Closed
Description
Endgame Schedule
- August 28, Code freeze for the endgame
- September 1, Endgame done
Monday, August 28
- Code freeze at 5pm PT
- Ensure we have a green build on all platforms at 5pm PT
- All test items are created (with "complexity" but not necessarily with full description) by 11pm ZRH time (2pm PT)
- All test items contain comprehensive test descriptions by 10pm PT
- Testers who cannot participate in testing check-off from list below:
Tuesday, August 29
- Test plan items assigned
- All closed feature-requests either have a verification-needed or on-testplan tag
- Testing
- Verification needed
Wednesday, August 30
- Remind team members to assign issues that they intend to fix to the August milestone
- Testing
- Fixing (self-assigned, milestone assigned)
- Verification needed
- Verification
Thursday, August 31
- Fixing last issues
- Verification needed
- Verification
- Run OSS tool after merging shrink-wrap findings endgame master
- The LCA review of the ThirdPartyNotices.txt files is not needed anymore
- do not forget to update the
distro
attribute in the package.json with the commit ID of the distro repo.
- Check new OSS usage is entered into the OSS registry endgame master
Friday, September 1
- Satellite modules/npm packages ready, version updated, smoke tested
- vscode @bpasero
- yo generator @aeschli
- vsce @joaomoreno
- node-debugadapter-node @weinand
- node-debug @weinand
- node-debug2 @roblourens
- Check translations (check
i18n
folder git history for latest translations, then build locally and see the amount of untranslated strings) @dbaeumer - All issues verified
- Fixing (only critical bugs - no string changes)
- Smoketest
- Windows - @isidorn
- OS X - @sandy081
- Linux - @joaomoreno
- All release notes updated - release notes are collected in a file named
v1_16.md
in this repo directory. This includes new features and notable fixes. - Acknowledge pull requests in release notes. We acknowledge PRs from outside the team. Use the thankyou tool to generate the initial contents of the section. owner
- vscode endgame master
- vscode-node-debug @weinand
- vscode-node-debug2 @roblourens
- vscode-debugadapter-node @weinand
- vscode-filewatcher-windows @bpasero
- vscode-languageserver-node @dbaeumer
- language-server-protocol @dbaeumer
- vscode-textmate @alexandrudima
- vscode-loader @alexandrudima
- vscode-generator-code @aeschli
- vscode-vsce @joaomoreno
- vscode-docs @gregvanl
- vscode-css-languageservice @aeschli
- vscode-json-languageservice @aeschli
- vscode-html-languageservice @aeschli
- jsonc-parser @aeschli
- vscode-jscs @chrisdias
- vscode-tslint @egamma
- vscode-eslint @dbaeumer
- vscode-jshint @kieferrm
- vscode-recipes @weinand
- localization @danyeh
- vscode-github-issues-prs @chrmarti
- When done fixing/verifying and there are changes since last build at the end of day PT
- Trigger new insider build and publish it manually @owner
Friday/Monday
- Disable continuous
insider
builds - endgame master - Branch code to
release/<x.y>
and releasemaster
- endgame master - Bump up the version in
package.json
- endgame master - Announce master is open for business endgame master
- Polish release notes @redmond
Monday - Wednesday
- Polish release notes @redmond
- Cherry-pick hand-picked and reviewed changes to
release/<x.y>
@owner - Build
Insider
fromrelease/<x.y>
endgame master - Manually release
Insider
endgame master - Documentation updated
Note: The
Insiders
build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.
Thursday/Friday
- Merge translations @zurich
- Build stable for all platforms endgame master
- Make rpm signing request @chrmarti
- Sanity check of installable bits
- Publish website @gregvanl
- Publish to stable @owner
- Publish deb and rpms to repositories manually @chrmarti
- Add version with symbols to HockeyApp @Tyriar
- Add a git tag to
HEAD
ofrelease/<x.y>
in formatx.y.z
endgame master - Enable scheduled
insider
builds endgame master - Twitter announcement @seanmcbreen