A SVGA player for modern Web.
This lib is not an official one by svga.io. It is maintained by myself currently, original source came from the official svga.lite. Contributions and discussions are welcome.
- TypeScript Support.
- Audio support with native
audio
element.
$ pnpm add svga-web
# yarn add svga-web
# npm i svga-web
<script src="https://cdn.jsdelivr.net/npm/svga-web/svga-web.min.js"></script>
option name | type | default | detail |
---|---|---|---|
loop | number |
1 |
how many times to repeat, 0 means loop forever |
fillMode | forwards backwards |
forwards |
just like css animation-fill-mode |
playMode | forwards fallbacks |
forwards |
|
startFrame | number |
0 |
|
endFrame | number |
0 |
0 means the last frame |
cacheFrames | boolean |
false |
Cache rendered frames, performance friendly if played repeatedly |
noExecutionDelay | boolean |
false |
Use timer inside WebWorker to ensure no execution delay, because sometimes the browser may delay/stop some tasks ) |
intersectionObserverRender | boolean |
false |
Skip actual frame rendering if not visible, Intersection Observer API |
<canvas id="canvas"></canvas>
import { Downloader, Parser, Player } from 'svga-web'
const downloader = new Downloader()
const parser = new Parser()
const player = new Player('#canvas') // #canvas is HTMLCanvasElement
;(async () => {
const fileData = await downloader.get('./xxx.svga')
const svgaData = await parser.do(fileData)
player.set({
loop: 1,
fillMode: 'forwards',
})
await player.mount(svgaData)
player
.$on('start', () => console.log('event start'))
.$on('pause', () => console.log('event pause'))
.$on('stop', () => console.log('event stop'))
.$on('end', () => console.log('event end'))
.$on('clear', () => console.log('event clear'))
.$on('process', () => console.log('event process', player.progress))
player.start()
// player.pause()
// player.stop()
// player.clear()
})()
You can change the elements of the svga data
corresponding to the key values.
import { Downloader, Parser, Player } from 'svga-web'
const downloader = new Downloader()
const parser = new Parser()
const player = new Player('#canvas')
;(async () => {
const fileData = await downloader.get('./xxx.svga')
const svgaData = await parser.do(fileData)
const image = new Image()
image.src = 'https://xxx.com/xxx.png'
svgaData.images['key'] = image
await player.mount(svgaData)
player.start()
})()
You can insert some dynamic elements with svga data
.
const text = 'hello gg'
const fontCanvas = document.getElementById('font')
const fontContext = fontCanvas.getContext('2d')
fontCanvas.height = 30
fontContext.font = '30px Arial'
fontContext.textAlign = 'center'
fontContext.textBaseline = 'middle'
fontContext.fillStyle = '#000'
fontContext.fillText(
text,
fontCanvas.clientWidth / 2,
fontCanvas.clientHeight / 2
)
const { Downloader, Parser, Player } = SVGA
const downloader = new Downloader()
const parser = new Parser()
const player = new Player('#canvas')
const svgaFile = './svga/kingset.svga'
const fileData = await downloader.get(svgaFile)
const svgaData = await parser.do(fileData)
svgaData.dynamicElements['banner'] = fontCanvas
await player.mount(svgaData)
player.start()
Set fit
strategy of the dynamic element, check out example.
const video = document.getElementById('video')
const { Downloader, Parser, Player } = SVGA
const downloader = new Downloader()
const parser = new Parser()
const player = new Player('#canvas')
const svgaFile = './svga/kingset.svga'
const fileData = await downloader.get(svgaFile)
const svgaData = await parser.do(fileData)
// fit: "fill", "cover", "contain", "none"
svgaData.dynamicElements['99'] = { source: video, fit: 'fill' }
await player.mount(svgaData)
player.start()
import { Downloader, Parser, Player } from 'svga-web'
const downloader = new Downloader()
const parser = new Parser()
const player1 = new Player('#canvas1')
const player2 = new Player('#canvas2')
const fileData1 = await downloader.get('./1.svga')
const fileData2 = await downloader.get('./2.svga')
const svgaData1 = await parser.do(fileData1)
const svgaData2 = await parser.do(fileData2)
await player1.mount(svgaData1)
await player2.mount(svgaData2)
player1.start()
player2.start()
const downloader = new Downloader()
downloader.destroy()
const parser = new Parser()
parser.destroy()
const player = new Player('#canvas')
player.destroy()
The downloaded and parsed data is persisted and cached using IndexedDB, and the next time you can avoid reusing resources for unified SVGA download and parsing
import { Downloader, Parser, Player, DB } from 'svga-web'
const svgaFile = 'test.svga'
let data = void 0
let db = void 0
try {
db = new DB()
} catch (error) {
console.error(error)
}
if (db) {
data = await db.find(svgaFile)
}
if (!data) {
const downloader = new Downloader()
const fileData = await downloader.get(svgaFile)
const parser = new Parser()
data = await parser.do(fileData)
// insert data to db
db && (await db.insert(svgaFile, data))
}
const player = new Player('#canvas')
await player.mount(data)
player.start()
You can cancel the SVGA file request in the download
downloader
.get('test.svga')
.then((fileData) => {
console.log('download complete')
})
.catch((error) => {
console.log('catch', error)
})
setTimeout(() => {
downloader.cancel() // or downloader.destroy()
}, 1000)
# Installation dependencies
# nvm use
$ pnpm install --frozen-lockfile
# Development
$ pnpm start
# Build
$ pnpm build
Supported by JetBrains open source program.