Skip to content

Commit d8a4777

Browse files
authored
typo (#152)
1 parent ebf640a commit d8a4777

File tree

1 file changed

+1
-1
lines changed
  • articles/tutorials/building_2d_games/07_optimizing_texture_rendering

1 file changed

+1
-1
lines changed

articles/tutorials/building_2d_games/07_optimizing_texture_rendering/index.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -162,7 +162,7 @@ These methods serve different purposes in managing the texture atlas:
162162

163163
## Using the TextureAtlas Class
164164

165-
No we can put our new `TextureAtlas` class to use by exploring two approaches; creating an atlas manually and using XML configuration. So far, we have been practicing using textures with the MonoGame logo. Now we will use a new texture atlas that contains various sprites we will need for our game.
165+
Now we can put our new `TextureAtlas` class to use by exploring two approaches; creating an atlas manually and using XML configuration. So far, we have been practicing using textures with the MonoGame logo. Now we will use a new texture atlas that contains various sprites we will need for our game.
166166

167167
Download the texture atlas by right-clicking the following image and saving it as atlas.png:
168168

0 commit comments

Comments
 (0)