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feat: making SceneId property public
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Assets/Mirage/Runtime/NetworkIdentity.cs

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@@ -163,7 +163,7 @@ public sealed class NetworkIdentity : MonoBehaviour
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[SerializeField, HideInInspector]
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private ulong _sceneId = 0;
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internal ulong SceneId => _sceneId;
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public ulong SceneId => _sceneId;
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/// <summary>
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/// Is this object part of a scene and have a Scene Id?

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