Add `neo_type_converter` entity, lets you convert between parameter types |
| 81 | +* `ent_fire player refillammo` to refill a player's clip for mapping/debugging purposes |
| 82 | + |
| 83 | +## Documentation |
| 84 | +* Fixed incorrect container paths in README documentation |
| 85 | +* Document Linux filename font issue |
| 86 | + |
0 commit comments