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Copy file name to clipboardExpand all lines: articles/tutorials/building_2d_games/07_optimizing_texture_rendering/index.md
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## Using the TextureAtlas Class
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No we can put our new `TextureAtlas` class to use by exploring two approaches; creating an atlas manually and using XML configuration. So far, we have been practicing using textures with the MonoGame logo. Now we will use a new texture atlas that contains various sprites we will need for our game.
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Now we can put our new `TextureAtlas` class to use by exploring two approaches; creating an atlas manually and using XML configuration. So far, we have been practicing using textures with the MonoGame logo. Now we will use a new texture atlas that contains various sprites we will need for our game.
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Download the texture atlas by right-clicking the following image and saving it as atlas.png:
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