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ignore webgl
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.circleci/config.yml

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@@ -37,6 +37,7 @@ jobs:
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- store_artifacts:
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path: ./Build/
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unity-ci-build-webgl:
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# ex. gableroux/unity3d:vertion-webgl
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executor: unity_executor
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steps:
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- checkout
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- unity-ci-build-windows:
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requires:
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- orb-tools/lint
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- unity-ci-build-webgl:
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requires:
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- orb-tools/lint
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# - unity-ci-build-webgl:
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# requires:
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# - orb-tools/lint
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- unity-ci-build-osxuniversal:
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requires:
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- orb-tools/lint
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name: publish dev orb
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requires:
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- unity-ci-build-windows
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- unity-ci-build-webgl
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# - unity-ci-build-webgl
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- unity-ci-build-osxuniversal
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- unity-ci-test-editmode
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- unity-ci-test-playmode
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- slack/approval-notification:
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requires:
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- unity-ci-build-windows
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- unity-ci-build-webgl
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# - unity-ci-build-webgl
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- unity-ci-build-osxuniversal
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- unity-ci-test-editmode
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- unity-ci-test-playmode

README.md

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![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)
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[![Actions Status](https://github.com/MizoTake/unity-ci/workflows/unity-ci-example/badge.svg)](https://github.com/MizoTake/unity-ci/actions)
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unity-ci orbの公式ページ
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unity-ci orb の公式ページ
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[mizotake/unity-ci](https://circleci.com/orbs/registry/orb/mizotake/unity-ci)
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platform: Win
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method: Build.Method
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zip: true
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- unity-ci/build:
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name: Build Execute WebGL
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exec: unity_executor
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platform: WebGL
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method: Build.Method
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zip: true
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- unity-ci/build:
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name: Build Execute OSXUniversal
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exec: unity_executor
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name: Exeucte Method
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exec: unity_executor
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method: Execute.Method
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```
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## commands
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### unity_activate
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|PARAMETER|DESCRIPTION|REQUIRED|DEFAULT|TYPE|
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|---|---|---|---|---|
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|license|Unity License|-|UNITY_LICENSE_BASE64|env_var_name|
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### build
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|PARAMETER|DESCRIPTION|REQUIRED|DEFAULT|TYPE|
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|---|---|---|---|---|
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|platform|Build Target Platform|:white_check_mark:|-|string|
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|method|Build Execute Method|:white_check_mark:|-|string|
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|no_output_timeout|No Output Timeout|-|10m|string|
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### test
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|PARAMETER|DESCRIPTION|REQUIRED|DEFAULT|TYPE|
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|---|---|---|---|---|
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|mode|Test Target Platform|:white_check_mark:|-|string|
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### execute_method
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|PARAMETER|DESCRIPTION|REQUIRED|DEFAULT|TYPE|
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|---|---|---|---|---|
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|method|Target Method|:white_check_mark:|-|string|
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### zip
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|PARAMETER|DESCRIPTION|REQUIRED|DEFAULT|TYPE|
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|---|---|---|---|---|
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|directory|Target Directory|:white_check_mark:|-|string
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## jobs
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### build
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|PARAMETER|DESCRIPTION|REQUIRED|DEFAULT|TYPE|
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|---|---|---|---|---|
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|exec|-|:white_check_mark:|-|executor|
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|license|Unity License|-|UNITY_LICENSE_BASE64|env_var_name
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method|Build Execute Method|:white_check_mark:|-|string
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platform|Test Target Platform|:white_check_mark:|-|string
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zip|Archive Build Contents|-|false|boolean
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no_output_timeout|No Output Timeout|-|10m|string
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directory|Target Directory|-|.|string|
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### test
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|PARAMETER|DESCRIPTION|REQUIRED|DEFAULT|TYPE|
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|---|---|---|---|---|
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|exec|-|:white_check_mark:|-|executor|
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|license|Unity License|-|UNITY_LICENSE_BASE64|env_var_name
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|mode|Test Target Mode|:white_check_mark:|-|string|
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### execute_method
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|PARAMETER|DESCRIPTION|REQUIRED|DEFAULT|TYPE|
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|---|---|---|---|---|
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|exec|-|:white_check_mark:|-|executor|
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|license|Unity License|-|UNITY_LICENSE_BASE64|env_var_name
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|method|Build Execute Method|:white_check_mark:|-|string|

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