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v18.0 alpha release note (#19)
* v18.0 release note
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src/blog/2025-08-27/index.md

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title: Alpha v18.0 Release Notes - NextBot bots, various improvements and fixes
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summary: Release notes for Neotokyo; Rebuild Alpha v18
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author(s): nullsystem
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# Alpha v18.0 Release Note - NextBot bots, various improvements and fixes
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2025-08-27 nullsystem
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* [Download v18.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v18.0-alpha)
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* [Install NT;RE (client)](/guide/install/)
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* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues)
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## NextBot bots
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[NextBot](https://developer.valvesoftware.com/wiki/NextBot) bots are now ported over to NT;RE!
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They are fairly basic now just going towards the ghost in CTG mode, but otherwise
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better to play against than the old bots.
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There are also additional features for the bots that have been added on top of the initial port:
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* Thermoptic and combat behaviors
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* Smoke blocks bots' line of sight
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* Running/sprinting
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* Aim when shooting
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* Automatic lean
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* Follows and assists the ghoster when near
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* Defend or attack the cap zones
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## Gameplay changes/fixes
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* Silent walking
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* Crosshair is now networked, you can see other players' crosshair
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* Improve handling of player sprays:
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* Allow sprays during freezetime
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* Prevent spray impulse if the client disabled sprays
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* Delete custom downloaded sprays on both startup and shutdown
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* Ghost boundary - Brush entity to prevent the ghost from being unplayable, will teleport back where the player was last touching the ground
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* Changed `mp_forcecamera` default value to 0
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* Revert `MAX_PLAYERS` define from 101 to 33
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* Change `mp_mapcycle_empty_timeout_seconds` from 0 to 1800 seconds (30 minutes)
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* Class/team selection menu fixes
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* Fix immediate spawning (which prevents picking a class)
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* Make viewmodel not bump with invisible player clips
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* Recon super jump parity to OG:NT
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* Fix random objects being hot in thermal vision
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* Muzzle flash fixes/changes
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* Supa reload while sprinting
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* Fix weapons dropped appearing pitch black
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## HUD changes
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* HUD elements ignore texture size
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* New killer damage HUD, replacing the previous text-only menu
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* Linux - Fixed kill feed font
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* Don't draw smoke fog overlay when using spectator xray
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## Main menu UI changes
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* NeoUI - Added clipboard, selection, and free mouse cursor
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* NeoUI - Add right-alignment label/button text support
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* Main menu easing
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* Revert NeoUI mouse handling change, `-tools` will now instead load up legacy main menu
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* Fix UI binding bugs
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* Fix keybinds array being too short
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* NeoUI refactor and add vertical per row-cell layouting
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* Mouse rollover change
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* Fix crash in NeoUI root doing specific actions
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## New convars
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* Add `neo_restart_this` convar, instant version of `mp_restartgame`
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* Add `neo_ctg_ghost_beacons_when_inactive` convar, show ghost beacons when ghost isn't the active weapon
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## General fixes/changes
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* MP3 player
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* Removed `autoexec.cfg` and revert `snd_async_fullyasync` to 0
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* Spawn players on joining game team or make them spectate
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* Source code cleanups
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* Keybind support for `neo_message`
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* Fix missing sounds the console warns about
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* Fix leech sounds playing when they shouldn't
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* Fix ammo UI buffer overrun which was causing a crash
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* Show hints available in settings menu
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## Mapping
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* Add `neo_type_converter` entity, lets you convert between parameter types
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* `ent_fire player refillammo` to refill a player's clip for mapping/debugging purposes
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## Documentation
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* Fixed incorrect container paths in README documentation
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* Document Linux filename font issue
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