Closed
Description
- July 30th: Code freeze for the endgame
- August 3rd: Endgame done
Note: The
Insiders
build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.
Note: Wednesday is a holiday for Zurich team and much of Zurich will be OOF throughout endgame.
Monday
- Code freeze at 5pm PT
- Ensure we have a green build on all platforms at 5pm PT
- All test items contain sufficiently comprehensive test descriptions by 6pm PT
- Update your availability for testing here - https://vscode-tools.azurewebsites.net/
Tuesday
- Test Plan Items Assigned
- All closed feature-requests either have a verification-needed or on-testplan tag
- Test build starts at 7am CET / 10pm PT on Monday
- Test plan ready by 8am CET / 11pm PT on Monday
- Testing
- Verification needed
- Run OSS tool endgame master
- The LCA review of the ThirdPartyNotices.txt files is not needed anymore
Wednesday
Note: Holiday for Zurich
- Testing
- Remind team members to assign issues that they intend to fix to the current milestone
- Fixing (self-assigned, milestone assigned)
- Verification
Thursday
- Fixing (scrutiny sets in - major bugs only - to be discussed in stand-up meeting, labeled as
candidate
) - Verification
- Check new OSS usage is entered into the OSS registry Product: Visual Studio Code @sbatten @isidorn
Friday
- Pause scheduled
insider
builds endgame master - Satellite modules/npm packages ready, version updated, smoke tested
- vscode @bpasero
- yo generator @aeschli
- vsce @joaomoreno
- node debug @weinand
- node debug2 @roblourens
- node debugadapter node @weinand
- All issues verified
- Fixing (only critical bugs - no string changes)
- Smoketest
- Windows - @ramya-rao-a
- macOS - @roblourens
- Linux - @RMacfarlane
- All release notes updated - release notes are collected in a file named
v1_26.md
in this repo directory. This includes new features and notable fixes. - Acknowledge pull requests in release notes. We acknowledge PRs from outside the team. Use the thankyou tool to generate the initial contents of the section. endgame master
- vscode endgame master
- vscode-node-debug @weinand
- vscode-node-debug2 @roblourens
- vscode-debugadapter-node @weinand
- vscode-languageserver-node @aeschli
- language-server-protocol @aeschli
- vscode-textmate @alexandrudima
- vscode-loader @alexandrudima
- vscode-generator-code @aeschli
- vscode-vsce @joaomoreno
- vscode-docs @gregvanl
- vscode-css-languageservice @aeschli
- vscode-json-languageservice @aeschli
- vscode-html-languageservice @aeschli
- jsonc-parser @aeschli
- vscode-jscs @chrisdias
- vscode-tslint @egamma
- vscode-eslint @dbaeumer
- vscode-jshint @RMacfarlane
- vscode-recipes @auchenberg
- localization @danyeh
- vscode-github-issues-prs @chrmarti
- Add notable fixes to the release notes @ALL
- When done fixing/verifying and there are changes since last build at the end of day PT
- Trigger new insider build and publish it manually endgame master
Friday/Monday
- Branch code to `release/<x.y> endgame master
- Bump up the version in package.json - endgame master
- Announce master is open for business endgame master
- Let Daniel Ye know that the release branch
release/<x.y>
got created and that translation should be pulled from there and that the pull request has to be created against that branch endgame master - Polish release notes @redmond
Monday - Wednesday
- Polish release notes @redmond
- Cherry-pick hand-picked and reviewed changes to
release/<x.y>
@endgame master - Build
Insider
fromrelease/<x.y>
@endgame master - Manually release
Insider
@endgame master - Documentation updated
Note: The
Insiders
build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.
Wednesday/Thursday
- Check translations (check
i18n
folder git history for latest translations, then build locally and see the amount of untranslated strings) @zurich - Build stable for all platforms endgame master
- Add a git tag to
HEAD
ofrelease/<x.y>
in formatx.y.z
(for vscode.d.ts download) endgame master - Make sure that the vsda module version in stable is the same as in insiders (which matches the latest electron)
- Make rpm signing request @Tyriar
- Sanity check of installable bits
- Windows
- signed installer 32-bit @ramya-rao-a
- signed installer 64-bit @ramya-rao-a
- signed user installer 32-bit @kieferrm
- signed user installer 64-bit @kieferrm
- zip 32-bit @kieferrm
- zip 64-bit @kieferrm
- macOS - @octref
- Linux
- deb package 32-bit @sbatten
- deb package 64-bit @sbatten
- rpm package 64-bit @RMacfarlane
- rpm package 32-bit @RMacfarlane
- archives @sbatten
- Windows
- Publish website @gregvanl
- Publish to stable endgame master
- Publish deb and rpms to repositories manually @Tyriar
- Add version with symbols to HockeyApp @Tyriar
- Enable scheduled
insider
builds endgame master - Twitter announcement @seanmcbreen