Community-Maintained Build Configuration Fork #58
Replies: 4 comments 4 replies
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It would be useful if this fork also fixed the situation where part of the build scripts are downloaded as a separate package rather than part of the repository for seemingly no reason. |
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Hi @preist-nvidia, thanks for letting us know your decision with respect to Mac, iOS and Android platforms. I'll share your proposal, discuss it internally and we'll get back to you by replying to this discussion. If in the case we decide to create this new repo for these platforms it'd be very useful if there would be unit tests or any kind of tests to run in order to verify the platforms still work. I don't think I've seen unit tests as part of the PhysX 5 repo, do you have unit tests internally? If yes, would it be possible to make them part of the repo with instructions of how to run them? Thanks, |
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Hi Aaron, Happy New Year, and what a great start it is given these wonderful news! Thank you so much for setting up the fork. I will add a link to your repo to the readme. As for your points:
Validation: A simple but manual approach would be to just test that the snippets run ok for now. Thank you again so much and Happy New Year! |
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Hi, would it be possible to maintain some kind of list of additional repositories providing PhysX bindings for different languages (either here or in the o3de fork)? I have two repositories, which provide PhysX bindings for Java and Javascript/Webassembly Another option would be to integrate those bindings directly into the community maintained fork but that would mean cluttering up the repo with different languages and build systems, which I think is not desirable. Thanks |
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Hi all,
We cannot merge most of the build configuration PRs that are coming in because we cannot test and maintain them. So I would suggest the following solution:
Someone sets up a community-maintained build configuration fork of this repo, and we link to it in our readme. @moraaar, for example?
Please let us know what you think.
Thank you,
Philipp
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