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July Endgame #55349

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@sbatten

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@sbatten
  • July 30th: Code freeze for the endgame
  • August 3rd: Endgame done

Note: The Insiders build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.

Note: Wednesday is a holiday for Zurich team and much of Zurich will be OOF throughout endgame.

Monday
  • Code freeze at 5pm PT
  • Ensure we have a green build on all platforms at 5pm PT
  • All test items contain sufficiently comprehensive test descriptions by 6pm PT
  • Update your availability for testing here - https://vscode-tools.azurewebsites.net/
Tuesday
  • Test Plan Items Assigned
  • All closed feature-requests either have a verification-needed or on-testplan tag
  • Test build starts at 7am CET / 10pm PT on Monday
  • Test plan ready by 8am CET / 11pm PT on Monday
  • Testing
  • Verification needed
  • Run OSS tool endgame master
    • The LCA review of the ThirdPartyNotices.txt files is not needed anymore
Wednesday

Note: Holiday for Zurich

  • Testing
  • Remind team members to assign issues that they intend to fix to the current milestone
  • Fixing (self-assigned, milestone assigned)
  • Verification
Thursday
  • Fixing (scrutiny sets in - major bugs only - to be discussed in stand-up meeting, labeled as candidate)
  • Verification
  • Check new OSS usage is entered into the OSS registry Product: Visual Studio Code @sbatten @isidorn
Friday
Friday/Monday
  • Branch code to `release/<x.y> endgame master
  • Bump up the version in package.json - endgame master
  • Announce master is open for business endgame master
  • Let Daniel Ye know that the release branch release/<x.y> got created and that translation should be pulled from there and that the pull request has to be created against that branch endgame master
  • Polish release notes @redmond
Monday - Wednesday

Note: The Insiders build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.

Wednesday/Thursday
  • Check translations (check i18n folder git history for latest translations, then build locally and see the amount of untranslated strings) @zurich
  • Build stable for all platforms endgame master
  • Add a git tag to HEAD of release/<x.y> in format x.y.z (for vscode.d.ts download) endgame master
  • Make sure that the vsda module version in stable is the same as in insiders (which matches the latest electron)
  • Make rpm signing request @Tyriar
  • Sanity check of installable bits
  • Publish website @gregvanl
  • Publish to stable endgame master
  • Publish deb and rpms to repositories manually @Tyriar
  • Add version with symbols to HockeyApp @Tyriar
  • Enable scheduled insider builds endgame master
  • Twitter announcement @seanmcbreen

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