forked from ppy/osu
-
Notifications
You must be signed in to change notification settings - Fork 0
/
TournamentGameBase.cs
392 lines (316 loc) · 14.5 KB
/
TournamentGameBase.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Online;
using osu.Game.Online.API.Requests;
using osu.Game.Tournament.IO;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tournament
{
[Cached(typeof(TournamentGameBase))]
public partial class TournamentGameBase : OsuGameBase
{
public const string BRACKET_FILENAME = @"bracket.json";
private LadderInfo ladder = new LadderInfo();
private TournamentStorage storage = null!;
private DependencyContainer dependencies = null!;
private FileBasedIPC ipc = null!;
private BeatmapLookupCache beatmapCache = null!;
protected Task BracketLoadTask => bracketLoadTaskCompletionSource.Task;
private readonly TaskCompletionSource<bool> bracketLoadTaskCompletionSource = new TaskCompletionSource<bool>();
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
return dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
}
public override EndpointConfiguration CreateEndpoints()
{
if (UseDevelopmentServer)
return base.CreateEndpoints();
return new ProductionEndpointConfiguration();
}
private TournamentSpriteText initialisationText = null!;
[BackgroundDependencyLoader]
private void load(Storage baseStorage)
{
Add(initialisationText = new TournamentSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Torus.With(size: 32),
});
Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
dependencies.CacheAs<Storage>(storage = new TournamentStorage(baseStorage));
dependencies.CacheAs(storage);
dependencies.Cache(new TournamentVideoResourceStore(storage));
Textures.AddTextureSource(new TextureLoaderStore(new StorageBackedResourceStore(storage)));
dependencies.CacheAs(new StableInfo(storage));
beatmapCache = dependencies.Get<BeatmapLookupCache>();
}
protected override void LoadComplete()
{
GlobalCursorDisplay.MenuCursor.AlwaysPresent = true; // required for tooltip display
// we don't want to show the menu cursor as it would appear on stream output.
GlobalCursorDisplay.MenuCursor.Alpha = 0;
base.LoadComplete();
Task.Run(readBracket);
}
private async Task readBracket()
{
try
{
if (storage.Exists(BRACKET_FILENAME))
{
using (Stream stream = storage.GetStream(BRACKET_FILENAME, FileAccess.Read, FileMode.Open))
using (var sr = new StreamReader(stream))
{
ladder = JsonConvert.DeserializeObject<LadderInfo>(await sr.ReadToEndAsync().ConfigureAwait(false), new JsonPointConverter()) ?? ladder;
}
}
var resolvedRuleset = ladder.Ruleset.Value != null
? RulesetStore.GetRuleset(ladder.Ruleset.Value.ShortName)
: RulesetStore.AvailableRulesets.First();
// Must set to null initially to avoid the following re-fetch hitting `ShortName` based equality check.
ladder.Ruleset.Value = null;
ladder.Ruleset.Value = resolvedRuleset;
bool addedInfo = false;
// assign teams
foreach (var match in ladder.Matches)
{
match.Team1.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == match.Team1Acronym);
match.Team2.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == match.Team2Acronym);
foreach (var conditional in match.ConditionalMatches)
{
conditional.Team1.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == conditional.Team1Acronym);
conditional.Team2.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == conditional.Team2Acronym);
conditional.Round.Value = match.Round.Value;
}
}
// assign progressions
foreach (var pair in ladder.Progressions)
{
var src = ladder.Matches.FirstOrDefault(p => p.ID == pair.SourceID);
var dest = ladder.Matches.FirstOrDefault(p => p.ID == pair.TargetID);
if (src == null)
continue;
if (dest != null)
{
if (pair.Losers)
src.LosersProgression.Value = dest;
else
src.Progression.Value = dest;
}
}
// link matches to rounds
foreach (var round in ladder.Rounds)
{
foreach (int id in round.Matches)
{
var found = ladder.Matches.FirstOrDefault(p => p.ID == id);
if (found != null)
{
found.Round.Value = round;
if (round.StartDate.Value > found.Date.Value)
found.Date.Value = round.StartDate.Value;
}
}
}
addedInfo |= addPlayers();
addedInfo |= await addRoundBeatmaps().ConfigureAwait(false);
addedInfo |= await addSeedingBeatmaps().ConfigureAwait(false);
if (addedInfo)
saveChanges();
ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value);
ladder.Ruleset.BindValueChanged(r =>
{
// Refetch player rank data on next startup as the ruleset has changed.
foreach (var team in ladder.Teams)
{
foreach (var player in team.Players)
player.Rank = null;
}
SaveChanges();
});
}
catch (Exception e)
{
bracketLoadTaskCompletionSource.SetException(e);
return;
}
Schedule(() =>
{
Ruleset.BindTo(ladder.Ruleset);
dependencies.Cache(ladder);
dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC());
Add(ipc);
bracketLoadTaskCompletionSource.SetResult(true);
initialisationText.Expire();
});
}
/// <summary>
/// Add missing player info based on user IDs.
/// </summary>
private bool addPlayers()
{
var playersRequiringPopulation = ladder.Teams
.SelectMany(t => t.Players)
.Where(p => string.IsNullOrEmpty(p.Username)
|| p.CountryCode == CountryCode.Unknown
|| p.Rank == null).ToList();
if (playersRequiringPopulation.Count == 0)
return false;
for (int i = 0; i < playersRequiringPopulation.Count; i++)
{
var p = playersRequiringPopulation[i];
PopulatePlayer(p, immediate: true);
updateLoadProgressMessage($"Populating user stats ({i} / {playersRequiringPopulation.Count})");
}
return true;
}
/// <summary>
/// Add missing beatmap info based on beatmap IDs
/// </summary>
private async Task<bool> addRoundBeatmaps()
{
var beatmapsRequiringPopulation = ladder.Rounds
.SelectMany(r => r.Beatmaps)
.Where(b => (b.Beatmap == null || b.Beatmap?.OnlineID == 0) && b.ID > 0).ToList();
if (beatmapsRequiringPopulation.Count == 0)
return false;
for (int i = 0; i < beatmapsRequiringPopulation.Count; i++)
{
var b = beatmapsRequiringPopulation[i];
var populated = await beatmapCache.GetBeatmapAsync(b.ID).ConfigureAwait(false);
if (populated != null)
b.Beatmap = new TournamentBeatmap(populated);
updateLoadProgressMessage($"Populating round beatmaps ({i} / {beatmapsRequiringPopulation.Count})");
}
return true;
}
/// <summary>
/// Add missing beatmap info based on beatmap IDs
/// </summary>
private async Task<bool> addSeedingBeatmaps()
{
var beatmapsRequiringPopulation = ladder.Teams
.SelectMany(r => r.SeedingResults)
.SelectMany(r => r.Beatmaps)
.Where(b => (b.Beatmap == null || b.Beatmap.OnlineID == 0) && b.ID > 0).ToList();
if (beatmapsRequiringPopulation.Count == 0)
return false;
for (int i = 0; i < beatmapsRequiringPopulation.Count; i++)
{
var b = beatmapsRequiringPopulation[i];
var populated = await beatmapCache.GetBeatmapAsync(b.ID).ConfigureAwait(false);
if (populated != null)
b.Beatmap = new TournamentBeatmap(populated);
updateLoadProgressMessage($"Populating seeding beatmaps ({i} / {beatmapsRequiringPopulation.Count})");
}
return true;
}
private void updateLoadProgressMessage(string s) => Schedule(() => initialisationText.Text = s);
public void PopulatePlayer(TournamentUser user, Action? success = null, Action? failure = null, bool immediate = false)
{
var req = new GetUserRequest(user.OnlineID, ladder.Ruleset.Value);
if (immediate)
{
API.Perform(req);
populate();
}
else
{
req.Success += _ => { populate(); };
req.Failure += _ =>
{
user.OnlineID = 1;
failure?.Invoke();
};
API.Queue(req);
}
void populate()
{
var res = req.Response;
if (res == null)
return;
user.OnlineID = res.Id;
user.Username = res.Username;
user.CoverUrl = res.CoverUrl;
user.CountryCode = res.CountryCode;
user.Rank = res.Statistics?.GlobalRank;
success?.Invoke();
}
}
public void SaveChanges()
{
if (!bracketLoadTaskCompletionSource.Task.IsCompletedSuccessfully)
{
Logger.Log("Inhibiting bracket save as bracket parsing failed");
return;
}
saveChanges();
}
private void saveChanges()
{
// Serialise before opening stream for writing, so if there's a failure it will leave the file in the previous state.
string serialisedLadder = GetSerialisedLadder();
using (var stream = storage.CreateFileSafely(BRACKET_FILENAME))
using (var sw = new StreamWriter(stream))
sw.Write(serialisedLadder);
}
public string GetSerialisedLadder()
{
foreach (var r in ladder.Rounds)
r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList();
ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.AsNonNull().ID)).Concat(
ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.AsNonNull().ID, true)))
.ToList();
return JsonConvert.SerializeObject(ladder,
new JsonSerializerSettings
{
Formatting = Formatting.Indented,
NullValueHandling = NullValueHandling.Ignore,
DefaultValueHandling = DefaultValueHandling.Ignore,
Converters = new JsonConverter[] { new JsonPointConverter() }
});
}
protected override UserInputManager CreateUserInputManager() => new TournamentInputManager();
private partial class TournamentInputManager : UserInputManager
{
protected override MouseButtonEventManager CreateButtonEventManagerFor(MouseButton button)
{
switch (button)
{
case MouseButton.Right:
return new RightMouseManager(button);
}
return base.CreateButtonEventManagerFor(button);
}
private class RightMouseManager : MouseButtonEventManager
{
public RightMouseManager(MouseButton button)
: base(button)
{
}
public override bool EnableDrag => true; // allow right-mouse dragging for absolute scroll in scroll containers.
public override bool EnableClick => true;
public override bool ChangeFocusOnClick => false;
}
}
}
}