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An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar DOMProperty = __webpack_require__(22);\n\tvar ReactDOMComponentFlags = __webpack_require__(83);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\tvar ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME;\n\tvar Flags = ReactDOMComponentFlags;\n\t\n\tvar internalInstanceKey = '__reactInternalInstance$' + Math.random().toString(36).slice(2);\n\t\n\t/**\n\t * Check if a given node should be cached.\n\t */\n\tfunction shouldPrecacheNode(node, nodeID) {\n\t return node.nodeType === 1 && node.getAttribute(ATTR_NAME) === String(nodeID) || node.nodeType === 8 && node.nodeValue === ' react-text: ' + nodeID + ' ' || node.nodeType === 8 && node.nodeValue === ' react-empty: ' + nodeID + ' ';\n\t}\n\t\n\t/**\n\t * Drill down (through composites and empty components) until we get a host or\n\t * host text component.\n\t *\n\t * This is pretty polymorphic but unavoidable with the current structure we have\n\t * for `_renderedChildren`.\n\t */\n\tfunction getRenderedHostOrTextFromComponent(component) {\n\t var rendered;\n\t while (rendered = component._renderedComponent) {\n\t component = rendered;\n\t }\n\t return component;\n\t}\n\t\n\t/**\n\t * Populate `_hostNode` on the rendered host/text component with the given\n\t * DOM node. The passed `inst` can be a composite.\n\t */\n\tfunction precacheNode(inst, node) {\n\t var hostInst = getRenderedHostOrTextFromComponent(inst);\n\t hostInst._hostNode = node;\n\t node[internalInstanceKey] = hostInst;\n\t}\n\t\n\tfunction uncacheNode(inst) {\n\t var node = inst._hostNode;\n\t if (node) {\n\t delete node[internalInstanceKey];\n\t inst._hostNode = null;\n\t }\n\t}\n\t\n\t/**\n\t * Populate `_hostNode` on each child of `inst`, assuming that the children\n\t * match up with the DOM (element) children of `node`.\n\t *\n\t * We cache entire levels at once to avoid an n^2 problem where we access the\n\t * children of a node sequentially and have to walk from the start to our target\n\t * node every time.\n\t *\n\t * Since we update `_renderedChildren` and the actual DOM at (slightly)\n\t * different times, we could race here and see a newer `_renderedChildren` than\n\t * the DOM nodes we see. To avoid this, ReactMultiChild calls\n\t * `prepareToManageChildren` before we change `_renderedChildren`, at which\n\t * time the container's child nodes are always cached (until it unmounts).\n\t */\n\tfunction precacheChildNodes(inst, node) {\n\t if (inst._flags & Flags.hasCachedChildNodes) {\n\t return;\n\t }\n\t var children = inst._renderedChildren;\n\t var childNode = node.firstChild;\n\t outer: for (var name in children) {\n\t if (!children.hasOwnProperty(name)) {\n\t continue;\n\t }\n\t var childInst = children[name];\n\t var childID = getRenderedHostOrTextFromComponent(childInst)._domID;\n\t if (childID === 0) {\n\t // We're currently unmounting this child in ReactMultiChild; skip it.\n\t continue;\n\t }\n\t // We assume the child nodes are in the same order as the child instances.\n\t for (; childNode !== null; childNode = childNode.nextSibling) {\n\t if (shouldPrecacheNode(childNode, childID)) {\n\t precacheNode(childInst, childNode);\n\t continue outer;\n\t }\n\t }\n\t // We reached the end of the DOM children without finding an ID match.\n\t true ? false ? invariant(false, 'Unable to find element with ID %s.', childID) : _prodInvariant('32', childID) : void 0;\n\t }\n\t inst._flags |= Flags.hasCachedChildNodes;\n\t}\n\t\n\t/**\n\t * Given a DOM node, return the closest ReactDOMComponent or\n\t * ReactDOMTextComponent instance ancestor.\n\t */\n\tfunction getClosestInstanceFromNode(node) {\n\t if (node[internalInstanceKey]) {\n\t return node[internalInstanceKey];\n\t }\n\t\n\t // Walk up the tree until we find an ancestor whose instance we have cached.\n\t var parents = [];\n\t while (!node[internalInstanceKey]) {\n\t parents.push(node);\n\t if (node.parentNode) {\n\t node = node.parentNode;\n\t } else {\n\t // Top of the tree. This node must not be part of a React tree (or is\n\t // unmounted, potentially).\n\t return null;\n\t }\n\t }\n\t\n\t var closest;\n\t var inst;\n\t for (; node && (inst = node[internalInstanceKey]); node = parents.pop()) {\n\t closest = inst;\n\t if (parents.length) {\n\t precacheChildNodes(inst, node);\n\t }\n\t }\n\t\n\t return closest;\n\t}\n\t\n\t/**\n\t * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent\n\t * instance, or null if the node was not rendered by this React.\n\t */\n\tfunction getInstanceFromNode(node) {\n\t var inst = getClosestInstanceFromNode(node);\n\t if (inst != null && inst._hostNode === node) {\n\t return inst;\n\t } else {\n\t return null;\n\t }\n\t}\n\t\n\t/**\n\t * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding\n\t * DOM node.\n\t */\n\tfunction getNodeFromInstance(inst) {\n\t // Without this first invariant, passing a non-DOM-component triggers the next\n\t // invariant for a missing parent, which is super confusing.\n\t !(inst._hostNode !== undefined) ? false ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0;\n\t\n\t if (inst._hostNode) {\n\t return inst._hostNode;\n\t }\n\t\n\t // Walk up the tree until we find an ancestor whose DOM node we have cached.\n\t var parents = [];\n\t while (!inst._hostNode) {\n\t parents.push(inst);\n\t !inst._hostParent ? false ? invariant(false, 'React DOM tree root should always have a node reference.') : _prodInvariant('34') : void 0;\n\t inst = inst._hostParent;\n\t }\n\t\n\t // Now parents contains each ancestor that does *not* have a cached native\n\t // node, and `inst` is the deepest ancestor that does.\n\t for (; parents.length; inst = parents.pop()) {\n\t precacheChildNodes(inst, inst._hostNode);\n\t }\n\t\n\t return inst._hostNode;\n\t}\n\t\n\tvar ReactDOMComponentTree = {\n\t getClosestInstanceFromNode: getClosestInstanceFromNode,\n\t getInstanceFromNode: getInstanceFromNode,\n\t getNodeFromInstance: getNodeFromInstance,\n\t precacheChildNodes: precacheChildNodes,\n\t precacheNode: precacheNode,\n\t uncacheNode: uncacheNode\n\t};\n\t\n\tmodule.exports = ReactDOMComponentTree;\n\n/***/ },\n/* 7 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement);\n\t\n\t/**\n\t * Simple, lightweight module assisting with the detection and context of\n\t * Worker. Helps avoid circular dependencies and allows code to reason about\n\t * whether or not they are in a Worker, even if they never include the main\n\t * `ReactWorker` dependency.\n\t */\n\tvar ExecutionEnvironment = {\n\t\n\t canUseDOM: canUseDOM,\n\t\n\t canUseWorkers: typeof Worker !== 'undefined',\n\t\n\t canUseEventListeners: canUseDOM && !!(window.addEventListener || window.attachEvent),\n\t\n\t canUseViewport: canUseDOM && !!window.screen,\n\t\n\t isInWorker: !canUseDOM // For now, this is true - might change in the future.\n\t\n\t};\n\t\n\tmodule.exports = ExecutionEnvironment;\n\n/***/ },\n/* 8 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-2015, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Use invariant() to assert state which your program assumes to be true.\n\t *\n\t * Provide sprintf-style format (only %s is supported) and arguments\n\t * to provide information about what broke and what you were\n\t * expecting.\n\t *\n\t * The invariant message will be stripped in production, but the invariant\n\t * will remain to ensure logic does not differ in production.\n\t */\n\t\n\tvar invariant = function(condition, format, a, b, c, d, e, f) {\n\t if (false) {\n\t if (format === undefined) {\n\t throw new Error('invariant requires an error message argument');\n\t }\n\t }\n\t\n\t if (!condition) {\n\t var error;\n\t if (format === undefined) {\n\t error = new Error(\n\t 'Minified exception occurred; use the non-minified dev environment ' +\n\t 'for the full error message and additional helpful warnings.'\n\t );\n\t } else {\n\t var args = [a, b, c, d, e, f];\n\t var argIndex = 0;\n\t error = new Error(\n\t format.replace(/%s/g, function() { return args[argIndex++]; })\n\t );\n\t error.name = 'Invariant Violation';\n\t }\n\t\n\t error.framesToPop = 1; // we don't care about invariant's own frame\n\t throw error;\n\t }\n\t};\n\t\n\tmodule.exports = invariant;\n\n\n/***/ },\n/* 9 */\n/***/ function(module, exports) {\n\n\t\"use strict\";\n\t\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\tfunction makeEmptyFunction(arg) {\n\t return function () {\n\t return arg;\n\t };\n\t}\n\t\n\t/**\n\t * This function accepts and discards inputs; it has no side effects. This is\n\t * primarily useful idiomatically for overridable function endpoints which\n\t * always need to be callable, since JS lacks a null-call idiom ala Cocoa.\n\t */\n\tvar emptyFunction = function emptyFunction() {};\n\t\n\temptyFunction.thatReturns = makeEmptyFunction;\n\temptyFunction.thatReturnsFalse = makeEmptyFunction(false);\n\temptyFunction.thatReturnsTrue = makeEmptyFunction(true);\n\temptyFunction.thatReturnsNull = makeEmptyFunction(null);\n\temptyFunction.thatReturnsThis = function () {\n\t return this;\n\t};\n\temptyFunction.thatReturnsArgument = function (arg) {\n\t return arg;\n\t};\n\t\n\tmodule.exports = emptyFunction;\n\n/***/ },\n/* 10 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2016-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\t// Trust the developer to only use ReactInstrumentation with a __DEV__ check\n\t\n\tvar debugTool = null;\n\t\n\tif (false) {\n\t var ReactDebugTool = require('./ReactDebugTool');\n\t debugTool = ReactDebugTool;\n\t}\n\t\n\tmodule.exports = { debugTool: debugTool };\n\n/***/ },\n/* 11 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3),\n\t _assign = __webpack_require__(5);\n\t\n\tvar CallbackQueue = __webpack_require__(81);\n\tvar PooledClass = __webpack_require__(18);\n\tvar ReactFeatureFlags = __webpack_require__(86);\n\tvar ReactReconciler = __webpack_require__(23);\n\tvar Transaction = __webpack_require__(39);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\tvar dirtyComponents = [];\n\tvar updateBatchNumber = 0;\n\tvar asapCallbackQueue = CallbackQueue.getPooled();\n\tvar asapEnqueued = false;\n\t\n\tvar batchingStrategy = null;\n\t\n\tfunction ensureInjected() {\n\t !(ReactUpdates.ReactReconcileTransaction && batchingStrategy) ? false ? invariant(false, 'ReactUpdates: must inject a reconcile transaction class and batching strategy') : _prodInvariant('123') : void 0;\n\t}\n\t\n\tvar NESTED_UPDATES = {\n\t initialize: function () {\n\t this.dirtyComponentsLength = dirtyComponents.length;\n\t },\n\t close: function () {\n\t if (this.dirtyComponentsLength !== dirtyComponents.length) {\n\t // Additional updates were enqueued by componentDidUpdate handlers or\n\t // similar; before our own UPDATE_QUEUEING wrapper closes, we want to run\n\t // these new updates so that if A's componentDidUpdate calls setState on\n\t // B, B will update before the callback A's updater provided when calling\n\t // setState.\n\t dirtyComponents.splice(0, this.dirtyComponentsLength);\n\t flushBatchedUpdates();\n\t } else {\n\t dirtyComponents.length = 0;\n\t }\n\t }\n\t};\n\t\n\tvar UPDATE_QUEUEING = {\n\t initialize: function () {\n\t this.callbackQueue.reset();\n\t },\n\t close: function () {\n\t this.callbackQueue.notifyAll();\n\t }\n\t};\n\t\n\tvar TRANSACTION_WRAPPERS = [NESTED_UPDATES, UPDATE_QUEUEING];\n\t\n\tfunction ReactUpdatesFlushTransaction() {\n\t this.reinitializeTransaction();\n\t this.dirtyComponentsLength = null;\n\t this.callbackQueue = CallbackQueue.getPooled();\n\t this.reconcileTransaction = ReactUpdates.ReactReconcileTransaction.getPooled(\n\t /* useCreateElement */true);\n\t}\n\t\n\t_assign(ReactUpdatesFlushTransaction.prototype, Transaction, {\n\t getTransactionWrappers: function () {\n\t return TRANSACTION_WRAPPERS;\n\t },\n\t\n\t destructor: function () {\n\t this.dirtyComponentsLength = null;\n\t CallbackQueue.release(this.callbackQueue);\n\t this.callbackQueue = null;\n\t ReactUpdates.ReactReconcileTransaction.release(this.reconcileTransaction);\n\t this.reconcileTransaction = null;\n\t },\n\t\n\t perform: function (method, scope, a) {\n\t // Essentially calls `this.reconcileTransaction.perform(method, scope, a)`\n\t // with this transaction's wrappers around it.\n\t return Transaction.perform.call(this, this.reconcileTransaction.perform, this.reconcileTransaction, method, scope, a);\n\t }\n\t});\n\t\n\tPooledClass.addPoolingTo(ReactUpdatesFlushTransaction);\n\t\n\tfunction batchedUpdates(callback, a, b, c, d, e) {\n\t ensureInjected();\n\t return batchingStrategy.batchedUpdates(callback, a, b, c, d, e);\n\t}\n\t\n\t/**\n\t * Array comparator for ReactComponents by mount ordering.\n\t *\n\t * @param {ReactComponent} c1 first component you're comparing\n\t * @param {ReactComponent} c2 second component you're comparing\n\t * @return {number} Return value usable by Array.prototype.sort().\n\t */\n\tfunction mountOrderComparator(c1, c2) {\n\t return c1._mountOrder - c2._mountOrder;\n\t}\n\t\n\tfunction runBatchedUpdates(transaction) {\n\t var len = transaction.dirtyComponentsLength;\n\t !(len === dirtyComponents.length) ? false ? invariant(false, 'Expected flush transaction\\'s stored dirty-components length (%s) to match dirty-components array length (%s).', len, dirtyComponents.length) : _prodInvariant('124', len, dirtyComponents.length) : void 0;\n\t\n\t // Since reconciling a component higher in the owner hierarchy usually (not\n\t // always -- see shouldComponentUpdate()) will reconcile children, reconcile\n\t // them before their children by sorting the array.\n\t dirtyComponents.sort(mountOrderComparator);\n\t\n\t // Any updates enqueued while reconciling must be performed after this entire\n\t // batch. Otherwise, if dirtyComponents is [A, B] where A has children B and\n\t // C, B could update twice in a single batch if C's render enqueues an update\n\t // to B (since B would have already updated, we should skip it, and the only\n\t // way we can know to do so is by checking the batch counter).\n\t updateBatchNumber++;\n\t\n\t for (var i = 0; i < len; i++) {\n\t // If a component is unmounted before pending changes apply, it will still\n\t // be here, but we assume that it has cleared its _pendingCallbacks and\n\t // that performUpdateIfNecessary is a noop.\n\t var component = dirtyComponents[i];\n\t\n\t // If performUpdateIfNecessary happens to enqueue any new updates, we\n\t // shouldn't execute the callbacks until the next render happens, so\n\t // stash the callbacks first\n\t var callbacks = component._pendingCallbacks;\n\t component._pendingCallbacks = null;\n\t\n\t var markerName;\n\t if (ReactFeatureFlags.logTopLevelRenders) {\n\t var namedComponent = component;\n\t // Duck type TopLevelWrapper. This is probably always true.\n\t if (component._currentElement.type.isReactTopLevelWrapper) {\n\t namedComponent = component._renderedComponent;\n\t }\n\t markerName = 'React update: ' + namedComponent.getName();\n\t console.time(markerName);\n\t }\n\t\n\t ReactReconciler.performUpdateIfNecessary(component, transaction.reconcileTransaction, updateBatchNumber);\n\t\n\t if (markerName) {\n\t console.timeEnd(markerName);\n\t }\n\t\n\t if (callbacks) {\n\t for (var j = 0; j < callbacks.length; j++) {\n\t transaction.callbackQueue.enqueue(callbacks[j], component.getPublicInstance());\n\t }\n\t }\n\t }\n\t}\n\t\n\tvar flushBatchedUpdates = function () {\n\t // ReactUpdatesFlushTransaction's wrappers will clear the dirtyComponents\n\t // array and perform any updates enqueued by mount-ready handlers (i.e.,\n\t // componentDidUpdate) but we need to check here too in order to catch\n\t // updates enqueued by setState callbacks and asap calls.\n\t while (dirtyComponents.length || asapEnqueued) {\n\t if (dirtyComponents.length) {\n\t var transaction = ReactUpdatesFlushTransaction.getPooled();\n\t transaction.perform(runBatchedUpdates, null, transaction);\n\t ReactUpdatesFlushTransaction.release(transaction);\n\t }\n\t\n\t if (asapEnqueued) {\n\t asapEnqueued = false;\n\t var queue = asapCallbackQueue;\n\t asapCallbackQueue = CallbackQueue.getPooled();\n\t queue.notifyAll();\n\t CallbackQueue.release(queue);\n\t }\n\t }\n\t};\n\t\n\t/**\n\t * Mark a component as needing a rerender, adding an optional callback to a\n\t * list of functions which will be executed once the rerender occurs.\n\t */\n\tfunction enqueueUpdate(component) {\n\t ensureInjected();\n\t\n\t // Various parts of our code (such as ReactCompositeComponent's\n\t // _renderValidatedComponent) assume that calls to render aren't nested;\n\t // verify that that's the case. (This is called by each top-level update\n\t // function, like setState, forceUpdate, etc.; creation and\n\t // destruction of top-level components is guarded in ReactMount.)\n\t\n\t if (!batchingStrategy.isBatchingUpdates) {\n\t batchingStrategy.batchedUpdates(enqueueUpdate, component);\n\t return;\n\t }\n\t\n\t dirtyComponents.push(component);\n\t if (component._updateBatchNumber == null) {\n\t component._updateBatchNumber = updateBatchNumber + 1;\n\t }\n\t}\n\t\n\t/**\n\t * Enqueue a callback to be run at the end of the current batching cycle. Throws\n\t * if no updates are currently being performed.\n\t */\n\tfunction asap(callback, context) {\n\t !batchingStrategy.isBatchingUpdates ? false ? invariant(false, 'ReactUpdates.asap: Can\\'t enqueue an asap callback in a context whereupdates are not being batched.') : _prodInvariant('125') : void 0;\n\t asapCallbackQueue.enqueue(callback, context);\n\t asapEnqueued = true;\n\t}\n\t\n\tvar ReactUpdatesInjection = {\n\t injectReconcileTransaction: function (ReconcileTransaction) {\n\t !ReconcileTransaction ? false ? invariant(false, 'ReactUpdates: must provide a reconcile transaction class') : _prodInvariant('126') : void 0;\n\t ReactUpdates.ReactReconcileTransaction = ReconcileTransaction;\n\t },\n\t\n\t injectBatchingStrategy: function (_batchingStrategy) {\n\t !_batchingStrategy ? false ? invariant(false, 'ReactUpdates: must provide a batching strategy') : _prodInvariant('127') : void 0;\n\t !(typeof _batchingStrategy.batchedUpdates === 'function') ? false ? invariant(false, 'ReactUpdates: must provide a batchedUpdates() function') : _prodInvariant('128') : void 0;\n\t !(typeof _batchingStrategy.isBatchingUpdates === 'boolean') ? false ? invariant(false, 'ReactUpdates: must provide an isBatchingUpdates boolean attribute') : _prodInvariant('129') : void 0;\n\t batchingStrategy = _batchingStrategy;\n\t }\n\t};\n\t\n\tvar ReactUpdates = {\n\t /**\n\t * React references `ReactReconcileTransaction` using this property in order\n\t * to allow dependency injection.\n\t *\n\t * @internal\n\t */\n\t ReactReconcileTransaction: null,\n\t\n\t batchedUpdates: batchedUpdates,\n\t enqueueUpdate: enqueueUpdate,\n\t flushBatchedUpdates: flushBatchedUpdates,\n\t injection: ReactUpdatesInjection,\n\t asap: asap\n\t};\n\t\n\tmodule.exports = ReactUpdates;\n\n/***/ },\n/* 12 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(5);\n\t\n\tvar PooledClass = __webpack_require__(18);\n\t\n\tvar emptyFunction = __webpack_require__(9);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar didWarnForAddedNewProperty = false;\n\tvar isProxySupported = typeof Proxy === 'function';\n\t\n\tvar shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances'];\n\t\n\t/**\n\t * @interface Event\n\t * @see http://www.w3.org/TR/DOM-Level-3-Events/\n\t */\n\tvar EventInterface = {\n\t type: null,\n\t target: null,\n\t // currentTarget is set when dispatching; no use in copying it here\n\t currentTarget: emptyFunction.thatReturnsNull,\n\t eventPhase: null,\n\t bubbles: null,\n\t cancelable: null,\n\t timeStamp: function (event) {\n\t return event.timeStamp || Date.now();\n\t },\n\t defaultPrevented: null,\n\t isTrusted: null\n\t};\n\t\n\t/**\n\t * Synthetic events are dispatched by event plugins, typically in response to a\n\t * top-level event delegation handler.\n\t *\n\t * These systems should generally use pooling to reduce the frequency of garbage\n\t * collection. The system should check `isPersistent` to determine whether the\n\t * event should be released into the pool after being dispatched. Users that\n\t * need a persisted event should invoke `persist`.\n\t *\n\t * Synthetic events (and subclasses) implement the DOM Level 3 Events API by\n\t * normalizing browser quirks. Subclasses do not necessarily have to implement a\n\t * DOM interface; custom application-specific events can also subclass this.\n\t *\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {*} targetInst Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @param {DOMEventTarget} nativeEventTarget Target node.\n\t */\n\tfunction SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {\n\t if (false) {\n\t // these have a getter/setter for warnings\n\t delete this.nativeEvent;\n\t delete this.preventDefault;\n\t delete this.stopPropagation;\n\t }\n\t\n\t this.dispatchConfig = dispatchConfig;\n\t this._targetInst = targetInst;\n\t this.nativeEvent = nativeEvent;\n\t\n\t var Interface = this.constructor.Interface;\n\t for (var propName in Interface) {\n\t if (!Interface.hasOwnProperty(propName)) {\n\t continue;\n\t }\n\t if (false) {\n\t delete this[propName]; // this has a getter/setter for warnings\n\t }\n\t var normalize = Interface[propName];\n\t if (normalize) {\n\t this[propName] = normalize(nativeEvent);\n\t } else {\n\t if (propName === 'target') {\n\t this.target = nativeEventTarget;\n\t } else {\n\t this[propName] = nativeEvent[propName];\n\t }\n\t }\n\t }\n\t\n\t var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;\n\t if (defaultPrevented) {\n\t this.isDefaultPrevented = emptyFunction.thatReturnsTrue;\n\t } else {\n\t this.isDefaultPrevented = emptyFunction.thatReturnsFalse;\n\t }\n\t this.isPropagationStopped = emptyFunction.thatReturnsFalse;\n\t return this;\n\t}\n\t\n\t_assign(SyntheticEvent.prototype, {\n\t\n\t preventDefault: function () {\n\t this.defaultPrevented = true;\n\t var event = this.nativeEvent;\n\t if (!event) {\n\t return;\n\t }\n\t\n\t if (event.preventDefault) {\n\t event.preventDefault();\n\t } else if (typeof event.returnValue !== 'unknown') {\n\t // eslint-disable-line valid-typeof\n\t event.returnValue = false;\n\t }\n\t this.isDefaultPrevented = emptyFunction.thatReturnsTrue;\n\t },\n\t\n\t stopPropagation: function () {\n\t var event = this.nativeEvent;\n\t if (!event) {\n\t return;\n\t }\n\t\n\t if (event.stopPropagation) {\n\t event.stopPropagation();\n\t } else if (typeof event.cancelBubble !== 'unknown') {\n\t // eslint-disable-line valid-typeof\n\t // The ChangeEventPlugin registers a \"propertychange\" event for\n\t // IE. This event does not support bubbling or cancelling, and\n\t // any references to cancelBubble throw \"Member not found\". A\n\t // typeof check of \"unknown\" circumvents this issue (and is also\n\t // IE specific).\n\t event.cancelBubble = true;\n\t }\n\t\n\t this.isPropagationStopped = emptyFunction.thatReturnsTrue;\n\t },\n\t\n\t /**\n\t * We release all dispatched `SyntheticEvent`s after each event loop, adding\n\t * them back into the pool. This allows a way to hold onto a reference that\n\t * won't be added back into the pool.\n\t */\n\t persist: function () {\n\t this.isPersistent = emptyFunction.thatReturnsTrue;\n\t },\n\t\n\t /**\n\t * Checks if this event should be released back into the pool.\n\t *\n\t * @return {boolean} True if this should not be released, false otherwise.\n\t */\n\t isPersistent: emptyFunction.thatReturnsFalse,\n\t\n\t /**\n\t * `PooledClass` looks for `destructor` on each instance it releases.\n\t */\n\t destructor: function () {\n\t var Interface = this.constructor.Interface;\n\t for (var propName in Interface) {\n\t if (false) {\n\t Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));\n\t } else {\n\t this[propName] = null;\n\t }\n\t }\n\t for (var i = 0; i < shouldBeReleasedProperties.length; i++) {\n\t this[shouldBeReleasedProperties[i]] = null;\n\t }\n\t if (false) {\n\t Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));\n\t Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', emptyFunction));\n\t Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', emptyFunction));\n\t }\n\t }\n\t\n\t});\n\t\n\tSyntheticEvent.Interface = EventInterface;\n\t\n\tif (false) {\n\t if (isProxySupported) {\n\t /*eslint-disable no-func-assign */\n\t SyntheticEvent = new Proxy(SyntheticEvent, {\n\t construct: function (target, args) {\n\t return this.apply(target, Object.create(target.prototype), args);\n\t },\n\t apply: function (constructor, that, args) {\n\t return new Proxy(constructor.apply(that, args), {\n\t set: function (target, prop, value) {\n\t if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) {\n\t process.env.NODE_ENV !== 'production' ? warning(didWarnForAddedNewProperty || target.isPersistent(), 'This synthetic event is reused for performance reasons. If you\\'re ' + 'seeing this, you\\'re adding a new property in the synthetic event object. ' + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.') : void 0;\n\t didWarnForAddedNewProperty = true;\n\t }\n\t target[prop] = value;\n\t return true;\n\t }\n\t });\n\t }\n\t });\n\t /*eslint-enable no-func-assign */\n\t }\n\t}\n\t/**\n\t * Helper to reduce boilerplate when creating subclasses.\n\t *\n\t * @param {function} Class\n\t * @param {?object} Interface\n\t */\n\tSyntheticEvent.augmentClass = function (Class, Interface) {\n\t var Super = this;\n\t\n\t var E = function () {};\n\t E.prototype = Super.prototype;\n\t var prototype = new E();\n\t\n\t _assign(prototype, Class.prototype);\n\t Class.prototype = prototype;\n\t Class.prototype.constructor = Class;\n\t\n\t Class.Interface = _assign({}, Super.Interface, Interface);\n\t Class.augmentClass = Super.augmentClass;\n\t\n\t PooledClass.addPoolingTo(Class, PooledClass.fourArgumentPooler);\n\t};\n\t\n\tPooledClass.addPoolingTo(SyntheticEvent, PooledClass.fourArgumentPooler);\n\t\n\tmodule.exports = SyntheticEvent;\n\t\n\t/**\n\t * Helper to nullify syntheticEvent instance properties when destructing\n\t *\n\t * @param {object} SyntheticEvent\n\t * @param {String} propName\n\t * @return {object} defineProperty object\n\t */\n\tfunction getPooledWarningPropertyDefinition(propName, getVal) {\n\t var isFunction = typeof getVal === 'function';\n\t return {\n\t configurable: true,\n\t set: set,\n\t get: get\n\t };\n\t\n\t function set(val) {\n\t var action = isFunction ? 'setting the method' : 'setting the property';\n\t warn(action, 'This is effectively a no-op');\n\t return val;\n\t }\n\t\n\t function get() {\n\t var action = isFunction ? 'accessing the method' : 'accessing the property';\n\t var result = isFunction ? 'This is a no-op function' : 'This is set to null';\n\t warn(action, result);\n\t return getVal;\n\t }\n\t\n\t function warn(action, result) {\n\t var warningCondition = false;\n\t false ? warning(warningCondition, 'This synthetic event is reused for performance reasons. If you\\'re seeing this, ' + 'you\\'re %s `%s` on a released/nullified synthetic event. %s. ' + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result) : void 0;\n\t }\n\t}\n\n/***/ },\n/* 13 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Keeps track of the current owner.\n\t *\n\t * The current owner is the component who should own any components that are\n\t * currently being constructed.\n\t */\n\tvar ReactCurrentOwner = {\n\t\n\t /**\n\t * @internal\n\t * @type {ReactComponent}\n\t */\n\t current: null\n\t\n\t};\n\t\n\tmodule.exports = ReactCurrentOwner;\n\n/***/ },\n/* 14 */\n/***/ function(module, exports) {\n\n\t\"use strict\";\n\t\n\tObject.defineProperty(exports, \"__esModule\", {\n\t value: true\n\t});\n\t\n\tfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\t\n\tvar Module = function Module(parser) {\n\t _classCallCheck(this, Module);\n\t\n\t this.owner = null;\n\t\n\t this.owner = parser;\n\t};\n\t\n\texports.default = Module;\n\n/***/ },\n/* 15 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\texports.__esModule = true;\n\texports.createPath = exports.parsePath = exports.getQueryStringValueFromPath = exports.stripQueryStringValueFromPath = exports.addQueryStringValueToPath = undefined;\n\t\n\tvar _warning = __webpack_require__(17);\n\t\n\tvar _warning2 = _interopRequireDefault(_warning);\n\t\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\t\n\tvar addQueryStringValueToPath = exports.addQueryStringValueToPath = function addQueryStringValueToPath(path, key, value) {\n\t var _parsePath = parsePath(path);\n\t\n\t var pathname = _parsePath.pathname;\n\t var search = _parsePath.search;\n\t var hash = _parsePath.hash;\n\t\n\t\n\t return createPath({\n\t pathname: pathname,\n\t search: search + (search.indexOf('?') === -1 ? '?' : '&') + key + '=' + value,\n\t hash: hash\n\t });\n\t};\n\t\n\tvar stripQueryStringValueFromPath = exports.stripQueryStringValueFromPath = function stripQueryStringValueFromPath(path, key) {\n\t var _parsePath2 = parsePath(path);\n\t\n\t var pathname = _parsePath2.pathname;\n\t var search = _parsePath2.search;\n\t var hash = _parsePath2.hash;\n\t\n\t\n\t return createPath({\n\t pathname: pathname,\n\t search: search.replace(new RegExp('([?&])' + key + '=[a-zA-Z0-9]+(&?)'), function (match, prefix, suffix) {\n\t return prefix === '?' ? prefix : suffix;\n\t }),\n\t hash: hash\n\t });\n\t};\n\t\n\tvar getQueryStringValueFromPath = exports.getQueryStringValueFromPath = function getQueryStringValueFromPath(path, key) {\n\t var _parsePath3 = parsePath(path);\n\t\n\t var search = _parsePath3.search;\n\t\n\t var match = search.match(new RegExp('[?&]' + key + '=([a-zA-Z0-9]+)'));\n\t return match && match[1];\n\t};\n\t\n\tvar extractPath = function extractPath(string) {\n\t var match = string.match(/^(https?:)?\\/\\/[^\\/]*/);\n\t return match == null ? string : string.substring(match[0].length);\n\t};\n\t\n\tvar parsePath = exports.parsePath = function parsePath(path) {\n\t var pathname = extractPath(path);\n\t var search = '';\n\t var hash = '';\n\t\n\t false ? (0, _warning2.default)(path === pathname, 'A path must be pathname + search + hash only, not a full URL like \"%s\"', path) : void 0;\n\t\n\t var hashIndex = pathname.indexOf('#');\n\t if (hashIndex !== -1) {\n\t hash = pathname.substring(hashIndex);\n\t pathname = pathname.substring(0, hashIndex);\n\t }\n\t\n\t var searchIndex = pathname.indexOf('?');\n\t if (searchIndex !== -1) {\n\t search = pathname.substring(searchIndex);\n\t pathname = pathname.substring(0, searchIndex);\n\t }\n\t\n\t if (pathname === '') pathname = '/';\n\t\n\t return {\n\t pathname: pathname,\n\t search: search,\n\t hash: hash\n\t };\n\t};\n\t\n\tvar createPath = exports.createPath = function createPath(location) {\n\t if (location == null || typeof location === 'string') return location;\n\t\n\t var basename = location.basename;\n\t var pathname = location.pathname;\n\t var search = location.search;\n\t var hash = location.hash;\n\t\n\t var path = (basename || '') + pathname;\n\t\n\t if (search && search !== '?') path += search;\n\t\n\t if (hash) path += hash;\n\t\n\t return path;\n\t};\n\n/***/ },\n/* 16 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\texports.__esModule = true;\n\t\n\tvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\t\n\texports.isReactChildren = isReactChildren;\n\texports.createRouteFromReactElement = createRouteFromReactElement;\n\texports.createRoutesFromReactChildren = createRoutesFromReactChildren;\n\texports.createRoutes = createRoutes;\n\t\n\tvar _react = __webpack_require__(4);\n\t\n\tvar _react2 = _interopRequireDefault(_react);\n\t\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\t\n\tfunction isValidChild(object) {\n\t return object == null || _react2.default.isValidElement(object);\n\t}\n\t\n\tfunction isReactChildren(object) {\n\t return isValidChild(object) || Array.isArray(object) && object.every(isValidChild);\n\t}\n\t\n\tfunction createRoute(defaultProps, props) {\n\t return _extends({}, defaultProps, props);\n\t}\n\t\n\tfunction createRouteFromReactElement(element) {\n\t var type = element.type;\n\t var route = createRoute(type.defaultProps, element.props);\n\t\n\t if (route.children) {\n\t var childRoutes = createRoutesFromReactChildren(route.children, route);\n\t\n\t if (childRoutes.length) route.childRoutes = childRoutes;\n\t\n\t delete route.children;\n\t }\n\t\n\t return route;\n\t}\n\t\n\t/**\n\t * Creates and returns a routes object from the given ReactChildren. JSX\n\t * provides a convenient way to visualize how routes in the hierarchy are\n\t * nested.\n\t *\n\t * import { Route, createRoutesFromReactChildren } from 'react-router'\n\t *\n\t * const routes = createRoutesFromReactChildren(\n\t * \n\t * \n\t * \n\t * \n\t * )\n\t *\n\t * Note: This method is automatically used when you provide children\n\t * to a component.\n\t */\n\tfunction createRoutesFromReactChildren(children, parentRoute) {\n\t var routes = [];\n\t\n\t _react2.default.Children.forEach(children, function (element) {\n\t if (_react2.default.isValidElement(element)) {\n\t // Component classes may have a static create* method.\n\t if (element.type.createRouteFromReactElement) {\n\t var route = element.type.createRouteFromReactElement(element, parentRoute);\n\t\n\t if (route) routes.push(route);\n\t } else {\n\t routes.push(createRouteFromReactElement(element));\n\t }\n\t }\n\t });\n\t\n\t return routes;\n\t}\n\t\n\t/**\n\t * Creates and returns an array of routes from the given object which\n\t * may be a JSX route, a plain object route, or an array of either.\n\t */\n\tfunction createRoutes(routes) {\n\t if (isReactChildren(routes)) {\n\t routes = createRoutesFromReactChildren(routes);\n\t } else if (routes && !Array.isArray(routes)) {\n\t routes = [routes];\n\t }\n\t\n\t return routes;\n\t}\n\n/***/ },\n/* 17 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2014-2015, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Similar to invariant but only logs a warning if the condition is not met.\n\t * This can be used to log issues in development environments in critical\n\t * paths. Removing the logging code for production environments will keep the\n\t * same logic and follow the same code paths.\n\t */\n\t\n\tvar warning = function() {};\n\t\n\tif (false) {\n\t warning = function(condition, format, args) {\n\t var len = arguments.length;\n\t args = new Array(len > 2 ? len - 2 : 0);\n\t for (var key = 2; key < len; key++) {\n\t args[key - 2] = arguments[key];\n\t }\n\t if (format === undefined) {\n\t throw new Error(\n\t '`warning(condition, format, ...args)` requires a warning ' +\n\t 'message argument'\n\t );\n\t }\n\t\n\t if (format.length < 10 || (/^[s\\W]*$/).test(format)) {\n\t throw new Error(\n\t 'The warning format should be able to uniquely identify this ' +\n\t 'warning. Please, use a more descriptive format than: ' + format\n\t );\n\t }\n\t\n\t if (!condition) {\n\t var argIndex = 0;\n\t var message = 'Warning: ' +\n\t format.replace(/%s/g, function() {\n\t return args[argIndex++];\n\t });\n\t if (typeof console !== 'undefined') {\n\t console.error(message);\n\t }\n\t try {\n\t // This error was thrown as a convenience so that you can use this stack\n\t // to find the callsite that caused this warning to fire.\n\t throw new Error(message);\n\t } catch(x) {}\n\t }\n\t };\n\t}\n\t\n\tmodule.exports = warning;\n\n\n/***/ },\n/* 18 */\n[266, 3],\n/* 19 */\n/***/ function(module, exports) {\n\n\t\"use strict\";\n\t\n\tObject.defineProperty(exports, \"__esModule\", {\n\t value: true\n\t});\n\t\n\tvar _BEACON_TRANSFERING_A;\n\t\n\tfunction _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }\n\t\n\tvar HOLY_SHOCK_SPELL_ID = exports.HOLY_SHOCK_SPELL_ID = 25914;\n\tvar LIGHT_OF_DAWN_SPELL_ID = exports.LIGHT_OF_DAWN_SPELL_ID = 225311;\n\tvar HOLY_LIGHT_SPELL_ID = exports.HOLY_LIGHT_SPELL_ID = 82326;\n\tvar FLASH_OF_LIGHT_SPELL_ID = exports.FLASH_OF_LIGHT_SPELL_ID = 19750;\n\tvar LIGHT_OF_THE_MARTYR_SPELL_ID = exports.LIGHT_OF_THE_MARTYR_SPELL_ID = 183998;\n\tvar HOLY_PRISM_SPELL_ID = exports.HOLY_PRISM_SPELL_ID = 114852;\n\tvar LIGHTS_HAMMER_SPELL_ID = exports.LIGHTS_HAMMER_SPELL_ID = 119952;\n\tvar TYRS_DELIVERANCE_SPELL_ID = exports.TYRS_DELIVERANCE_SPELL_ID = 200654;\n\tvar BESTOW_FAITH_SPELL_ID = exports.BESTOW_FAITH_SPELL_ID = 223306;\n\tvar JUDGMENT_OF_LIGHT_SPELL_ID = exports.JUDGMENT_OF_LIGHT_SPELL_ID = 183811;\n\tvar AURA_OF_MERCY_SPELL_ID = exports.AURA_OF_MERCY_SPELL_ID = 210291;\n\tvar LEECH_SPELL_ID = exports.LEECH_SPELL_ID = 143924;\n\t\n\t// All beacons use this spell id for their healing events.\n\tvar BEACON_TRANSFER_SPELL_ID = exports.BEACON_TRANSFER_SPELL_ID = 53652;\n\t\n\tvar ABILITIES_AFFECTED_BY_HEALING_INCREASES = exports.ABILITIES_AFFECTED_BY_HEALING_INCREASES = [HOLY_SHOCK_SPELL_ID, LIGHT_OF_DAWN_SPELL_ID, FLASH_OF_LIGHT_SPELL_ID, HOLY_SHOCK_SPELL_ID, JUDGMENT_OF_LIGHT_SPELL_ID, LIGHT_OF_THE_MARTYR_SPELL_ID, TYRS_DELIVERANCE_SPELL_ID, LIGHTS_HAMMER_SPELL_ID, HOLY_PRISM_SPELL_ID, AURA_OF_MERCY_SPELL_ID,\n\t// While the following spells don't double dip in healing increases, they gain the same percentual bonus from the transfer\n\tBEACON_TRANSFER_SPELL_ID, LEECH_SPELL_ID];\n\t\n\tvar RULE_OF_LAW_SPELL_ID = exports.RULE_OF_LAW_SPELL_ID = 214202;\n\t\n\tvar BEACON_OF_FAITH_SPELL_ID = exports.BEACON_OF_FAITH_SPELL_ID = 156910;\n\tvar BEACON_OF_THE_LIGHTBRINGER_SPELL_ID = exports.BEACON_OF_THE_LIGHTBRINGER_SPELL_ID = 197446;\n\tvar BEACON_OF_VIRTUE_SPELL_ID = exports.BEACON_OF_VIRTUE_SPELL_ID = 200025;\n\t\n\tvar ABILITIES_AFFECTED_BY_MASTERY = exports.ABILITIES_AFFECTED_BY_MASTERY = [HOLY_SHOCK_SPELL_ID, LIGHT_OF_DAWN_SPELL_ID, HOLY_LIGHT_SPELL_ID, FLASH_OF_LIGHT_SPELL_ID, LIGHT_OF_THE_MARTYR_SPELL_ID, HOLY_PRISM_SPELL_ID, LIGHTS_HAMMER_SPELL_ID, JUDGMENT_OF_LIGHT_SPELL_ID, TYRS_DELIVERANCE_SPELL_ID, BESTOW_FAITH_SPELL_ID];\n\t\n\tvar BEACON_TRANSFERING_ABILITIES = exports.BEACON_TRANSFERING_ABILITIES = (_BEACON_TRANSFERING_A = {}, _defineProperty(_BEACON_TRANSFERING_A, HOLY_SHOCK_SPELL_ID, 1), _defineProperty(_BEACON_TRANSFERING_A, LIGHT_OF_DAWN_SPELL_ID, 0.5), _defineProperty(_BEACON_TRANSFERING_A, HOLY_LIGHT_SPELL_ID, 1), _defineProperty(_BEACON_TRANSFERING_A, FLASH_OF_LIGHT_SPELL_ID, 1), _defineProperty(_BEACON_TRANSFERING_A, HOLY_PRISM_SPELL_ID, 0.5), _defineProperty(_BEACON_TRANSFERING_A, LIGHTS_HAMMER_SPELL_ID, 0.5), _defineProperty(_BEACON_TRANSFERING_A, TYRS_DELIVERANCE_SPELL_ID, 1), _defineProperty(_BEACON_TRANSFERING_A, BESTOW_FAITH_SPELL_ID, 1), _BEACON_TRANSFERING_A);\n\t\n\tvar BEACON_TYPES = exports.BEACON_TYPES = {\n\t BEACON_OF_FATH: BEACON_OF_FAITH_SPELL_ID,\n\t BEACON_OF_THE_LIGHTBRINGER: BEACON_OF_THE_LIGHTBRINGER_SPELL_ID,\n\t BEACON_OF_VIRTUE: BEACON_OF_VIRTUE_SPELL_ID\n\t};\n\tvar TRAITS = exports.TRAITS = {\n\t SHOCK_TREATMENT: 200315\n\t};\n\tvar HIT_TYPES = exports.HIT_TYPES = {\n\t NORMAL: 1,\n\t CRIT: 2,\n\t NOCLUEWHATTHISIS: 3 };\n\n/***/ },\n/* 20 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\texports.__esModule = true;\n\texports.locationsAreEqual = exports.statesAreEqual = exports.createLocation = exports.createQuery = undefined;\n\t\n\tvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol ? \"symbol\" : typeof obj; };\n\t\n\tvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\t\n\tvar _invariant = __webpack_require__(8);\n\t\n\tvar _invariant2 = _interopRequireDefault(_invariant);\n\t\n\tvar _warning = __webpack_require__(17);\n\t\n\tvar _warning2 = _interopRequireDefault(_warning);\n\t\n\tvar _PathUtils = __webpack_require__(15);\n\t\n\tvar _Actions = __webpack_require__(35);\n\t\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\t\n\tvar createQuery = exports.createQuery = function createQuery(props) {\n\t return _extends(Object.create(null), props);\n\t};\n\t\n\tvar createLocation = exports.createLocation = function createLocation() {\n\t var input = arguments.length <= 0 || arguments[0] === undefined ? '/' : arguments[0];\n\t var action = arguments.length <= 1 || arguments[1] === undefined ? _Actions.POP : arguments[1];\n\t var key = arguments.length <= 2 || arguments[2] === undefined ? null : arguments[2];\n\t\n\t var object = typeof input === 'string' ? (0, _PathUtils.parsePath)(input) : input;\n\t\n\t false ? (0, _warning2.default)(!object.path, 'Location descriptor objects should have a `pathname`, not a `path`.') : void 0;\n\t\n\t var pathname = object.pathname || '/';\n\t var search = object.search || '';\n\t var hash = object.hash || '';\n\t var state = object.state;\n\t\n\t return {\n\t pathname: pathname,\n\t search: search,\n\t hash: hash,\n\t state: state,\n\t action: action,\n\t key: key\n\t };\n\t};\n\t\n\tvar isDate = function isDate(object) {\n\t return Object.prototype.toString.call(object) === '[object Date]';\n\t};\n\t\n\tvar statesAreEqual = exports.statesAreEqual = function statesAreEqual(a, b) {\n\t if (a === b) return true;\n\t\n\t var typeofA = typeof a === 'undefined' ? 'undefined' : _typeof(a);\n\t var typeofB = typeof b === 'undefined' ? 'undefined' : _typeof(b);\n\t\n\t if (typeofA !== typeofB) return false;\n\t\n\t !(typeofA !== 'function') ? false ? (0, _invariant2.default)(false, 'You must not store functions in location state') : (0, _invariant2.default)(false) : void 0;\n\t\n\t // Not the same object, but same type.\n\t if (typeofA === 'object') {\n\t !!(isDate(a) && isDate(b)) ? false ? (0, _invariant2.default)(false, 'You must not store Date objects in location state') : (0, _invariant2.default)(false) : void 0;\n\t\n\t if (!Array.isArray(a)) {\n\t var keysofA = Object.keys(a);\n\t var keysofB = Object.keys(b);\n\t return keysofA.length === keysofB.length && keysofA.every(function (key) {\n\t return statesAreEqual(a[key], b[key]);\n\t });\n\t }\n\t\n\t return Array.isArray(b) && a.length === b.length && a.every(function (item, index) {\n\t return statesAreEqual(item, b[index]);\n\t });\n\t }\n\t\n\t // All other serializable types (string, number, boolean)\n\t // should be strict equal.\n\t return false;\n\t};\n\t\n\tvar locationsAreEqual = exports.locationsAreEqual = function locationsAreEqual(a, b) {\n\t return a.key === b.key &&\n\t // a.action === b.action && // Different action !== location change.\n\t a.pathname === b.pathname && a.search === b.search && a.hash === b.hash && statesAreEqual(a.state, b.state);\n\t};\n\n/***/ },\n/* 21 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2015-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar DOMNamespaces = __webpack_require__(49);\n\tvar setInnerHTML = __webpack_require__(41);\n\t\n\tvar createMicrosoftUnsafeLocalFunction = __webpack_require__(57);\n\tvar setTextContent = __webpack_require__(98);\n\t\n\tvar ELEMENT_NODE_TYPE = 1;\n\tvar DOCUMENT_FRAGMENT_NODE_TYPE = 11;\n\t\n\t/**\n\t * In IE (8-11) and Edge, appending nodes with no children is dramatically\n\t * faster than appending a full subtree, so we essentially queue up the\n\t * .appendChild calls here and apply them so each node is added to its parent\n\t * before any children are added.\n\t *\n\t * In other browsers, doing so is slower or neutral compared to the other order\n\t * (in Firefox, twice as slow) so we only do this inversion in IE.\n\t *\n\t * See https://github.com/spicyj/innerhtml-vs-createelement-vs-clonenode.\n\t */\n\tvar enableLazy = typeof document !== 'undefined' && typeof document.documentMode === 'number' || typeof navigator !== 'undefined' && typeof navigator.userAgent === 'string' && /\\bEdge\\/\\d/.test(navigator.userAgent);\n\t\n\tfunction insertTreeChildren(tree) {\n\t if (!enableLazy) {\n\t return;\n\t }\n\t var node = tree.node;\n\t var children = tree.children;\n\t if (children.length) {\n\t for (var i = 0; i < children.length; i++) {\n\t insertTreeBefore(node, children[i], null);\n\t }\n\t } else if (tree.html != null) {\n\t setInnerHTML(node, tree.html);\n\t } else if (tree.text != null) {\n\t setTextContent(node, tree.text);\n\t }\n\t}\n\t\n\tvar insertTreeBefore = createMicrosoftUnsafeLocalFunction(function (parentNode, tree, referenceNode) {\n\t // DocumentFragments aren't actually part of the DOM after insertion so\n\t // appending children won't update the DOM. We need to ensure the fragment\n\t // is properly populated first, breaking out of our lazy approach for just\n\t // this level. Also, some