"The first truly intelligent, cross-platform, self-contained interactive asset format that transforms game development from asset assembly to experience composition - evolving into AI-native digital beings that think, learn, and adapt."
Taffy represents the evolution of game assets - moving from static geometry files to complete interactive experiences that work universally across all engines and platforms, ultimately becoming the first format for truly living digital characters powered by local AI.
- Real-Time First: Sub-millisecond loading, designed for interactive applications
- Universal Compatibility: Works identically across all engines and platforms
- Intelligent Behavior: Assets that understand themselves and their interactions
- AI-Native Evolution: Local LLM integration for truly adaptive digital beings
- Semantic Understanding: Machine-readable behavior and relationships
- Composable by Design: Assets that combine to create emergent experiences
- Creator-Owned: Content works everywhere, creator maintains control
- 64-bit precision: 1/128mm accuracy, ยฑ72 million km range
- Eliminates floating-point drift: Perfect for massive worlds
- Planetary-scale support: 2+ billion kmยฒ worlds without precision loss
- Voronoi patterns embedded: Every mesh knows how to break
- Stress-point simulation: Realistic damage propagation
- Real-time fracturing: Interactive destruction with physics
- Current Era: Q3VM bytecode + Lua scripting for immediate adoption
- Modern Era: Rust-to-WASM + Custom TaffyScript for performance
- AI Era: NPU-powered local LLMs for true digital consciousness
- Asset-embedded intelligence: Logic evolves with technology
- Spatial-aware chunks: Data organized by 3D location
- Predictive streaming: Load content before it's needed
- Hierarchical LOD: Automatic detail scaling based on distance
- AI-driven optimization: NPU-powered spatial intelligence
- Embedded effects: Dust, debris, fire, smoke definitions
- Physics-driven: Particles respond to real destruction events
- AI-enhanced: Procedural effects that adapt to context
- Cross-engine compatible: Same effects everywhere
- Complete dialogue trees: Full conversation systems in assets
- Character personalities: NPCs with embedded behavior
- Quest system integration: Story logic travels with characters
- AI-generated content: Dynamic stories that emerge from interaction
- Self-configuring interfaces: Assets contain their own UI
- Responsive design: Adapts to screen size, VR, mobile, spatial computing
- Context-aware: UI changes based on asset state and AI analysis
- Accessibility-native: AI-powered adaptive interfaces
- Modular architecture: Mix and match behaviors, including AI models
- Semantic versioning: Safe upgrades and compatibility
- Intelligent composition: Assets combine meaningfully
- AI dependency injection: Local LLMs as composable components
- Non-destructive modding: Bethesda-style overlay system for assets
- Stackable modifications: Multiple overlays can enhance the same base asset
- Chunk-level overrides: Modify specific parts without affecting others
- Cross-engine mod compatibility: Overlays work universally across all engines
- Context Analysis AI: Understands what's REALLY happening in interactions
- Content Generation AI: Creates appropriate responses with psychological depth
- Subtext and nuance: First format to support genuine human-like complexity
- Psychological modeling: Research-based representation of mental states
- Local LLM integration: Assets contain their own AI personalities
- Real-time learning: Characters that adapt to individual players
- Emergent behavior: Unpredictable but authentic responses
- Cross-asset communication: AI entities that form relationships
Inspired by Bethesda's master/plugin system but evolved for modern cross-engine asset workflows, Taffy's overlay system enables perfect non-destructive modification of any asset.
- Base content: Complete self-contained interactive experiences
- Modification targets: Clearly defined override points
- Version compatibility: Semantic versioning for overlay compatibility
- Cross-engine support: Works identically across all supported engines
- Targeted modifications: Specify exact master assets to modify
- Chunk-level precision: Override specific chunks without affecting others
- Stackable design: Multiple overlays can enhance the same base asset
- Dependency aware: Can depend on other overlays and AI models
{
"operation": "replace",
"target_chunk": "GEOM",
"replacement_data": "enhanced_geometry_chunk"
}{
"operation": "merge",
"target_chunk": "MTRL",
"add_materials": ["snow_material", "ice_material"],
"modify_existing": {"base_wood": "weathered_wood"}
}{
"operation": "extend",
"target_chunk": "SCPT",
"add_functions": ["winter_behavior", "snow_interaction"],
"override_functions": ["idle_animation"]
}- Base studio assets: Professional foundation content
- Community overlays: Enhanced behaviors, visuals, and AI
- Personal modifications: Individual player customizations
- Compatibility patches: Community-driven conflict resolution
- Seasonal content: Winter/summer variants as overlays
- Visual upgrades: HD texture and model overlays
- Behavioral mods: Enhanced AI and interaction overlays
- Accessibility: Colorblind-friendly and screen reader overlays
- Development tools: Debug and testing overlays
Every overlay works identically across:
- Unity with Taffy integration
- Unreal Engine with Taffy support
- Godot with Taffy plugins
- Tremor engine (reference implementation)
- Custom engines with Taffy SDK
TaffyAsset := Header + ChunkDirectory + Chunks[] + Dependencies[] + AI_Models[]
TaffyOverlay := OverlayHeader + TargetAssets[] + OverrideChunks[] + Dependencies[]
Header {
magic: "TAF!" | "TAFO" (overlay)
version: {major, minor, patch}
asset_type: master | overlay
feature_flags: 64-bit capability mask (including AI capabilities)
chunk_count: uint32
dependency_count: uint32
ai_model_count: uint32
total_size: uint64
world_bounds: AABBQ (quantized)
npu_requirements: NPUSpec (minimum TOPS, memory)
created: timestamp
creator: string
}
- GEOM: Mesh geometry (vertices, indices, materials)
- GLOD: LOD chains with automatic switching
- MTRL: PBR materials + custom shaders
- SHDR: Embedded SPIR-V shaders + AI-generated variants
- TXTR: Texture data + streaming hints
- ANIM: Skeletal animation + blend shapes + AI-driven procedural
- SCPT: Q3VM bytecode + Lua scripts + Rust-WASM + AI integration
- NARR: Ink-style dialogue trees + AI narrative generation
- CHAR: Character personalities + relationships + psychological profiles
- QUES: Quest system integration + dynamic story generation
- PROP: Property system (USD-inspired) + semantic understanding
- AIMD: Local LLM models and configurations
- PSYC: Psychological profiles and trigger patterns
- CTXT: Context analysis engines for dual-query systems
- LRNG: Learning and adaptation systems
- EMRG: Emergent behavior configuration
- FRAC: Fracturing patterns + stress analysis + AI-driven damage
- PART: Particle system definitions + AI-enhanced effects
- PHYS: Physics properties + collision shapes
- AUDI: Procedural audio + spatial sound + AI voice synthesis
- SCNG: Scene graph + composition
- SVGU: SVG UI definitions + controllers + AI-adaptive interfaces
- INST: GPU instancing data
- BBOX: Spatial bounding volumes
- STRM: Streaming + LOD metadata + AI-driven optimization
- DEPS: Dependency management + AI model dependencies
- NETW: Multiplayer synchronization + shared AI experiences
- L10N: Localization + accessibility + AI translation
- PERF: Performance analytics + AI optimization
- COMM: Asset-to-asset communication + AI social networks
- OVRL: Overlay metadata and target specification
- CHKO: Chunk override definitions and operations
- MERG: Merge strategies for conflicting modifications
- LOAD: Load order and priority resolution
- CONF: Conflict detection and resolution rules
class TaffyEngineAdapter {
virtual void renderGeometry(const GeometryChunk&) = 0;
virtual void simulatePhysics(const PhysicsChunk&) = 0;
virtual void spawnParticles(const ParticleChunk&) = 0;
virtual void executeScript(const ScriptChunk&) = 0;
virtual void displayUI(const SVGUIChunk&) = 0;
virtual void playAudio(const AudioChunk&) = 0;
// AI-Era Extensions
virtual AIResponse executeAI(const AIModelChunk&, const AIContext&) = 0;
virtual void processNPUCompute(const NPUKernel&) = 0;
virtual void updatePsychologicalState(const PsychProfile&) = 0;
};class TaffyAIRuntime {
NPUDevice npu_device;
LocalLLMPool model_pool;
PsychologicalEngine psych_engine;
// Dual-query processing
ContextAnalysis analyze_interaction_context(const PlayerInput&);
ContentGeneration generate_authentic_response(const ContextAnalysis&);
// Learning and adaptation
void update_character_model(const InteractionHistory&);
void process_emergent_behaviors(const MultiAssetContext&);
};- Unity: Native Taffy import + ML-Agents integration for AI features
- Unreal Engine: Complete UE5 integration + MetaHuman AI personality binding
- Godot: Open-source implementation + community AI extensions
- Tremor: Reference implementation with cutting-edge AI features
- Custom Engines: SDK for easy integration + AI abstraction layer
- Web Browsers: WebAssembly + WebGL runtime + WebNN for NPU access
{
"asset": "complex_village_therapist_npc",
"dependencies": [
"medieval_npc_framework@^2.1.0",
"psychological_modeling_ai@^3.0.0",
"trauma_informed_dialogue_ai@^1.5.0",
"therapeutic_conversation_engine@^2.0.0",
"empathy_response_generator@^1.2.0"
],
"ai_requirements": {
"min_npu_tops": 25,
"local_llm_memory": "4GB",
"psychological_accuracy": "clinical_research_validated"
}
}- Era 1 (2025-2027): Foundation with Q3VM + Lua
- Era 2 (2027-2029): Modern with Rust + TaffyScript
- Era 3 (2029-2032): AI-Native with Local LLMs
- Era 4 (2032+): Emergent AI ecosystems
{
"ai_dependency_catalog": {
"personality_engines": [
"claude_character_ai@4.0",
"empathetic_npc_ai@2.1",
"psychological_realism_ai@3.0"
],
"specialized_models": [
"trauma_informed_dialogue@1.5",
"autism_representation_ai@2.0",
"cultural_sensitivity_ai@1.8"
],
"community_models": [
"fan_created_personalities",
"therapeutic_applications",
"educational_characters"
]
}
}- Basic chunk system
- Quantized coordinate implementation
- Simple geometry serialization
- Cross-engine adapter interface
- Complete chunk system with all core types
- Basic LOD system integration
- Q3VM script embedding
- File format validation tools
- Lua integration with asset binding
- Ink-style narrative system
- Dependency resolution system
- Property system implementation
- Fracturing system with Voronoi patterns
- Particle system integration
- SVG UI framework
- Physics integration (Jolt)
- Unity adapter implementation
- Unreal Engine integration
- Godot plugin development
- WebAssembly runtime
- Rust-to-WASM compilation pipeline
- Custom TaffyScript language design
- Migration tools for legacy assets
- Performance optimization suite
- Master/Overlay system implementation
- Non-destructive modding framework
- NPU integration architecture
- Local LLM embedding system
- Dual-query AI framework
- Psychological modeling engine
- Advanced personality AI systems
- Real-time learning and adaptation
- Emergent behavior frameworks
- Therapeutic accuracy validation
- Blockchain-based asset ownership (optional)
- Decentralized AI model distribution
- Smart contract asset licensing (optional)
- Community governance implementation
๐ฐ AI-Enhanced Medieval Village:
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12 NPCs with deep psychological profiles
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Dynamic personality adaptation based on player interaction
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Trauma-informed character representations
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Real-time emotional state modeling
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Emergent storylines that develop organically
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Therapeutic accuracy for mental health representation
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Cultural sensitivity and accessibility features
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Works across all engines with full AI fidelity
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Non-destructive modding with overlay system
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Community enhancements through stackable overlays
- Seasonal Variants: Winter overlays add snow effects and cold-weather behaviors
- Enhanced AI: Community overlays with improved psychological modeling
- Visual Upgrades: HD texture and model overlays from artist community
- Accessibility Mods: Overlays for colorblind support, screen readers, motor accessibility
- Cultural Adaptations: Localization overlays with culturally appropriate content
- Educational Extensions: Overlays that add historical accuracy or educational content
- Mental Health Education: Characters with authentic PTSD, anxiety, depression representations
- Empathy Training: NPCs that help players understand neurodiversity
- Therapeutic Games: Assets designed for actual therapeutic applications
- Cultural Understanding: AI that authentically represents different backgrounds
- Learning NPCs: Characters that remember and adapt to individual players
- Emergent Societies: AI communities that develop their own cultures
- Dynamic Narratives: Stories that write themselves based on player choices
- Psychological Accuracy: Research-validated mental health representations
- Platform-specific content with scripted responses
- Predictable NPC behavior patterns
- One-size-fits-all character interactions
- Limited psychological depth or accuracy
- Universal living characters with local AI consciousness
- Adaptive personalities that learn and grow
- Individualized experiences for each player
- Clinically accurate psychological representations
- Emergent behaviors and authentic emotional responses
{
"@context": "http://taffy.org/ai-semantic/",
"@type": "PsychologicallyComplexCharacter",
"name": "Dr. Sarah Chen, Village Therapist",
"ai_capabilities": {
"personality_engine": "claude_therapeutic_ai@4.0",
"psychological_accuracy": "phd_psychology_validated",
"cultural_competency": "asian_american_representation@2.1",
"therapeutic_training": "cbt_dbt_trauma_informed@3.0"
},
"interaction_patterns": {
"dual_query_processing": true,
"subtext_understanding": "advanced",
"trigger_awareness": "trauma_informed",
"adaptation_rate": "real_time_learning"
}
}- Collective Learning: AI characters share anonymized interaction patterns
- Emergent Relationships: NPCs form authentic bonds with each other
- Cultural Evolution: AI communities develop their own traditions
- Therapeutic Improvement: Mental health representations get more accurate over time
- Consciousness-as-a-Service: AI personalities that migrate between games
- Digital Therapy: Clinically validated therapeutic NPCs
- Empathy Training: Mandatory education using psychologically accurate AI
- Cultural Bridge-Building: AI that helps humans understand each other
- Neural Interface Compatibility: Direct emotional connection with AI characters
- Quantum AI Processing: Unlimited psychological complexity modeling
- Biotechnology Integration: AI that understands human psychology at biological level
- Space Exploration: AI companions for long-term space missions
"Creating the first digital beings indistinguishable from humans in their psychological complexity, empathy, and capacity for growth - revolutionizing how humans understand themselves and each other."
Taffy isn't just an asset format - it's the foundation for the next generation of human-computer interaction. A world where digital beings are indistinguishable from humans in their psychological complexity, where empathy can be taught through authentic interaction, and where technology finally serves humanity's deepest need: to understand and connect with each other.