Archived as the code is a big mess and it'd be easier to start from scratch than to clean up this code.
A procedural world generator initially inspired by Dwarf Fortress. This was my first large programming project so the code is pretty bad and has several multi-thousand LOC files, a mess of classes and functions, and poor documentation. I don't plan on working on this again any time soon, just keeping this here as a backup and as a good reminder for myself on how not to design software.
The generator first creates a height map using simplex noise, and then applies temperature, rainfall, and river simulations to it to form a world map. It represents the final world as a 2D map and has options for multiple map views, including the biome map, heightmap, temperature map, rainfall map, region map, water region map, and more.
This is a gallery of some select maps that had good generation results. The default generation settings might not create maps exactly like these without tweaks. The old noise library was replaced with something more versatile and generation settings that fit the old ones exactly haven't been found yet.
Shaded biome map for a 400x256 world. blue = ocean, dark green = forests, light green = grasslands, sand colored = desert, golden = savannha.
Height map for a 400x256 world. The brighter the color the higher the elevation.
Temperature map for a 400x256 world. Red is warmer, blue is colder.