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@AristurtleDev AristurtleDev left a comment

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Repository linked looks like a good resource for those wanting to look at some more advanced shader techniques being used. Readme contains appropriate information about project, usage, and debugging shaders.

@harry-cpp @SimonDarksideJ pinging since the user @EnthusiastGuy asked about this getting reviewed and merged in the #monogame-discussion channel on discord.

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Added another known github repo for MonoGame shaders. Looking at that page, yet again, reminds me I need to update my yt channel :D

@SimonDarksideJ SimonDarksideJ merged commit ae30035 into MonoGame:main Oct 31, 2024
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## Shaders
- [MonoGame-Pixel-Planets - a port of Pixel Planets made by DeepFold with a lot of GLSL shaders converted to HLSL](https://github.com/EnthusiastGuy/MonoGame-Pixel-Planets)
- [MonoGame-Shader-Samples](https://github.com/cpt-max/MonoGame-Shader-Samples)

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The second link (https://github.com/cpt-max/MonoGame-Shader-Samples) is great, but it's for the compute branch. Those features are delayed until 5.0 on the roadmap (conflicts with Native plans). Really great shaders though.

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4 participants