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<!DOCTYPE html>
<html lang="en">
<#include "metainfo.ftl">
<body>
<div class="container">
<#assign tab = "about">
<#include "navigation.ftl">
<h3>About Terasology</h3>
<p>Terasology is a game that pays ample tribute to <a href="http://www.minecraft.net">Minecraft</a> in
initial look and origin, but stakes out its own niche by aiming for the NPC-helper and caretaker focus
from such games as <a href="http://www.bay12games.com/dwarves">Dwarf Fortress</a> and
<a href="http://en.wikipedia.org/wiki/Dungeon_Keeper">Dungeon Keeper</a>, while striving for added depth
and sophistication.</p>
<p>Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain
generation and efficient rendering techniques in Java using the <a href="http://lwjgl.org">LWJGL</a>.
The engine uses a block-based voxel-like approach as seen in Minecraft. You can check out his blog at
<a href="http://blog.movingblocks.net">Moving Blocks!</a></p>
<p>The creators of Terasology are a diverse mix of software developers, game testers, graphic artists,
and musicians. Get involved by checking out our <a href="http://forum.terasology.org/index.php">Community Portal</a>,
<a href="http://www.facebook.com/pages/Terasology/248329655219905">Facebook Page</a>,
<a href="https://twitter.com/Terasology">Twitter</a>, <a href="https://plus.google.com/b/103835217961917018533">G+</a>,
or <a href="http://www.reddit.com/r/Terasology">Reddit</a></p>
<p>Terasology is licensed under the <a href="http://www.apache.org/licenses/LICENSE-2.0.html">Apache 2.0 License</a>
and available in source code form at <a href="https://github.com/MovingBlocks/Terasology">GitHub</a>.</p>
<#include "footer.ftl">
</div> <!-- /container -->
</body></html>