3D Faceted world generation #2458
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Category: Gameplay Content
Requests, Issues and Changes targeting gameplay mechanics and content
Topic: Architecture
Requests, Issues and Changes related to software architecture, programming patterns, etc.
When experimenting with 3D worlds (See here) it noticed some not-so-intuitive stuff in the world generation which may be some room for later improvement.
(16.0, -96.0, 80.0)
(16.0, 160.0, 80.0)
We have two SurfaceHeightFacets in one x-z section with the same values (thanks to using the same 2D noise in both areas). Probably no issue but something which may need some more documentation?
I think the following tasks are required for a "real" 3D surface-world to work:
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