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appveyor.yml
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appveyor.yml
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#---------------------------------#
# general configuration #
#---------------------------------#
# version format
version: Build_{build}
# you can use {branch} name in version format too
# version: 1.0.{build}-{branch}
# branches to build
branches:
# blacklist
except:
- gh-pages
#---------------------------------#
# environment configuration #
#---------------------------------#
# Build worker image (VM template)
image: Visual Studio 2017
# scripts that are called at very beginning, before repo cloning
init:
- git config --global core.autocrlf input
# fetch repository as zip archive
shallow_clone: true # default is "false"
# set clone depth
clone_depth: 0 # clone entire repository history if not defined
# scripts that run after cloning repository
install:
- git clone --depth=1 https://github.com/Mikescher/BefunUtils
- cd BefunUtils
- CLONE_ALL_SHALLOW.bat
- nuget restore
- cd ..
#---------------------------------#
# build configuration #
#---------------------------------#
# build platform, i.e. x86, x64, Any CPU. This setting is optional.
platform: Any CPU
# build Configuration, i.e. Debug, Release, etc.
configuration: Release
build:
parallel: true # enable MSBuild parallel builds
project: BefunUtils/BefunUtils.sln # path to Visual Studio solution or project
# MSBuild verbosity level
verbosity: normal
#---------------------------------#
# tests configuration #
#---------------------------------#
test:
assemblies:
- BefunUtils\bin\Release\Tests\BefunCompileTest.dll
#---------------------------------#
# artifacts configuration #
#---------------------------------#
artifacts:
- path: BefunUtils\bin\Release\BefunCompile
name: BefunCompile
#---------------------------------#
# deployment configuration #
#---------------------------------#
#---------------------------------#
# global handlers #
#---------------------------------#
#---------------------------------#
# notifications #
#---------------------------------#
notifications:
# Email
- provider: Email
to:
- mailport@mikescher.de
on_build_success: true
on_build_failure: true