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HurtArmorPacket.dot
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digraph "HurtArmorPacket" {
rankdir = LR
0
0 -> 1
1 -> 2
0 -> 3
3 -> 4
0 -> 5
5 -> 6
0 [label="HurtArmorPacket",comment="name: \"HurtArmorPacket\", typeName: \"\", id: 0, branchId: 38, recurseId: -1, attributes: 0, notes: \"\""];
1 [label="Cause",comment="name: \"Cause\", typeName: \"\", id: 1, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
2 [label="varint",comment="name: \"varint\", typeName: \"\", id: 2, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
3 [label="Damage",comment="name: \"Damage\", typeName: \"\", id: 3, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
4 [label="varint",comment="name: \"varint\", typeName: \"\", id: 4, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
5 [label="Armor Slots",comment="name: \"Armor Slots\", typeName: \"\", id: 5, branchId: 0, recurseId: -1, attributes: 0, notes: \"Bitset\""];
6 [label="unsigned varint64",comment="name: \"unsigned varint64\", typeName: \"\", id: 6, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
{ rank = max;2;4;6}
}