tag:github.com,2008:https://github.com/microsoft/glTF-Toolkit/releases Release notes from glTF-Toolkit 2019-01-16T20:56:28Z tag:github.com,2008:Repository/111733420/v1.7.0 2019-01-16T21:20:16Z v1.7.0 <p>For usage see the <a href="/microsoft/glTF-Toolkit/blob/v1.7.0/WindowsMRAssetConverter/README.md">README</a>.</p> <p><strong>Requirements:</strong></p> <ul> <li>Windows 10 on a 64-bit platform</li> <li><a href="https://go.microsoft.com/fwlink/?LinkId=746572" rel="nofollow">Microsoft Visual C++ Redistributable for Visual Studio 2017</a></li> </ul> <p><strong>Change log:</strong></p> <ul> <li>Update GLTF SDK and DirectXTex to latest</li> <li>Prevent a "key already exists in IndexedContainer" exception</li> <li>Allow removing redundant textures</li> <li>Perform material processing after lod merging</li> <li>Fix issue with NRM packing</li> </ul> najadojo tag:github.com,2008:Repository/111733420/v1.6.0 2018-08-13T21:58:31Z v1.6.0 <p>For usage see the <a href="/microsoft/glTF-Toolkit/blob/v1.6.0/WindowsMRAssetConverter/README.md">README</a>.</p> <p><strong>Requirements:</strong></p> <ul> <li>Windows 10 on a 64-bit platform</li> <li><a href="https://go.microsoft.com/fwlink/?LinkId=746572" rel="nofollow">Microsoft Visual C++ Redistributable for Visual Studio 2017</a></li> </ul> <p><strong>Change log:</strong></p> <ul> <li>LOD merge corrections for tangents and skeletal animation data</li> <li>Update to glTF.CPP 1.5.19 (breaking changes)</li> <li>Update DirectXTex</li> <li>Correct texture loading/packing for sRGB and alpha channel handling.</li> <li>Add a Specular Glossiness to Metallic Roughness conversion step to workflows.</li> <li>Ability to apply Draco mesh compression (Windows 1809 only)</li> <li>glTF with Draco compresses meshes can be used as input</li> </ul> najadojo tag:github.com,2008:Repository/111733420/v1.5.0 2018-05-29T21:21:36Z v1.5.0 <p>For usage see the <a href="/microsoft/glTF-Toolkit/blob/v1.5.0/WindowsMRAssetConverter/README.md">README</a>.</p> <p><strong>Requirements:</strong></p> <ul> <li>Windows 10 on a 64-bit platform</li> <li><a href="https://go.microsoft.com/fwlink/?LinkId=746572" rel="nofollow">Microsoft Visual C++ Redistributable for Visual Studio 2017</a></li> </ul> <p><strong>Change log:</strong></p> <ul> <li>Use BGRA format for NRM (HoloLens) texture packing</li> <li>Code refactoring and minor fixes</li> </ul> robertos tag:github.com,2008:Repository/111733420/v1.4.0 2018-04-16T18:01:58Z v1.4.0 - 1803 Update <h2>Update for Windows 10 1803 (Spring Creators Update)</h2> <p>For usage see the <a href="/microsoft/glTF-Toolkit/blob/v1.4.0/WindowsMRAssetConverter/README.md">README</a>.</p> <p><strong>Requirements:</strong></p> <ul> <li>Windows 10 on a 64-bit platform</li> <li><a href="https://go.microsoft.com/fwlink/?LinkId=746572" rel="nofollow">Microsoft Visual C++ Redistributable for Visual Studio 2017</a></li> </ul> <p><strong>Change log:</strong></p> <ul> <li>Support for Windows 10 1803, including HoloLens support and platform/version flags (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="310626123" data-permission-text="Title is private" data-url="https://github.com/microsoft/glTF-Toolkit/issues/18" data-hovercard-type="pull_request" data-hovercard-url="/microsoft/glTF-Toolkit/pull/18/hovercard" href="https://github.com/microsoft/glTF-Toolkit/pull/18">#18</a>)</li> <li>Improvements for LODs with shared materials (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="299368769" data-permission-text="Title is private" data-url="https://github.com/microsoft/glTF-Toolkit/issues/14" data-hovercard-type="pull_request" data-hovercard-url="/microsoft/glTF-Toolkit/pull/14/hovercard" href="https://github.com/microsoft/glTF-Toolkit/pull/14">#14</a>)</li> <li>Report file not found errors instead of crashing (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="305194891" data-permission-text="Title is private" data-url="https://github.com/microsoft/glTF-Toolkit/issues/16" data-hovercard-type="pull_request" data-hovercard-url="/microsoft/glTF-Toolkit/pull/16/hovercard" href="https://github.com/microsoft/glTF-Toolkit/pull/16">#16</a>)</li> <li>Support for packing textures with different sizes (resizing)</li> <li>Support for BC7 SRGB textures (fixed color space) and parallel compression on CPU (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="310727396" data-permission-text="Title is private" data-url="https://github.com/microsoft/glTF-Toolkit/issues/19" data-hovercard-type="pull_request" data-hovercard-url="/microsoft/glTF-Toolkit/pull/19/hovercard" href="https://github.com/microsoft/glTF-Toolkit/pull/19">#19</a>)</li> </ul> robertos tag:github.com,2008:Repository/111733420/v1.3.0 2018-02-21T23:21:34Z v1.3.0 <ul> <li>Add animation channels and skins to LOD merging (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="295337796" data-permission-text="Title is private" data-url="https://github.com/microsoft/glTF-Toolkit/issues/12" data-hovercard-type="pull_request" data-hovercard-url="/microsoft/glTF-Toolkit/pull/12/hovercard" href="https://github.com/microsoft/glTF-Toolkit/pull/12">#12</a>)</li> <li>Make texture compression work in release builds when no Direct3D hardware is available (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="290770785" data-permission-text="Title is private" data-url="https://github.com/microsoft/glTF-Toolkit/issues/11" data-hovercard-type="pull_request" data-hovercard-url="/microsoft/glTF-Toolkit/pull/11/hovercard" href="https://github.com/microsoft/glTF-Toolkit/pull/11">#11</a>)</li> <li>Update all NuGet packages to latest and fix breaking changes (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="298760309" data-permission-text="Title is private" data-url="https://github.com/microsoft/glTF-Toolkit/issues/13" data-hovercard-type="pull_request" data-hovercard-url="/microsoft/glTF-Toolkit/pull/13/hovercard" href="https://github.com/microsoft/glTF-Toolkit/pull/13">#13</a>). Includes performance fixes from Microsoft.glTF.CPP and DirectXTex fixes.</li> </ul> robertos tag:github.com,2008:Repository/111733420/v1.2.0 2018-02-07T00:31:09Z v1.2.0 <p>Bug fixes for LOD merging (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="287742685" data-permission-text="Title is private" data-url="https://github.com/microsoft/glTF-Toolkit/issues/7" data-hovercard-type="pull_request" data-hovercard-url="/microsoft/glTF-Toolkit/pull/7/hovercard" href="https://github.com/microsoft/glTF-Toolkit/pull/7">#7</a>) and empty MR/occlusion textures</p> robertos tag:github.com,2008:Repository/111733420/v1.1.0 2017-12-20T22:04:14Z v1.1.0 <p>Fixes issue <a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="283670542" data-permission-text="Title is private" data-url="https://github.com/microsoft/glTF-Toolkit/issues/3" data-hovercard-type="issue" data-hovercard-url="/microsoft/glTF-Toolkit/issues/3/hovercard" href="https://github.com/microsoft/glTF-Toolkit/issues/3">#3</a> with texture sizes not being multiples of 4.</p> <p>For usage see the <a href="/microsoft/glTF-Toolkit/blob/v1.1.0/WindowsMRAssetConverter/README.md">README</a>.</p> <p><strong>Requirements:</strong></p> <ul> <li>Windows 10 on a 64-bit platform</li> <li><a href="https://go.microsoft.com/fwlink/?LinkId=746572" rel="nofollow">Microsoft Visual C++ Redistributable for Visual Studio 2017</a></li> </ul> robertos tag:github.com,2008:Repository/111733420/v1.0.0 2017-12-07T21:55:20Z v1.0.0 - First release <p>First release of the Microsoft glTF Toolkit and the Windows Mixed Reality asset converter</p> <p>For usage see the <a href="/microsoft/glTF-Toolkit/blob/v1.0.0/WindowsMRAssetConverter/README.md">README</a>.</p> <p><strong>Requirements:</strong></p> <ul> <li>Windows 10 on a 64-bit platform</li> <li><a href="https://go.microsoft.com/fwlink/?LinkId=746572" rel="nofollow">Microsoft Visual C++ Redistributable for Visual Studio 2017</a></li> </ul> robertos