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pacman
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```
// Initialize game variables
let ballX = 0;
let ballY = 0;
let paddle1X = 0;
let paddle2X = 0;
let score1 = 0;
let score2 = 0;
// Draw game elements
function draw() {
// Draw ball
ballX += 2;
if (ballX > canvas.width || ballX < 0) ballX = -ballX;
ctx.fillRect(ballX, ballY, 10, 10);
// Draw paddle 1
ctx.fillRect(paddle1X, 0, 10, 100);
// Draw paddle 2
ctx.fillRect(paddle2X, 0, 10, 100);
// Draw score
ctx.fillText(score1, 10, 20);
ctx.fillText(score2, canvas.width - 10, 20);
}
// Update game state
function update() {
// Move ball
ballY += 2;
if (ballY > canvas.height || ballY < 0) ballY = -ballY;
// Check for collisions
if (ballX > paddle1X && ballX < paddle1X + 10) {
ballX = paddle1X + 10;
ballY -= 2;
}
if (ballX < paddle2X && ballX > paddle2X - 10) {
ballX = paddle2X - 10;
ballY -= 2;
}
}
// Main game loop
function gameLoop() {
requestAnimationFrame(gameLoop);
update();
draw();
}
// Initialize canvas and context
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Start game loop
gameLoop();
```
This code creates a basic Pong game with two paddles and a ball that bounces off the paddles and edges of the canvas. You can modify this code to add additional features or improve the gameplay. Good luck!Certainly! Here is a basic format for a Pong game written in JavaScript:
```
// Initialize game variables
let ballX = 0;
let ballY = 0;
let paddle1X = 0;
let paddle2X = 0;
let score1 = 0;
let score2 = 0;
// Draw game elements
function draw() {
// Draw ball
ballX += 2;
if (ballX > canvas.width || ballX < 0) ballX = -ballX;
ctx.fillRect(ballX, ballY, 10, 10);
// Draw paddle 1
ctx.fillRect(paddle1X, 0, 10, 100);
// Draw paddle 2
ctx.fillRect(paddle2X, 0, 10, 100);
// Draw score
ctx.fillText(score1, 10, 20);
ctx.fillText(score2, canvas.width - 10, 20);
}
// Update game state
function update() {
// Move ball
ballY += 2;
if (ballY > canvas.height || ballY < 0) ballY = -ballY;
// Check for collisions
if (ballX > paddle1X && ballX < paddle1X + 10) {
ballX = paddle1X + 10;
ballY -= 2;
}
if (ballX < paddle2X && ballX > paddle2X - 10) {
ballX = paddle2X - 10;
ballY -= 2;
}
}
// Main game loop
function gameLoop() {
requestAnimationFrame(gameLoop);
update();
draw();
}
// Initialize canvas and context
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Start game loop
gameLoop();
with two paddles and a ball that bounces off the paddles and edges of the canvas. You can modify this code to add additional features or improve the gameplay. Good luck!
}
}
}
}
}
}
}
}
}
}