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- JoltPhysics Public Forked from jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West. Now with ZOZO solver!
NOT-REAL-GAMES/JoltPhysics’s past year of commit activity - GLORY Public
NOT-REAL-GAMES/GLORY’s past year of commit activity - bgfx Public Forked from bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
NOT-REAL-GAMES/bgfx’s past year of commit activity - igl Public Forked from facebook/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
NOT-REAL-GAMES/igl’s past year of commit activity - filament Public Forked from google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
NOT-REAL-GAMES/filament’s past year of commit activity
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