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Copy file name to clipboardExpand all lines: articles/tutorials/building_2d_games/07_optimizing_texture_rendering/index.md
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@@ -20,7 +20,7 @@ Every time the [**SpriteBatch.Draw**](xref:Microsoft.Xna.Framework.Graphics.Spri
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> [!NOTE]
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> A texture swap occurs when the GPU needs to switch between different textures during rendering. While each individual swap may seem trivial, the cumulative effect in a complex game can significantly impact performance.
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For example, here is are the simplified draw call for an example Pong game:
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For example, here are the simplified draw calls for an example Pong game:
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