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DS (or LibGDX) not happy on Macs? Threading issue related to UI rendering / the game splash screen? #414

@Cervator

Description

@Cervator

What you were trying to do

Update and run DS on my Macbook while out of town. Would be nice to know what happens on other OSes

What actually happened

Angry red text (see below). Some of it seems to suggest a JVM flag may be able to help, or to avoid certain other libs?

How to reproduce

  • Be on a later Java (10 in this case - unsure about 9, 11, or 12)
  • Possibly be on a Mac
  • Simply run the game

Log details and game version

DEBUG [Thread-0] (PermissionSet.java:186) - Added API classes 'org.destinationsol.files.*'
DEBUG [Thread-0] (PermissionSet.java:186) - Added API classes 'org.destinationsol.game.input.*'
DEBUG [Thread-0] (ModuleClassLoader.java:83) - Module path: /Users/cervator/dev/terasology/git_ws/DestinationSol/out/production/engine
 WARN [Thread-0] (Reflections.java:181) - given scan urls are empty. set urls in the configuration
2019-05-27 19:08:49.931 java[27529:613056] pid(27529)/euid(502) is calling TIS/TSM in non-main thread environment, ERROR : This is NOT allowed. Please call TIS/TSM in main thread!!!
2019-05-27 19:08:50.029 java[27529:613056] WARNING: NSWindow drag regions should only be invalidated on the Main Thread! This will throw an exception in the future. Called from (
	0   AppKit                              0x00007fff468667eb -[NSWindow(NSWindow_Theme) _postWindowNeedsToResetDragMarginsUnlessPostingDisabled] + 378
	1   AppKit                              0x00007fff46863bdb -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1479
	2   AppKit                              0x00007fff4686360e -[NSWindow initWithContentRect:styleMask:backing:defer:] + 45
	3   libglfw.dylib                       0x00000001307d90c9 libglfw.dylib + 57545
	4   libglfw.dylib                       0x00000001307d3a5b libglfw.dylib + 35419
	5   ???                                 0x000000011ad3ab50 0x0 + 4745046864
	6   ???                                 0x000000011ad34a50 0x0 + 4745022032
)
Exception in thread "main" java.lang.ExceptionInInitializerError
	at org.lwjgl.glfw.GLFW.glfwShowWindow(GLFW.java:2149)
	at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.setVisible(Lwjgl3Window.java:234)
	at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:393)
	at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:379)
	at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:108)
	at org.destinationsol.desktop.SolDesktop.main(SolDesktop.java:145)
Caused by: java.lang.IllegalStateException: Please run the JVM with -XstartOnFirstThread and make sure a window toolkit other than GLFW (e.g. AWT or JavaFX) is not initialized.
	at org.lwjgl.glfw.EventLoop$OnScreen.<clinit>(EventLoop.java:63)
	... 6 more
AL lib: (EE) alc_cleanup: 1 device not closed

Process finished with exit code 1

Computer details

  • Macbook Pro, running Mojave 10.14.5. Really wanted to write Mojava. I don't know Macs.
  • Java HotSpot(TM) 64-Bit Server VM 18.3 (build 10.0.1+10, mixed mode)

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