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Godot City

Tileset based city generator for detailed 3D worlds. Experimental and in early stages.

Credits

Programming

  • Mircea Kitsune

Textures

  • Rob Tuytel

https://polyhaven.com/a/plaster_grey_04 https://polyhaven.com/a/floor_tiles_09 https://polyhaven.com/a/large_square_pattern_01 https://polyhaven.com/a/large_floor_tiles_02 https://polyhaven.com/a/floor_tiles_02 https://polyhaven.com/a/rocks_ground_03

Note: Textures from this set have the normal map incorrectly calibrated, values must be adjusted so flat surfaces are roughly 0.5 0.5 1.0 (128 128 256) RGB. In GIMP the following correction can be applied: Levels, Gamma 0.5. Brightness-Contrast, Contrast 0.25.