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Directory.Build.props
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Directory.Build.props
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<Project>
<!-- Base repo layout properties -->
<PropertyGroup>
<RepoRoot>$(MSBuildThisFileDirectory)</RepoRoot>
<RepositoryEngineeringDir>$(RepoRoot)eng\</RepositoryEngineeringDir>
<RepositoryUrl>git://github.com/dotnet/corefx</RepositoryUrl>
</PropertyGroup>
<PropertyGroup>
<!--
For non-SDK projects that import this file and then import Microsoft.Common.props,
tell Microsoft.Common.props not to import Directory.Build.props again
-->
<ImportDirectoryBuildProps>false</ImportDirectoryBuildProps>
<!-- We use the compiler toolset that comes from NuGet Packages rather than the SDK built-in.
This one sets UseSharedCompilation to false by default. -->
<UseSharedCompilation>true</UseSharedCompilation>
<ToolSetCommonDirectory>$(MSBuildThisFileDirectory)artifacts\toolset\Common\</ToolSetCommonDirectory>
<IsSourceProject>$([System.Text.RegularExpressions.Regex]::IsMatch($(MSBuildProjectDirectory), 'src%24'))</IsSourceProject>
</PropertyGroup>
<!-- Define vNext UAP Moniker -->
<PropertyGroup>
<UAPvNextVersion>10.0.16300</UAPvNextVersion>
<UAPvNextTFI>UAP</UAPvNextTFI>
<UAPvNextTFMFull>$(UAPvNextTFI),Version=v$(UAPvNextVersion)</UAPvNextTFMFull>
<UAPvNextTFM>uap$(UAPvNextVersion)</UAPvNextTFM>
</PropertyGroup>
<!-- Import configuration data model -->
<Import Project="$(RepositoryEngineeringDir)configurations/properties.props" />
<PropertyGroup Condition="'$(BuildingInsideVisualStudio)' == 'true' and '$(Configuration)' != ''">
<!-- When building in VS setup the ConfigurationGroup based on the given Configuration -->
<ConfigurationGroup Condition="$(Configuration.EndsWith('Debug'))">Debug</ConfigurationGroup>
<ConfigurationGroup Condition="$(Configuration.EndsWith('Release'))">Release</ConfigurationGroup>
</PropertyGroup>
<!-- Platform detection -->
<PropertyGroup>
<!--
Use MSBuild property functions for platform detection:
https://docs.microsoft.com/en-us/visualstudio/msbuild/property-functions?view=vs-2019#msbuild-property-functions
Note that some of these intrinsic functions are implemented using RuntimeInformation:
https://github.com/Microsoft/msbuild/blob/3a9d1d2ae23e41b32a612ea6b0dce531fcf86be7/src/Build/Evaluation/IntrinsicFunctions.cs#L431
-->
<DefaultOSGroup Condition="$([MSBuild]::IsOSPlatform('OSX'))">OSX</DefaultOSGroup>
<DefaultOSGroup Condition="'$(DefaultOSGroup)'=='' AND $([MSBuild]::IsOSPlatform('FREEBSD'))">FreeBSD</DefaultOSGroup>
<DefaultOSGroup Condition="'$(DefaultOSGroup)'=='' AND $([MSBuild]::IsOSPlatform('NETBSD'))">NetBSD</DefaultOSGroup>
<DefaultOSGroup Condition="'$(DefaultOSGroup)'=='' AND $([MSBuild]::IsOSUnixLike())">Linux</DefaultOSGroup>
<DefaultOSGroup Condition="'$(DefaultOSGroup)'==''">$(OS)</DefaultOSGroup>
</PropertyGroup>
<PropertyGroup>
<!--
These *Group properties are only intended to enable passing them individually at the command line to initialize
BuildConfiguration. They will be overwritten by our configurations/configuration.props file and defaulted
based on Configuration for the individual projects which is selected based on BuildConfiguration.
See Documentation/coding-guidelines/project-guidelines.md for more details on our configurations.
-->
<TargetGroup Condition="'$(TargetGroup)' == ''">netcoreapp</TargetGroup>
<OSGroup Condition="'$(OSGroup)' == ''">$(DefaultOSGroup)</OSGroup>
<ConfigurationGroup Condition="'$(ConfigurationGroup)' == ''">Debug</ConfigurationGroup>
<HostArch>$([System.Runtime.InteropServices.RuntimeInformation]::ProcessArchitecture)</HostArch>
<ArchGroup Condition="'$(ArchGroup)' == '' AND '$(HostArch)' == 'Arm'">arm</ArchGroup>
<ArchGroup Condition="'$(ArchGroup)' == '' AND '$(HostArch)' == 'Arm64'">arm64</ArchGroup>
<ArchGroup Condition="'$(ArchGroup)' == ''">x64</ArchGroup>
<!-- Initialize BuildConfiguration from the individual properties if it wasn't already explicitly set -->
<BuildConfiguration Condition="'$(BuildConfiguration)' == ''">$(TargetGroup)-$(OSGroup)-$(ConfigurationGroup)-$(ArchGroup)</BuildConfiguration>
<!-- if PKGPROJ doesn't set BuildConfigurations, make sure it only builds for TargetGroup=package or BuildAllConfigurations -->
<BuildConfigurations Condition="'$(MSBuildProjectExtension)' == '.pkgproj' AND '$(BuildConfigurations)' == ''">package</BuildConfigurations>
</PropertyGroup>
<!-- Informs build tools to apply .NET Framework metadata if not a test project -->
<PropertyGroup>
<IsDotNetFrameworkProductAssembly>true</IsDotNetFrameworkProductAssembly>
</PropertyGroup>
<!-- Indicates this is not an officially supported release. Release branches should set this to false. -->
<PropertyGroup>
<IsPrerelease>true</IsPrerelease>
</PropertyGroup>
<Import Sdk="Microsoft.DotNet.Build.Tasks.Configuration" Project="Sdk.props" />
<Import Sdk="Microsoft.DotNet.CoreFxTesting" Project="Sdk.props" />
<PropertyGroup>
<EnableProjectRestore Condition="'$(IsTestProject)' == 'true'">true</EnableProjectRestore>
</PropertyGroup>
<Import Condition="'$(EnableProjectRestore)' != 'true'" Project="$(RepositoryEngineeringDir)restore\repoRestore.props" />
<!-- Common repo directories -->
<PropertyGroup>
<ArtifactsBinDir>$([MSBuild]::NormalizeDirectory('$(RepoRoot)', 'artifacts', 'bin'))</ArtifactsBinDir>
<!-- Need to try and keep the same logic as the native builds as we need this for packaging -->
<NativeBinDir>$([MSBuild]::NormalizePath('$(ArtifactsBinDir)', 'native', '$(BuildConfiguration)'))</NativeBinDir>
<!-- Use msbuild path functions as that property is used in bash scripts. -->
<SourceDir>$([MSBuild]::NormalizeDirectory('$(RepoRoot)', 'src'))</SourceDir>
</PropertyGroup>
<!-- list of nuget package sources passed to nuget restore -->
<!-- Example to consume local CoreCLR package:
/p:OverridePackageSource=C:\coreclr\bin\Product\Windows_NT.x64.Debug\.nuget\pkg
-->
<PropertyGroup>
<RestoreSources Condition="'$(DotNetBuildOffline)' != 'true'">
https://dotnetfeed.blob.core.windows.net/dotnet-core/index.json;
https://dotnetfeed.blob.core.windows.net/dotnet-coreclr/index.json;
https://api.nuget.org/v3/index.json;
$(OverridePackageSource);
$(RestoreSources)
</RestoreSources>
</PropertyGroup>
<PropertyGroup>
<!-- By default make all libraries to be AnyCPU but individual projects can override it if they need to -->
<Platform>AnyCPU</Platform>
<OutputType>Library</OutputType>
<!-- Default any assembly not specifying a key to use the Open Key -->
<StrongNameKeyId>Open</StrongNameKeyId>
<RunApiCompatForSrc>$(IsSourceProject)</RunApiCompatForSrc>
<RunMatchingRefApiCompat>$(IsSourceProject)</RunMatchingRefApiCompat>
<ApiCompatExcludeAttributeList>$(RepositoryEngineeringDir)DefaultGenApiDocIds.txt</ApiCompatExcludeAttributeList>
<!-- Build as portable by default -->
<PortableBuild Condition="'$(PortableBuild)' == ''">true</PortableBuild>
<!-- Used for launchSettings.json and runtime config files. -->
<AppDesignerFolder>Properties</AppDesignerFolder>
</PropertyGroup>
<PropertyGroup>
<_runtimeOSVersionIndex>$(RuntimeOS.IndexOfAny(".-0123456789"))</_runtimeOSVersionIndex>
<_runtimeOSFamily Condition="'$(_runtimeOSVersionIndex)' != '-1'">$(RuntimeOS.SubString(0, $(_runtimeOSVersionIndex)))</_runtimeOSFamily>
<_portableOS>linux</_portableOS>
<_portableOS Condition="'$(RuntimeOS)' == 'linux-musl'">linux-musl</_portableOS>
<_portableOS Condition="'$(_runtimeOSFamily)' == 'win' OR '$(OSGroup)' == 'Windows_NT'">win</_portableOS>
<_portableOS Condition="'$(_runtimeOSFamily)' == 'osx'">osx</_portableOS>
<_portableOS Condition="'$(_runtimeOSFamily)' == 'FreeBSD'">freebsd</_portableOS>
<_portableOS Condition="'$(RuntimeOS)' == 'WebAssembly'">webassembly</_portableOS>
<_runtimeOS>$(RuntimeOS)</_runtimeOS>
<_runtimeOS Condition="'$(_runtimeOS)' == 'tizen.4.0.0'">linux</_runtimeOS>
<_runtimeOS Condition="'$(_runtimeOS)' == 'tizen.5.0.0'">linux</_runtimeOS>
<_runtimeOS Condition="'$(PortableBuild)' == 'true'">$(_portableOS)</_runtimeOS>
<ToolRuntimeRID>$(_runtimeOS)-x64</ToolRuntimeRID>
<!-- We build linux-musl-arm on a ubuntu container, so we can't use the toolset build for alpine runtime. We need to use portable linux RID for our toolset in order to be able to use it. -->
<ToolRuntimeRID Condition="'$(_runtimeOS)' == 'linux-musl' AND $(ArchGroup.StartsWith('arm')) AND !$(HostArch.StartsWith('Arm'))">linux-x64</ToolRuntimeRID>
<!-- There are no WebAssembly tools, so treat them as Windows -->
<ToolRuntimeRID Condition="'$(RuntimeOS)' == 'WebAssembly'">win-x64</ToolRuntimeRID>
<!-- support cross-targeting by choosing a RID to restore when running on a different machine that what we're build for -->
<_portableOS Condition="'$(OSGroup)' == 'Unix' AND '$(_runtimeOSFamily)' != 'osx' AND '$(_runtimeOSFamily)' != 'FreeBSD' AND '$(_runtimeOS)' != 'linux-musl'">linux</_portableOS>
<_packageRID />
<_packageRID Condition="'$(PortableBuild)' == 'true'">$(_portableOS)-$(ArchGroup)</_packageRID>
<_packageRID Condition="$(TargetGroup.StartsWith('uap'))">win10-$(ArchGroup)</_packageRID>
<_packageRID Condition="$(TargetGroup.EndsWith('aot'))">$(_packageRID)-aot</_packageRID>
<PackageRID Condition="'$(PackageRID)' == ''">$(_packageRID)</PackageRID>
<PackageRID Condition="'$(PackageRID)' == ''">$(RuntimeOS)-$(ArchGroup)</PackageRID>
</PropertyGroup>
<!-- Set some shortcuts for more terse conditions in project files -->
<PropertyGroup>
<TargetsNetCoreApp Condition="$(TargetFramework.StartsWith('netcoreapp'))">true</TargetsNetCoreApp>
<TargetsUap Condition="$(TargetFramework.StartsWith('uap'))">true</TargetsUap>
<TargetsNetStandard Condition="$(TargetFramework.StartsWith('netstandard'))">true</TargetsNetStandard>
<TargetsNetFx Condition="$(TargetFramework.StartsWith('net4'))">true</TargetsNetFx>
</PropertyGroup>
<!-- set properties for each vertical -->
<PropertyGroup>
<BuildingNETCoreAppVertical Condition="'$(BuildingNETCoreAppVertical)' == '' AND ('$(_bc_TargetGroup)'=='netcoreapp' OR '$(BuildAllConfigurations)' == 'true')">true</BuildingNETCoreAppVertical>
<BuildingNETFxVertical Condition="'$(BuildingNETFxVertical)' == '' AND ('$(_bc_TargetGroup)'=='netfx' OR '$(BuildAllConfigurations)' == 'true')">true</BuildingNETFxVertical>
<BuildingUAPVertical Condition="'$(BuildingUAPVertical)' == '' AND ('$(_bc_TargetGroup)'=='uap' OR '$(BuildAllConfigurations)' == 'true')">true</BuildingUAPVertical>
</PropertyGroup>
<!--
Import the arcade sdk with these requirements.
After:
Configuration setup
Before:
DebugType needs to be not be set to embedded at least for facades
OutputPath setup
-->
<PropertyGroup>
<DisableArcadeTestFramework>true</DisableArcadeTestFramework>
</PropertyGroup>
<Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" />
<PropertyGroup Condition="'$(CopyrightNetFoundation)' != ''">
<Copyright>$(CopyrightNetFoundation)</Copyright>
<!-- Temporarily disable PackageLicenseExpression until we can workaround
https://github.com/NuGet/Home/issues/7894 -->
<!-- PackageLicenseExpression>MIT</PackageLicenseExpression -->
</PropertyGroup>
<!-- Import packaging props -->
<Import Project="$(RepositoryEngineeringDir)Packaging.props" />
<PropertyGroup>
<!-- Always pass portable to override arcade sdk which uses embedded for local builds -->
<DebugType>portable</DebugType>
<!-- Empty DebugType when building for netfx and in windows so that it is set to full or pdbonly later -->
<DebugType Condition="'$(TargetsNetFx)' == 'true' AND '$(OS)' == 'Windows_NT'" />
<!-- Workaround for codecov issue https://github.com/tonerdo/coverlet/issues/312 -->
<EnableSourceLink Condition="'$(ContinuousIntegrationBuild)' != 'true' and '$(OfficialBuildId)' == ''">false</EnableSourceLink>
<!-- TODO-NULLABLE: Remove once netstandard has annotations for Debug.Assert, string.IsNullOrEmpty, etc. -->
<NoWarn Condition="'$(TargetsNetFx)' == 'true' OR '$(TargetsNetStandard)' == 'true'">$(NoWarn);nullable</NoWarn>
</PropertyGroup>
<!-- Set up Default symbol and optimization for Configuration -->
<Choose>
<When Condition="'$(ConfigurationGroup)'=='Debug'">
<PropertyGroup>
<DebugSymbols Condition="'$(DebugSymbols)' == ''">true</DebugSymbols>
<Optimize Condition="'$(Optimize)' == ''">false</Optimize>
<DebugType Condition="'$(DebugType)' == ''">full</DebugType>
<DefineConstants>$(DefineConstants),DEBUG,TRACE</DefineConstants>
</PropertyGroup>
</When>
<When Condition="'$(ConfigurationGroup)' == 'Release'">
<PropertyGroup>
<DebugSymbols Condition="'$(DebugSymbols)' == ''">true</DebugSymbols>
<Optimize Condition="'$(Optimize)' == ''">true</Optimize>
<DebugType Condition="'$(DebugType)' == ''">pdbonly</DebugType>
<DefineConstants>$(DefineConstants),TRACE</DefineConstants>
</PropertyGroup>
</When>
</Choose>
<!-- Disable some standard properties for building our projects -->
<PropertyGroup>
<NoStdLib>true</NoStdLib>
<NoExplicitReferenceToStdLib>true</NoExplicitReferenceToStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<CopyNuGetImplementations>false</CopyNuGetImplementations>
<!-- Don't reference implicit framework packages, all projects in this repo must be explicit -->
<DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>
<!-- We can't generate an apphost without restoring the targeting pack. -->
<UseAppHost>false</UseAppHost>
</PropertyGroup>
<!-- Language configuration -->
<PropertyGroup>
<!-- default to allowing all language features -->
<LangVersion>latest</LangVersion>
<LangVersion Condition="'$(Language)' == 'C#'">preview</LangVersion>
<Features>strict;nullablePublicOnly</Features>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Deterministic>true</Deterministic>
<!-- We decided to keep this disabled by default to see some history of way have a look at https://github.com/dotnet/corefx/issues/3140 -->
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<!-- Suppress preview message as we are usually using preview SDK versions. -->
<SuppressNETCoreSdkPreviewMessage>true</SuppressNETCoreSdkPreviewMessage>
<GenFacadesIgnoreBuildAndRevisionMismatch>true</GenFacadesIgnoreBuildAndRevisionMismatch>
</PropertyGroup>
<!-- Set up some common paths -->
<PropertyGroup>
<CommonPath>$(SourceDir)Common\src</CommonPath>
<CommonTestPath>$(SourceDir)Common\tests</CommonTestPath>
</PropertyGroup>
<!-- Set up the default output and intermediate paths -->
<PropertyGroup>
<!--
Microsoft.NET.TargetFrameworkInference.targets appends the TargetFramework.
We do this manually and use the TargetGroup instead.
-->
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<TargetOutputRelPath Condition="'$(TargetGroup)'!=''">$(TargetGroup)/</TargetOutputRelPath>
<RuntimePath Condition="'$(RuntimePath)' == ''">$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'runtime', '$(BuildConfiguration)'))</RuntimePath>
<RefRootPath>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'ref'))</RefRootPath>
<BuildConfigurationRefPath>$([MSBuild]::NormalizeDirectory('$(RefRootPath)', '$(_bc_TargetGroup)'))</BuildConfigurationRefPath>
<RefPath>$([MSBuild]::NormalizeDirectory('$(RefRootPath)', '$(TargetGroup)'))</RefPath>
<NetStandardRefPath>$([MSBuild]::NormalizeDirectory('$(RefRootPath)', 'netstandard'))</NetStandardRefPath>
<NetStandard21RefPath>$([MSBuild]::NormalizeDirectory('$(RefRootPath)', 'netstandard2.1'))</NetStandard21RefPath>
<NetFxRefPath>$([MSBuild]::NormalizeDirectory('$(RefRootPath)', 'netfx'))</NetFxRefPath>
<ILAsmToolPath>$([MSBuild]::NormalizeDirectory('$(ArtifactsToolsetDir)', 'ilasm'))</ILAsmToolPath>
<!-- Helix properties -->
<OSPlatformConfig>$(OSGroup).$(Platform).$(ConfigurationGroup)</OSPlatformConfig>
<AnyOSPlatformConfig>AnyOS.AnyCPU.$(ConfigurationGroup)</AnyOSPlatformConfig>
<UnixPlatformConfig>Unix.$(Platform).$(ConfigurationGroup)</UnixPlatformConfig>
<TestArchiveRoot>$(ArtifactsDir)helix/</TestArchiveRoot>
<TestArchiveTestsRoot>$(TestArchiveRoot)tests/</TestArchiveTestsRoot>
<TestArchiveTestsDir>$(TestArchiveTestsRoot)$(OSPlatformConfig)/</TestArchiveTestsDir>
<TestArchiveRuntimeRoot>$(TestArchiveRoot)runtime/</TestArchiveRuntimeRoot>
<!-- project file to use when resolving ReferenceFromRuntime items -->
<RuntimeProjectFile Condition="'$(RuntimeProjectFile)' == ''">$(RepoRoot)\external\runtime\runtime.depproj</RuntimeProjectFile>
<!-- Paths to binplace package content -->
<NETCoreAppPackageRefPath>$(ArtifactsBinDir)pkg\netcoreapp\ref</NETCoreAppPackageRefPath>
<NETCoreAppPackageRuntimePath>$(ArtifactsBinDir)pkg\netcoreapp\lib</NETCoreAppPackageRuntimePath>
<UAPPackageRefPath>$(ArtifactsBinDir)pkg\uap\ref</UAPPackageRefPath>
<UAPPackageRuntimePath>$(ArtifactsBinDir)pkg\uap\lib</UAPPackageRuntimePath>
<NetFxPackageRefPath>$(ArtifactsBinDir)pkg\netfx\ref</NetFxPackageRefPath>
<NetFxPackageRuntimePath>$(ArtifactsBinDir)pkg\netfx\lib</NetFxPackageRuntimePath>
<TestHostRootPath>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'testhost', '$(BuildConfiguration)'))</TestHostRootPath>
<!-- interop is not available on NETStandard1.0 -->
<IncludeDllSafeSearchPathAttribute Condition="'$(TargetFramework)' == 'netstandard1.0'">false</IncludeDllSafeSearchPathAttribute>
<VersionFileForPackages Condition="'$(VersionFileForPackages)' == ''">$(ArtifactsObjDir)version.txt</VersionFileForPackages>
</PropertyGroup>
<PropertyGroup Condition="'$(BuildAllConfigurations)' != 'true'">
<!-- We add extra binplacing for the test shared framework until we can get hardlinking with the runtime directory working on all platforms -->
<BinPlaceTestSharedFramework Condition="'$(_bc_TargetGroup)' == 'netcoreapp'">true</BinPlaceTestSharedFramework>
<BinPlaceUAPFramework Condition="'$(_bc_TargetGroup)' == 'uap'">true</BinPlaceUAPFramework>
<BinPlaceNETFXRuntime Condition="'$(_bc_TargetGroup)' == 'netfx'">true</BinPlaceNETFXRuntime>
<NETCoreAppTestSharedFrameworkPath>$([MSBuild]::NormalizeDirectory('$(TestHostRootPath)', 'shared', 'Microsoft.NETCore.App', '$(ProductVersion)'))</NETCoreAppTestSharedFrameworkPath>
<!-- For UAP, we'll produce the layout and hard-link this into each test's directory -->
<UAPTestSharedFrameworkPath>$([MSBuild]::NormalizeDirectory('$(TestHostRootPath)', 'UAPLayout'))</UAPTestSharedFrameworkPath>
<TestHostRuntimePath Condition="'$(BinPlaceTestSharedFramework)' == 'true'">$(NETCoreAppTestSharedFrameworkPath)</TestHostRuntimePath>
<TestHostRuntimePath Condition="'$(BinPlaceUAPFramework)' == 'true'">$(UAPTestSharedFrameworkPath)</TestHostRuntimePath>
<TestHostRuntimePath Condition="'$(BinPlaceNETFXRuntime)' == 'true'">$(TestHostRootPath)</TestHostRuntimePath>
<PlatformManifestFile>$(TestHostRuntimePath)PlatformManifest.txt</PlatformManifestFile>
</PropertyGroup>
<ItemGroup Condition="'$(PlatformManifestFile)' != '' and '$(IsTestProject)' == 'true'">
<PackageConflictPlatformManifests Include="$(PlatformManifestFile)" />
</ItemGroup>
<!-- AOT only asset that we currently don't support. -->
<ItemGroup>
<ProjectExclusions Include="$(SourceDir)System.Private.Reflection.Metadata.Ecma335/**/*.csproj" />
</ItemGroup>
<!-- Specify the default constants for each target group -->
<PropertyGroup>
<DefineConstants Condition="'$(TargetsUap)' == 'true'">$(DefineConstants),uap</DefineConstants>
<DefineConstants Condition="'$(TargetsNetFx)' == 'true'">$(DefineConstants),netfx</DefineConstants>
<DefineConstants Condition="'$(TargetGroup)' == 'netstandard'">$(DefineConstants),netstandard</DefineConstants>
<DefineConstants Condition="'$(TargetFramework)' == 'netstandard1.0'">$(DefineConstants),NETSTANDARD10</DefineConstants>
<DefineConstants Condition="'$(TargetFramework)' == 'netstandard2.1'">$(DefineConstants),netstandard21</DefineConstants>
<DefineConstants Condition="'$(TargetGroup)' == 'netcoreapp'">$(DefineConstants),netcoreapp</DefineConstants>
<DefineConstants Condition="'$(TargetFramework)' == 'netcoreapp2.0'">$(DefineConstants),netcoreapp20</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<!-- F5 and debugging support for netcoreapp and netfx inside VS. -->
<EnableLaunchSettings Condition="'$(EnableLaunchSettings)' == '' and '$(DotNetBuildFromSource)' != 'true'">true</EnableLaunchSettings>
</PropertyGroup>
<!-- Test properties for full build. -->
<PropertyGroup Condition="'$(TestAllProjects)' == 'true'">
<GenerateFullCoverageReport Condition="'$(GenerateFullCoverageReport)' == ''">true</GenerateFullCoverageReport>
</PropertyGroup>
<Import Project="$(RepositoryEngineeringDir)references.props" />
<!-- Import it at the end of the props file to override the OutputPath for reference assemblies and use common directory props -->
<Import Project="$(RepositoryEngineeringDir)ReferenceAssemblies.props" />
<PropertyGroup Condition="'$(IsSourceProject)' == 'true'">
<!-- Set the documentation output file globally. -->
<DocumentationFile Condition="'$(DocumentationFile)' == ''">$(OutputPath)$(MSBuildProjectName).xml</DocumentationFile>
</PropertyGroup>
<!-- Additional optimizations -->
<PropertyGroup>
<!-- Clear the init locals flag on all src projects, except those in VB, where we can't use spans. -->
<ILLinkClearInitLocals Condition="'$(IsSourceProject)' == 'true' and '$(Language)' != 'VB'">true</ILLinkClearInitLocals>
</PropertyGroup>
</Project>