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Remove all "I'm" contractions
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articles/tutorials/building_2d_games/index.md

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@@ -77,7 +77,7 @@ If you ever have questions about MonoGame or would like to talk with other devel
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> I have been using MonoGame for the past several years (since 2017). It was a time in my game development journey where I was looking for something that I had more control over. I did not want to spend the time to write a full game engine, but I also wanted to have more control than what the current engines at the time (i.e. Unity) offered. At that time, there was a vast amount of resources available for getting started, but none of them felt like they fit a good beginner series. Even now, the resources available still seem this way. They either require the reader to have a great understanding of game development and programming, or they assume the reader has none and instead focuses on teaching programming more than teaching MonoGame. Even still, some relied too heavily on third party libraries, while others were simply very bare bones, asking the reader to just copy and paste code without explaining the *what* of it all.
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> Since then, I have written various small self contained tutorials on different topics for MonoGame to try and give back to the community for those getting started. I also participate regularly in the community discussion channels, answering questions and offering technical advice, so I'm very familiar with the topics and pain points that users get hung up on when first starting out.
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> Since then, I have written various small self contained tutorials on different topics for MonoGame to try and give back to the community for those getting started. I also participate regularly in the community discussion channels, answering questions and offering technical advice, so I am very familiar with the topics and pain points that users get hung up on when first starting out.
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> With this documentation, I hope to take the lessons I've learned and provide a tutorial series that I wish was available when I first started, and to present using MonoGame in a straight forward way, introducing concepts and building off of them as we go along in a way that makes sense and is easy to follow.
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