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Update localization.md (#104)
Co-authored-by: Simon (Darkside) Jackson <darkside@zenithmoon.com>
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articles/getting_started/content_pipeline/localization.md

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@@ -64,7 +64,7 @@ By default, the SpriteFont processor uses a limited set of characters to generat
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As a result MonoGame has a **LocalizedFontProcessor** which does something slightly different. The process looks at the resx files you provide it with and generates an optimized **spritefont** which only contains the characters your game uses.
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To make use of this functionality you ned to tell the spritefont which resx files to use. Open the **.spritefont** with a xml/text editor and add lines like this inside the Asset node:
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To make use of this functionality you need to tell the spritefont which resx files to use. Open the **.spritefont** with a xml/text editor and add lines like this inside the Asset node:
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```xml
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<ResourceFiles>

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