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Resolves #84 (#98)
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articles/getting_started/tools/mgfxc.md

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@@ -62,7 +62,7 @@ The resulting compiled effect file can be used from your game code like so:
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```csharp
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byte[] bytecode = File.ReadAllBytes("mycompiled.mgfx");
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var effect = new Effect(bytecode);
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var effect = new Effect(graphicsDevice, bytecode);
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```
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This is how the stock effects (BasicEffect, DualTextureEffect, etc) are compiled and loaded.

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