forked from mrdoob/three.js
-
Notifications
You must be signed in to change notification settings - Fork 4
/
three.tsl.js
538 lines (536 loc) · 26.8 KB
/
three.tsl.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
/**
* @license
* Copyright 2010-2024 Three.js Authors
* SPDX-License-Identifier: MIT
*/
import { TSL } from 'three/webgpu';
const BRDF_GGX = TSL.BRDF_GGX;
const BRDF_Lambert = TSL.BRDF_Lambert;
const BasicShadowFilter = TSL.BasicShadowFilter;
const Break = TSL.Break;
const Continue = TSL.Continue;
const DFGApprox = TSL.DFGApprox;
const D_GGX = TSL.D_GGX;
const Discard = TSL.Discard;
const EPSILON = TSL.EPSILON;
const F_Schlick = TSL.F_Schlick;
const Fn = TSL.Fn;
const INFINITY = TSL.INFINITY;
const If = TSL.If;
const Loop = TSL.Loop;
const NodeShaderStage = TSL.NodeShaderStage;
const NodeType = TSL.NodeType;
const NodeUpdateType = TSL.NodeUpdateType;
const NodeAccess = TSL.NodeAccess;
const PCFShadowFilter = TSL.PCFShadowFilter;
const PCFSoftShadowFilter = TSL.PCFSoftShadowFilter;
const PI = TSL.PI;
const PI2 = TSL.PI2;
const Return = TSL.Return;
const Schlick_to_F0 = TSL.Schlick_to_F0;
const ScriptableNodeResources = TSL.ScriptableNodeResources;
const ShaderNode = TSL.ShaderNode;
const TBNViewMatrix = TSL.TBNViewMatrix;
const VSMShadowFilter = TSL.VSMShadowFilter;
const V_GGX_SmithCorrelated = TSL.V_GGX_SmithCorrelated;
const abs = TSL.abs;
const acesFilmicToneMapping = TSL.acesFilmicToneMapping;
const acos = TSL.acos;
const add = TSL.add;
const addNodeElement = TSL.addNodeElement;
const agxToneMapping = TSL.agxToneMapping;
const all = TSL.all;
const alphaT = TSL.alphaT;
const and = TSL.and;
const anisotropy = TSL.anisotropy;
const anisotropyB = TSL.anisotropyB;
const anisotropyT = TSL.anisotropyT;
const any = TSL.any;
const append = TSL.append;
const arrayBuffer = TSL.arrayBuffer;
const asin = TSL.asin;
const assign = TSL.assign;
const atan = TSL.atan;
const atan2 = TSL.atan2;
const atomicAdd = TSL.atomicAdd;
const atomicAnd = TSL.atomicAnd;
const atomicFunc = TSL.atomicFunc;
const atomicMax = TSL.atomicMax;
const atomicMin = TSL.atomicMin;
const atomicOr = TSL.atomicOr;
const atomicStore = TSL.atomicStore;
const atomicSub = TSL.atomicSub;
const atomicXor = TSL.atomicXor;
const attenuationColor = TSL.attenuationColor;
const attenuationDistance = TSL.attenuationDistance;
const attribute = TSL.attribute;
const attributeArray = TSL.attributeArray;
const backgroundBlurriness = TSL.backgroundBlurriness;
const backgroundIntensity = TSL.backgroundIntensity;
const backgroundRotation = TSL.backgroundRotation;
const batch = TSL.batch;
const billboarding = TSL.billboarding;
const bitAnd = TSL.bitAnd;
const bitNot = TSL.bitNot;
const bitOr = TSL.bitOr;
const bitXor = TSL.bitXor;
const bitangentGeometry = TSL.bitangentGeometry;
const bitangentLocal = TSL.bitangentLocal;
const bitangentView = TSL.bitangentView;
const bitangentWorld = TSL.bitangentWorld;
const bitcast = TSL.bitcast;
const blendBurn = TSL.blendBurn;
const blendColor = TSL.blendColor;
const blendDodge = TSL.blendDodge;
const blendOverlay = TSL.blendOverlay;
const blendScreen = TSL.blendScreen;
const blur = TSL.blur;
const bool = TSL.bool;
const buffer = TSL.buffer;
const bufferAttribute = TSL.bufferAttribute;
const bumpMap = TSL.bumpMap;
const burn = TSL.burn;
const bvec2 = TSL.bvec2;
const bvec3 = TSL.bvec3;
const bvec4 = TSL.bvec4;
const bypass = TSL.bypass;
const cache = TSL.cache;
const call = TSL.call;
const cameraFar = TSL.cameraFar;
const cameraNear = TSL.cameraNear;
const cameraNormalMatrix = TSL.cameraNormalMatrix;
const cameraPosition = TSL.cameraPosition;
const cameraProjectionMatrix = TSL.cameraProjectionMatrix;
const cameraProjectionMatrixInverse = TSL.cameraProjectionMatrixInverse;
const cameraViewMatrix = TSL.cameraViewMatrix;
const cameraWorldMatrix = TSL.cameraWorldMatrix;
const cbrt = TSL.cbrt;
const cdl = TSL.cdl;
const ceil = TSL.ceil;
const checker = TSL.checker;
const cineonToneMapping = TSL.cineonToneMapping;
const clamp = TSL.clamp;
const clearcoat = TSL.clearcoat;
const clearcoatRoughness = TSL.clearcoatRoughness;
const code = TSL.code;
const color = TSL.color;
const colorSpaceToWorking = TSL.colorSpaceToWorking;
const colorToDirection = TSL.colorToDirection;
const compute = TSL.compute;
const cond = TSL.cond;
const context = TSL.context;
const convert = TSL.convert;
const convertColorSpace = TSL.convertColorSpace;
const convertToTexture = TSL.convertToTexture;
const cos = TSL.cos;
const cross = TSL.cross;
const cubeTexture = TSL.cubeTexture;
const dFdx = TSL.dFdx;
const dFdy = TSL.dFdy;
const dashSize = TSL.dashSize;
const defaultBuildStages = TSL.defaultBuildStages;
const defaultShaderStages = TSL.defaultShaderStages;
const defined = TSL.defined;
const degrees = TSL.degrees;
const deltaTime = TSL.deltaTime;
const densityFog = TSL.densityFog;
const densityFogFactor = TSL.densityFogFactor;
const depth = TSL.depth;
const depthPass = TSL.depthPass;
const difference = TSL.difference;
const diffuseColor = TSL.diffuseColor;
const directPointLight = TSL.directPointLight;
const directionToColor = TSL.directionToColor;
const dispersion = TSL.dispersion;
const distance = TSL.distance;
const div = TSL.div;
const dodge = TSL.dodge;
const dot = TSL.dot;
const drawIndex = TSL.drawIndex;
const dynamicBufferAttribute = TSL.dynamicBufferAttribute;
const element = TSL.element;
const emissive = TSL.emissive;
const equal = TSL.equal;
const equals = TSL.equals;
const equirectUV = TSL.equirectUV;
const exp = TSL.exp;
const exp2 = TSL.exp2;
const expression = TSL.expression;
const faceDirection = TSL.faceDirection;
const faceForward = TSL.faceForward;
const faceforward = TSL.faceforward;
const float = TSL.float;
const floor = TSL.floor;
const fog = TSL.fog;
const fract = TSL.fract;
const frameGroup = TSL.frameGroup;
const frameId = TSL.frameId;
const frontFacing = TSL.frontFacing;
const fwidth = TSL.fwidth;
const gain = TSL.gain;
const gapSize = TSL.gapSize;
const getConstNodeType = TSL.getConstNodeType;
const getCurrentStack = TSL.getCurrentStack;
const getDirection = TSL.getDirection;
const getDistanceAttenuation = TSL.getDistanceAttenuation;
const getGeometryRoughness = TSL.getGeometryRoughness;
const getNormalFromDepth = TSL.getNormalFromDepth;
const getParallaxCorrectNormal = TSL.getParallaxCorrectNormal;
const getRoughness = TSL.getRoughness;
const getScreenPosition = TSL.getScreenPosition;
const getShIrradianceAt = TSL.getShIrradianceAt;
const getTextureIndex = TSL.getTextureIndex;
const getViewPosition = TSL.getViewPosition;
const glsl = TSL.glsl;
const glslFn = TSL.glslFn;
const grayscale = TSL.grayscale;
const greaterThan = TSL.greaterThan;
const greaterThanEqual = TSL.greaterThanEqual;
const hash = TSL.hash;
const highpModelNormalViewMatrix = TSL.highpModelNormalViewMatrix;
const highpModelViewMatrix = TSL.highpModelViewMatrix;
const hue = TSL.hue;
const instance = TSL.instance;
const instanceIndex = TSL.instanceIndex;
const instancedArray = TSL.instancedArray;
const instancedBufferAttribute = TSL.instancedBufferAttribute;
const instancedDynamicBufferAttribute = TSL.instancedDynamicBufferAttribute;
const instancedMesh = TSL.instancedMesh;
const int = TSL.int;
const inverseSqrt = TSL.inverseSqrt;
const inversesqrt = TSL.inversesqrt;
const invocationLocalIndex = TSL.invocationLocalIndex;
const invocationSubgroupIndex = TSL.invocationSubgroupIndex;
const ior = TSL.ior;
const iridescence = TSL.iridescence;
const iridescenceIOR = TSL.iridescenceIOR;
const iridescenceThickness = TSL.iridescenceThickness;
const ivec2 = TSL.ivec2;
const ivec3 = TSL.ivec3;
const ivec4 = TSL.ivec4;
const js = TSL.js;
const label = TSL.label;
const length = TSL.length;
const lengthSq = TSL.lengthSq;
const lessThan = TSL.lessThan;
const lessThanEqual = TSL.lessThanEqual;
const lightPosition = TSL.lightPosition;
const lightTargetDirection = TSL.lightTargetDirection;
const lightTargetPosition = TSL.lightTargetPosition;
const lightViewPosition = TSL.lightViewPosition;
const lightingContext = TSL.lightingContext;
const lights = TSL.lights;
const linearDepth = TSL.linearDepth;
const linearToneMapping = TSL.linearToneMapping;
const localId = TSL.localId;
const log = TSL.log;
const log2 = TSL.log2;
const logarithmicDepthToViewZ = TSL.logarithmicDepthToViewZ;
const loop = TSL.loop;
const luminance = TSL.luminance;
const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
const mat2 = TSL.mat2;
const mat3 = TSL.mat3;
const mat4 = TSL.mat4;
const matcapUV = TSL.matcapUV;
const materialAO = TSL.materialAO;
const materialAlphaTest = TSL.materialAlphaTest;
const materialAnisotropy = TSL.materialAnisotropy;
const materialAnisotropyVector = TSL.materialAnisotropyVector;
const materialAttenuationColor = TSL.materialAttenuationColor;
const materialAttenuationDistance = TSL.materialAttenuationDistance;
const materialClearcoat = TSL.materialClearcoat;
const materialClearcoatNormal = TSL.materialClearcoatNormal;
const materialClearcoatRoughness = TSL.materialClearcoatRoughness;
const materialColor = TSL.materialColor;
const materialDispersion = TSL.materialDispersion;
const materialEmissive = TSL.materialEmissive;
const materialIOR = TSL.materialIOR;
const materialIridescence = TSL.materialIridescence;
const materialIridescenceIOR = TSL.materialIridescenceIOR;
const materialIridescenceThickness = TSL.materialIridescenceThickness;
const materialLightMap = TSL.materialLightMap;
const materialLineDashOffset = TSL.materialLineDashOffset;
const materialLineDashSize = TSL.materialLineDashSize;
const materialLineGapSize = TSL.materialLineGapSize;
const materialLineScale = TSL.materialLineScale;
const materialLineWidth = TSL.materialLineWidth;
const materialMetalness = TSL.materialMetalness;
const materialNormal = TSL.materialNormal;
const materialOpacity = TSL.materialOpacity;
const materialPointWidth = TSL.materialPointWidth;
const materialReference = TSL.materialReference;
const materialReflectivity = TSL.materialReflectivity;
const materialRefractionRatio = TSL.materialRefractionRatio;
const materialRotation = TSL.materialRotation;
const materialRoughness = TSL.materialRoughness;
const materialSheen = TSL.materialSheen;
const materialSheenRoughness = TSL.materialSheenRoughness;
const materialShininess = TSL.materialShininess;
const materialSpecular = TSL.materialSpecular;
const materialSpecularColor = TSL.materialSpecularColor;
const materialSpecularIntensity = TSL.materialSpecularIntensity;
const materialSpecularStrength = TSL.materialSpecularStrength;
const materialThickness = TSL.materialThickness;
const materialTransmission = TSL.materialTransmission;
const max = TSL.max;
const maxMipLevel = TSL.maxMipLevel;
const metalness = TSL.metalness;
const min = TSL.min;
const mix = TSL.mix;
const mixElement = TSL.mixElement;
const mod = TSL.mod;
const modInt = TSL.modInt;
const modelDirection = TSL.modelDirection;
const modelNormalMatrix = TSL.modelNormalMatrix;
const modelPosition = TSL.modelPosition;
const modelScale = TSL.modelScale;
const modelViewMatrix = TSL.modelViewMatrix;
const modelViewPosition = TSL.modelViewPosition;
const modelViewProjection = TSL.modelViewProjection;
const modelWorldMatrix = TSL.modelWorldMatrix;
const modelWorldMatrixInverse = TSL.modelWorldMatrixInverse;
const morphReference = TSL.morphReference;
const mrt = TSL.mrt;
const mul = TSL.mul;
const mx_aastep = TSL.mx_aastep;
const mx_cell_noise_float = TSL.mx_cell_noise_float;
const mx_contrast = TSL.mx_contrast;
const mx_fractal_noise_float = TSL.mx_fractal_noise_float;
const mx_fractal_noise_vec2 = TSL.mx_fractal_noise_vec2;
const mx_fractal_noise_vec3 = TSL.mx_fractal_noise_vec3;
const mx_fractal_noise_vec4 = TSL.mx_fractal_noise_vec4;
const mx_hsvtorgb = TSL.mx_hsvtorgb;
const mx_noise_float = TSL.mx_noise_float;
const mx_noise_vec3 = TSL.mx_noise_vec3;
const mx_noise_vec4 = TSL.mx_noise_vec4;
const mx_ramplr = TSL.mx_ramplr;
const mx_ramptb = TSL.mx_ramptb;
const mx_rgbtohsv = TSL.mx_rgbtohsv;
const mx_safepower = TSL.mx_safepower;
const mx_splitlr = TSL.mx_splitlr;
const mx_splittb = TSL.mx_splittb;
const mx_srgb_texture_to_lin_rec709 = TSL.mx_srgb_texture_to_lin_rec709;
const mx_transform_uv = TSL.mx_transform_uv;
const mx_worley_noise_float = TSL.mx_worley_noise_float;
const mx_worley_noise_vec2 = TSL.mx_worley_noise_vec2;
const mx_worley_noise_vec3 = TSL.mx_worley_noise_vec3;
const negate = TSL.negate;
const neutralToneMapping = TSL.neutralToneMapping;
const nodeArray = TSL.nodeArray;
const nodeImmutable = TSL.nodeImmutable;
const nodeObject = TSL.nodeObject;
const nodeObjects = TSL.nodeObjects;
const nodeProxy = TSL.nodeProxy;
const normalFlat = TSL.normalFlat;
const normalGeometry = TSL.normalGeometry;
const normalLocal = TSL.normalLocal;
const normalMap = TSL.normalMap;
const normalView = TSL.normalView;
const normalWorld = TSL.normalWorld;
const normalize = TSL.normalize;
const not = TSL.not;
const notEqual = TSL.notEqual;
const numWorkgroups = TSL.numWorkgroups;
const objectDirection = TSL.objectDirection;
const objectGroup = TSL.objectGroup;
const objectPosition = TSL.objectPosition;
const objectScale = TSL.objectScale;
const objectViewPosition = TSL.objectViewPosition;
const objectWorldMatrix = TSL.objectWorldMatrix;
const oneMinus = TSL.oneMinus;
const or = TSL.or;
const orthographicDepthToViewZ = TSL.orthographicDepthToViewZ;
const oscSawtooth = TSL.oscSawtooth;
const oscSine = TSL.oscSine;
const oscSquare = TSL.oscSquare;
const oscTriangle = TSL.oscTriangle;
const output = TSL.output;
const outputStruct = TSL.outputStruct;
const overlay = TSL.overlay;
const overloadingFn = TSL.overloadingFn;
const parabola = TSL.parabola;
const parallaxDirection = TSL.parallaxDirection;
const parallaxUV = TSL.parallaxUV;
const parameter = TSL.parameter;
const pass = TSL.pass;
const passTexture = TSL.passTexture;
const pcurve = TSL.pcurve;
const perspectiveDepthToViewZ = TSL.perspectiveDepthToViewZ;
const pmremTexture = TSL.pmremTexture;
const pointUV = TSL.pointUV;
const pointWidth = TSL.pointWidth;
const positionGeometry = TSL.positionGeometry;
const positionLocal = TSL.positionLocal;
const positionPrevious = TSL.positionPrevious;
const positionView = TSL.positionView;
const positionViewDirection = TSL.positionViewDirection;
const positionWorld = TSL.positionWorld;
const positionWorldDirection = TSL.positionWorldDirection;
const posterize = TSL.posterize;
const pow = TSL.pow;
const pow2 = TSL.pow2;
const pow3 = TSL.pow3;
const pow4 = TSL.pow4;
const property = TSL.property;
const radians = TSL.radians;
const rand = TSL.rand;
const range = TSL.range;
const rangeFog = TSL.rangeFog;
const rangeFogFactor = TSL.rangeFogFactor;
const reciprocal = TSL.reciprocal;
const reference = TSL.reference;
const referenceBuffer = TSL.referenceBuffer;
const reflect = TSL.reflect;
const reflectVector = TSL.reflectVector;
const reflectView = TSL.reflectView;
const reflector = TSL.reflector;
const refract = TSL.refract;
const refractVector = TSL.refractVector;
const refractView = TSL.refractView;
const reinhardToneMapping = TSL.reinhardToneMapping;
const remainder = TSL.remainder;
const remap = TSL.remap;
const remapClamp = TSL.remapClamp;
const renderGroup = TSL.renderGroup;
const renderOutput = TSL.renderOutput;
const rendererReference = TSL.rendererReference;
const rotate = TSL.rotate;
const rotateUV = TSL.rotateUV;
const roughness = TSL.roughness;
const round = TSL.round;
const rtt = TSL.rtt;
const sRGBTransferEOTF = TSL.sRGBTransferEOTF;
const sRGBTransferOETF = TSL.sRGBTransferOETF;
const sampler = TSL.sampler;
const saturate = TSL.saturate;
const saturation = TSL.saturation;
const screen = TSL.screen;
const screenCoordinate = TSL.screenCoordinate;
const screenSize = TSL.screenSize;
const screenUV = TSL.screenUV;
const scriptable = TSL.scriptable;
const scriptableValue = TSL.scriptableValue;
const select = TSL.select;
const setCurrentStack = TSL.setCurrentStack;
const shaderStages = TSL.shaderStages;
const shadow = TSL.shadow;
const shadowPositionWorld = TSL.shadowPositionWorld;
const sharedUniformGroup = TSL.sharedUniformGroup;
const sheen = TSL.sheen;
const sheenRoughness = TSL.sheenRoughness;
const shiftLeft = TSL.shiftLeft;
const shiftRight = TSL.shiftRight;
const shininess = TSL.shininess;
const sign = TSL.sign;
const sin = TSL.sin;
const sinc = TSL.sinc;
const skinning = TSL.skinning;
const skinningReference = TSL.skinningReference;
const smoothstep = TSL.smoothstep;
const smoothstepElement = TSL.smoothstepElement;
const specularColor = TSL.specularColor;
const specularF90 = TSL.specularF90;
const spherizeUV = TSL.spherizeUV;
const split = TSL.split;
const spritesheetUV = TSL.spritesheetUV;
const sqrt = TSL.sqrt;
const stack = TSL.stack;
const step = TSL.step;
const storage = TSL.storage;
const storageBarrier = TSL.storageBarrier;
const storageObject = TSL.storageObject;
const storageTexture = TSL.storageTexture;
const string = TSL.string;
const sub = TSL.sub;
const subgroupIndex = TSL.subgroupIndex;
const subgroupSize = TSL.subgroupSize;
const tan = TSL.tan;
const tangentGeometry = TSL.tangentGeometry;
const tangentLocal = TSL.tangentLocal;
const tangentView = TSL.tangentView;
const tangentWorld = TSL.tangentWorld;
const temp = TSL.temp;
const texture = TSL.texture;
const texture3D = TSL.texture3D;
const textureBarrier = TSL.textureBarrier;
const textureBicubic = TSL.textureBicubic;
const textureCubeUV = TSL.textureCubeUV;
const textureLoad = TSL.textureLoad;
const textureSize = TSL.textureSize;
const textureStore = TSL.textureStore;
const thickness = TSL.thickness;
const threshold = TSL.threshold;
const time = TSL.time;
const timerDelta = TSL.timerDelta;
const timerGlobal = TSL.timerGlobal;
const timerLocal = TSL.timerLocal;
const toOutputColorSpace = TSL.toOutputColorSpace;
const toWorkingColorSpace = TSL.toWorkingColorSpace;
const toneMapping = TSL.toneMapping;
const toneMappingExposure = TSL.toneMappingExposure;
const toonOutlinePass = TSL.toonOutlinePass;
const transformDirection = TSL.transformDirection;
const transformNormal = TSL.transformNormal;
const transformNormalToView = TSL.transformNormalToView;
const transformedBentNormalView = TSL.transformedBentNormalView;
const transformedBitangentView = TSL.transformedBitangentView;
const transformedBitangentWorld = TSL.transformedBitangentWorld;
const transformedClearcoatNormalView = TSL.transformedClearcoatNormalView;
const transformedNormalView = TSL.transformedNormalView;
const transformedNormalWorld = TSL.transformedNormalWorld;
const transformedTangentView = TSL.transformedTangentView;
const transformedTangentWorld = TSL.transformedTangentWorld;
const transmission = TSL.transmission;
const transpose = TSL.transpose;
const tri = TSL.tri;
const tri3 = TSL.tri3;
const triNoise3D = TSL.triNoise3D;
const triplanarTexture = TSL.triplanarTexture;
const triplanarTextures = TSL.triplanarTextures;
const trunc = TSL.trunc;
const tslFn = TSL.tslFn;
const uint = TSL.uint;
const uniform = TSL.uniform;
const uniformArray = TSL.uniformArray;
const uniformGroup = TSL.uniformGroup;
const uniforms = TSL.uniforms;
const userData = TSL.userData;
const uv = TSL.uv;
const uvec2 = TSL.uvec2;
const uvec3 = TSL.uvec3;
const uvec4 = TSL.uvec4;
const varying = TSL.varying;
const varyingProperty = TSL.varyingProperty;
const vec2 = TSL.vec2;
const vec3 = TSL.vec3;
const vec4 = TSL.vec4;
const vectorComponents = TSL.vectorComponents;
const velocity = TSL.velocity;
const vertexColor = TSL.vertexColor;
const vertexIndex = TSL.vertexIndex;
const vibrance = TSL.vibrance;
const viewZToLogarithmicDepth = TSL.viewZToLogarithmicDepth;
const viewZToOrthographicDepth = TSL.viewZToOrthographicDepth;
const viewZToPerspectiveDepth = TSL.viewZToPerspectiveDepth;
const viewport = TSL.viewport;
const viewportBottomLeft = TSL.viewportBottomLeft;
const viewportCoordinate = TSL.viewportCoordinate;
const viewportDepthTexture = TSL.viewportDepthTexture;
const viewportLinearDepth = TSL.viewportLinearDepth;
const viewportMipTexture = TSL.viewportMipTexture;
const viewportResolution = TSL.viewportResolution;
const viewportSafeUV = TSL.viewportSafeUV;
const viewportSharedTexture = TSL.viewportSharedTexture;
const viewportSize = TSL.viewportSize;
const viewportTexture = TSL.viewportTexture;
const viewportTopLeft = TSL.viewportTopLeft;
const viewportUV = TSL.viewportUV;
const wgsl = TSL.wgsl;
const wgslFn = TSL.wgslFn;
const workgroupArray = TSL.workgroupArray;
const workgroupBarrier = TSL.workgroupBarrier;
const workgroupId = TSL.workgroupId;
const workingToColorSpace = TSL.workingToColorSpace;
const xor = TSL.xor;
export { BRDF_GGX, BRDF_Lambert, BasicShadowFilter, Break, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, abs, acesFilmicToneMapping, acos, add, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, cond, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, dFdx, dFdy, dashSize, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, difference, diffuseColor, directPointLight, directionToColor, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getTextureIndex, getViewPosition, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, loop, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointWidth, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_cell_noise_float, mx_contrast, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_hsvtorgb, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_safepower, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_transform_uv, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjects, nodeProxy, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalWorld, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remainder, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sampler, saturate, saturation, screen, screenCoordinate, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, shaderStages, shadow, shadowPositionWorld, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, skinningReference, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, storage, storageBarrier, storageObject, storageTexture, string, sub, subgroupIndex, subgroupSize, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBarrier, textureBicubic, textureCubeUV, textureLoad, textureSize, textureStore, thickness, threshold, time, timerDelta, timerGlobal, timerLocal, toOutputColorSpace, toWorkingColorSpace, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedBentNormalView, transformedBitangentView, transformedBitangentWorld, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transformedTangentView, transformedTangentWorld, transmission, transpose, tri, tri3, triNoise3D, triplanarTexture, triplanarTextures, trunc, tslFn, uint, uniform, uniformArray, uniformGroup, uniforms, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportBottomLeft, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportTopLeft, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };