Bevy procedural and keyframe animation library.
This is a young plugin and APIs are to be fleshed out. Breaking changes are to be expected!
See changelog here.
-
Ergonomic and user-friendly API: You can always spawn the animator manually but this crate provide APIs that abstracted over most boilerplate code. Animation can be built using the builder with function combinators.
Example
let sprite_id = commands.spawn(SpriteBundle { ... }).id(); let sprite = sprite_id.into_target(); commands.animation() .insert(tween( Duration::from_secs(1), EaseFunction::Linear, sprite.with(translation(pos0, pos1)) ));
You can also abstract animation!
fn my_animation( target: TargetComponent, duration: Duration ) -> impl FnOnce(&mut AnimationCommands, &mut Duration) { parallel(( tween(duration, EaseFunction::QuadraticOut, target.with(translation(...))), tween(duration, EaseFunction::QuadraticOut, target.with(rotation(...))), )) } let sprite_id = commands.spawn(Sprite { ... }).id(); let sprite = sprite_id.into_target(); commands.animation().insert(my_animation(sprite, Duration::from_secs(1)))
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Flexible and Extensible: This crate is built on top of
bevy_time_runner
which mean we can extend this crate by adding any components and systems.- Tween anything from anywhere, built-in or custom system.
- Interpolate with any curve, built-in or custom system.
- Anything else.
-
Parallelism: Tweens are typed and can be query over by their typed system which increase chances for system parallelism.
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Rich timer control:
- Looping
- Time scaling
- Skip backward or forward
- Jumping to anywhen
See demos
Goals:
- Flexible ๐
- integration with other crates (?)
-
bevy_animation
-
bevy_lookup_curve
-
- Editor. While the original goal for this crate is tweening from code,
this crate absolutely has the capability to work on any complex animations.
The editor will aid in such jobs.
- Real-time display at any point in time in the animation.
- Editing path from point A to point B with arbitary curve.
This crate chose a different approach to storing tween data/input to solve flexibility issues present in
bevy_tweening
or bevy_easings
,
like difficulty tweening in parallel or sequence of multiple types.
This approach offers:
- As mentioned above, capability to tween in parallel, sequence, or overlapping of any types.
- Extendability. And not just for tweening. For example, this crate adds a custom event plugin that can emit arbitrary events anytime in the animation by just building off the same system.
How it works:
- By building on top of
bevy_time_runner
, an animator is a tree of entities. - The parent is
TimeRunner
. This entity handles all the timing and progress of its children. - The children can be any combination of any components, such as tweens by this crate.
- Systems are then run in a pipeline, communicating through various dependency-injected components.
- Defaults
bevy_asset
Add tweening systems for asset.bevy_render
Currently add nothing but required by thebevy_sprite
feature.bevy_sprite
Add some built-in interpolators related to sprite.bevy_ui
Add some built-in interpolators related to ui.bevy_eventlistener
Add entity-targeted events with bevy_eventlistener.
- Optional
bevy_lookup_curve
.
Adds interpolation implementation usingbevy_lookup_curve
.
bevy |
bevy_tween |
---|---|
0.14 | 0.6 |
0.13 | 0.2โ0.5 |
-
The first crate I discovered and tried to do tweening with in Bevy. Their method of
Lens
is great and so it's present in this crate. Now calledInterpolator
. Usages may be similar but is implemented differently. -
Godot's tween make it simple to animate something which is the inspiration for this crate. The multi-entity architecture is mainly inspired by Godot's node child-parent hierarchy system and that most of the engine APIs utilizes this to define behavior.
Contributions are welcome!
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
cargo run --example follow -F bevy/bevy_winit
A square will follow your circle with configurable animation.
follow.mp4
cargo run --example click -F bevy/bevy_winit
Click left to spawn a circle. Hold right click to repetitively spawn a circle every frame.
hm.mp4
cargo run --example hold -F bevy/bevy_winit
Hold left click to increase the effect intensitiy.
hold.mp4
cargo run --example event -F bevy/bevy_winit
Showcasing the tween event feature.
2024-04-14.15-52-03.mp4
cargo run --example sprite_sheet -F bevy/bevy_winit
Sprite Sheet animation.