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articles/tutorials/building_2d_games/19_user_interface/snippets/game1_initialize.cs

Lines changed: 2 additions & 2 deletions
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@@ -12,10 +12,10 @@ protected override void Initialize()
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// use the global content manager from our Core.
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GumService.Default.ContentLoader.XnaContentManager = Core.Content;
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// Add the default keyboard controls for UI navigation.
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// Register keyboard input for UI control.
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FrameworkElement.KeyboardsForUiControl.Add(GumService.Default.Keyboard);
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// Add the default gamepad controls for UI navigation.
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// Register gamepad input for Ui control.
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FrameworkElement.GamePadsForUiControl.AddRange(GumService.Default.Gamepads);
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// Customize the tab reverse UI navigation to also trigger when the keyboard

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