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Add third method to open mgcb editor (#103)
Co-authored-by: Simon (Darkside) Jackson <darkside@zenithmoon.com>
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articles/getting_started/4_adding_content.md

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@@ -12,6 +12,7 @@ The [MGCB Editor](./tools/mgcb_editor.md) is used to organize and build content
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- Double-clicking a "`.mgcb`" file from within the Visual Studio solution explorer (providing that you installed [MonoGame's Visual Studio extension](./2_choosing_your_ide_visual_studio.md#install-monogame-extension-for-visual-studio-2022)).
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- Right-clicking a "`.mgcb`" file from within the Visual Studio code and selecting "Open in MGCB Editor" (provided you have installed the [VSCode extension](./2_choosing_your_ide_vscode.md#optional-install-the-monogame-for-vscode-extension))
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- Use 'dotnet mgcb-editor' to open Editor, than open "`.mgcb`" file from menu.
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Alternatively, you can build it [directly from source](https://github.com/MonoGame/MonoGame/tree/develop/Tools/MonoGame.Content.Builder.Editor) if needed.
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