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WinRT in Unreal
Learn how to write and manage custom WinRT features in Unreal mixed reality apps for HoloLens devices.
hferrone
jacksonf
12/9/2020
article
Unreal, Unreal Engine 4, UE4, HoloLens, HoloLens 2, streaming, remoting, mixed reality, development, getting started, features, new project, emulator, documentation, guides, features, holograms, game development, mixed reality headset, windows mixed reality headset, virtual reality headset, WinRT, DLL

WinRT in Unreal

Over the course of your HoloLens development you may need to write a feature using WinRT. For example, opening a file dialogue in a HoloLens application would need the FileSavePicker in winrt/Windows.Storage.Pickers.h header file. WinRT is supported in Unreal's build system from version 4.26 onwards.

[!INCLUDE]

Next Development Checkpoint

If you're following the Unreal development journey we've laid out, you're in the midst of exploring the Mixed Reality platform capabilities and APIs. From here, you can continue to any topic or jump directly to deploying your app on a device or emulator.

[!div class="nextstepaction"] Deploying to device

See also