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Updated to add the UWP deprecation and notes regarding the likely replacement of GL and DX targets
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articles/roadmap.md

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@@ -25,6 +25,10 @@ The `3.8.2` is currently in a stabilization phase and its development has been a
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* Updated Mac/Linux support.
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* Stabilized content pipeline dependencies (moving to open source and linked libraries)
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#### Deprecation notices
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The **Windows UWP** platform is being retired as this is not a desired publishing platform with Microsoft. It will be replaced with an updated **DesktopDX** platform that will support current Microsoft deployments in a future release.
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There is a lot of other work going on behind the scenes including **MANY** of the PR's and community submissions to improve the over all framework. Stay tuned.
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### [Release 3.8.3](https://github.com/MonoGame/MonoGame/milestone/21) (Provisional fast track maintenance release)
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* DX 12 support.
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* Updated GDK integration for Xbox Consoles (only available to registered ID@Xbox developers)
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> [!IMPORTANT]
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> Please note that the move to the new native backend will effectively **deprecate the DesktopGL project type**, this will be replaced with the newer **DesktopVulkan** platform.
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>
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> The **WindowsDX** platform is also under review to include support for DX12 and the [Microsoft GDK](https://github.com/microsoft/GDK) (Game Development Kit), once the results ar epublished the Roadmap will be updated to reflect the plans.
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### [Release 4.0](https://github.com/MonoGame/MonoGame/milestone/10) (Provisional)
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Version `4.0` of MonoGame aims to break compatibility with the older XNA Content Pipeline system and introduce a much more manageable and extendable system to meet the more modern needs of game development.

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